Fixes explosive dismemberment not damaging limbs

This commit is contained in:
KorPhaeron
2016-06-08 03:56:03 -05:00
parent 0408ffa9ba
commit 83adeac43a
@@ -164,6 +164,7 @@
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
if(prob(50/severity) && !prob(getarmor(BP, "bomb")) && BP.body_zone != "head" && BP.body_zone != "chest")
BP.brute_dam = BP.max_damage
BP.dismember()
max_limb_loss--
if(!max_limb_loss)