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Flatten mech/combat and mech/medical (#71494)
## About The Pull Request The only thing mech combat has is the reload helper that should be on mech proper anyway and the medical subtype isnt even defined outside of ody code Co-authored-by: TiviPlus <572233640+TiviPlus@users.noreply.com>
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@@ -558,13 +558,13 @@
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name = "Dark Gygax Exosuit"
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desc = "A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent \
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for hit-and-run style attacks. Features a scattershot shotgun, armor boosters against melee and ranged attacks, ion thrusters and a Tesla energy array."
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item = /obj/vehicle/sealed/mecha/combat/gygax/dark/loaded
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item = /obj/vehicle/sealed/mecha/gygax/dark/loaded
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cost = 80
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/datum/uplink_item/support/honker
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name = "Dark H.O.N.K."
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desc = "A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000."
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item = /obj/vehicle/sealed/mecha/combat/honker/dark/loaded
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item = /obj/vehicle/sealed/mecha/honker/dark/loaded
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cost = 80
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purchasable_from = UPLINK_CLOWN_OPS
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@@ -572,7 +572,7 @@
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name = "Mauler Exosuit"
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desc = "A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring \
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and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array."
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item = /obj/vehicle/sealed/mecha/combat/marauder/mauler/loaded
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item = /obj/vehicle/sealed/mecha/marauder/mauler/loaded
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cost = 140
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/datum/uplink_item/support/turretbox
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