Standing on structures such as crates, tables and bed will now look like it. (#79797)

## About The Pull Request
From the creator of 'cosmetic' elements such as footstep_override and
immerse...

I've made an element called elevation that nudges mobs a few pixels up
while standing on things like tables, crates and beds.

Screenshots of many clones of the same character standing on different
objects:
![the clone
army](https://github.com/tgstation/tgstation/assets/42542238/43ecdc25-f0d2-47fd-96dc-acafcf63483c)

## Why It's Good For The Game
It makes it look like the mob is actually standing on an elevated
surface.

## Changelog

🆑
add: Standing on structures such as crates, tables and bed will now look
like it.
/🆑
This commit is contained in:
Ghom
2023-11-28 15:44:54 -07:00
committed by GitHub
parent 60cf2629e5
commit 837ddf7d00
24 changed files with 301 additions and 34 deletions
+1
View File
@@ -91,6 +91,7 @@ GLOBAL_LIST_INIT(paper_blanks, init_paper_blanks())
. = ..()
toner_cartridge = new(src)
setup_components()
AddElement(/datum/element/elevation, pixel_shift = 8) //enough to look like your bums are on the machine.
/// Simply adds the necessary components for this to function.
/obj/machinery/photocopier/proc/setup_components()