diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index e899e1a7be2..2b16cdcc366 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -110,7 +110,7 @@ var/list/sacrificed = list() C.say("Mah[pick("'","`")]weyh pleggh at e'ntrath!") if(cultsinrange.len >= 3) M.visible_message("[M] writhes in pain as the markings below him glow a bloody red.", \ - "AAAAAAHHHH!.", \ + "AAAAAAHHHH!", \ "You hear an anguished scream.") if(is_convertable_to_cult(M.mind)) ticker.mode.add_cultist(M.mind) diff --git a/code/game/gamemodes/malfunction/malfunction.dm b/code/game/gamemodes/malfunction/malfunction.dm index 12d9fa68d5b..675940e85d2 100644 --- a/code/game/gamemodes/malfunction/malfunction.dm +++ b/code/game/gamemodes/malfunction/malfunction.dm @@ -160,7 +160,7 @@ set name = "System Override" set desc = "Start the victory timer" if (!istype(ticker.mode,/datum/game_mode/malfunction)) - usr << "You cannot begin a takeover in this round type!." + usr << "You cannot begin a takeover in this round type!" return if (ticker.mode:malf_mode_declared) usr << "You've already begun your takeover." diff --git a/code/game/objects/items/weapons/manuals.dm b/code/game/objects/items/weapons/manuals.dm index 2cf82cb10eb..d82736e7200 100644 --- a/code/game/objects/items/weapons/manuals.dm +++ b/code/game/objects/items/weapons/manuals.dm @@ -665,7 +665,7 @@
  • Try to get a fingerprint card of your perp, as if used in the computer, the prints will be completed on their dossier.
  • Assuming you have enough of a print to see it, grab the biggest complete piece of the print and search the security records for it.
  • Since you now have both your dossier and the name of the person, print both out as evidence, and get security to nab your baddie.
  • -
  • Give yourself a pat on the back and a bottle of the ships finest vodka, you did it!.
  • +
  • Give yourself a pat on the back and a bottle of the ships finest vodka, you did it!
  • It really is that easy! Good luck! diff --git a/code/game/objects/structures/windoor_assembly.dm b/code/game/objects/structures/windoor_assembly.dm index e6c0a4e2179..b9b561e42e8 100644 --- a/code/game/objects/structures/windoor_assembly.dm +++ b/code/game/objects/structures/windoor_assembly.dm @@ -165,7 +165,7 @@ obj/structure/windoor_assembly/Destroy() if(do_after(user, 40)) if(!src) return - user << "You cut the windoor wires.!" + user << "You cut the windoor wires!" new/obj/item/stack/cable_coil(get_turf(user), 1) src.state = "01" if(src.secure) diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm index 11cf4e62218..9fc4bde1339 100644 --- a/code/modules/power/solar.dm +++ b/code/modules/power/solar.dm @@ -551,7 +551,7 @@ var/list/solars_list = list() /obj/item/weapon/paper/solar name = "paper- 'Going green! Setup your own solar array instructions.'" - info = "

    Welcome

    At greencorps we love the environment, and space. With this package you are able to help mother nature and produce energy without any usage of fossil fuel or plasma! Singularity energy is dangerous while solar energy is safe, which is why it's better. Now here is how you setup your own solar array.

    You can make a solar panel by wrenching the solar assembly onto a cable node. Adding a glass panel, reinforced or regular glass will do, will finish the construction of your solar panel. It is that easy!.

    Now after setting up 19 more of these solar panels you will want to create a solar tracker to keep track of our mother nature's gift, the sun. These are the same steps as before except you insert the tracker equipment circuit into the assembly before performing the final step of adding the glass. You now have a tracker! Now the last step is to add a computer to calculate the sun's movements and to send commands to the solar panels to change direction with the sun. Setting up the solar computer is the same as setting up any computer, so you should have no trouble in doing that. You do need to put a wire node under the computer, and the wire needs to be connected to the tracker.

    Congratulations, you should have a working solar array. If you are having trouble, here are some tips. Make sure all solar equipment are on a cable node, even the computer. You can always deconstruct your creations if you make a mistake.

    That's all to it, be safe, be green!

    " + info = "

    Welcome

    At greencorps we love the environment, and space. With this package you are able to help mother nature and produce energy without any usage of fossil fuel or plasma! Singularity energy is dangerous while solar energy is safe, which is why it's better. Now here is how you setup your own solar array.

    You can make a solar panel by wrenching the solar assembly onto a cable node. Adding a glass panel, reinforced or regular glass will do, will finish the construction of your solar panel. It is that easy!

    Now after setting up 19 more of these solar panels you will want to create a solar tracker to keep track of our mother nature's gift, the sun. These are the same steps as before except you insert the tracker equipment circuit into the assembly before performing the final step of adding the glass. You now have a tracker! Now the last step is to add a computer to calculate the sun's movements and to send commands to the solar panels to change direction with the sun. Setting up the solar computer is the same as setting up any computer, so you should have no trouble in doing that. You do need to put a wire node under the computer, and the wire needs to be connected to the tracker.

    Congratulations, you should have a working solar array. If you are having trouble, here are some tips. Make sure all solar equipment are on a cable node, even the computer. You can always deconstruct your creations if you make a mistake.

    That's all to it, be safe, be green!

    " /proc/rate_control(var/S, var/V, var/C, var/Min=1, var/Max=5, var/Limit=null) //How not to name vars var/href = "The [slime] is driven into a frenzy!."), 1) + O.show_message(text("The [slime] is driven into a frenzy!"), 1) //Pink /datum/chemical_reaction/slimeppotion diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm index e63754012bd..1c264fcc5d3 100644 --- a/code/modules/recycling/disposal.dm +++ b/code/modules/recycling/disposal.dm @@ -452,7 +452,7 @@ M.show_message("\the [I] lands in \the [src].", 3) else for(var/mob/M in viewers(src)) - M.show_message("\the [I] bounces off of \the [src]'s rim!.", 3) + M.show_message("\the [I] bounces off of \the [src]'s rim!", 3) return 0 else return ..(mover, target, height, air_group) @@ -582,7 +582,7 @@ return if (src.loc) for (var/mob/M in hearers(src.loc.loc)) - M << "CLONG, clong!" + M.show_message("CLONG, clong!", 2) playsound(src.loc, 'sound/effects/clang.ogg', 50, 0, 0) diff --git a/code/modules/surgery/lipoplasty.dm b/code/modules/surgery/lipoplasty.dm index 23448dc62e0..9ccb93d6dd5 100644 --- a/code/modules/surgery/lipoplasty.dm +++ b/code/modules/surgery/lipoplasty.dm @@ -25,7 +25,7 @@ time = 32 /datum/surgery_step/remove_fat/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) - user.visible_message("[user] begins to extract [target]'s loose fat!.") + user.visible_message("[user] begins to extract [target]'s loose fat!") /datum/surgery_step/remove_fat/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) user.visible_message("[user] extracts [target]'s fat!")