diff --git a/code/__DEFINES/ai/vending.dm b/code/__DEFINES/ai/vending.dm
index 83cd103562e..f17575a5b17 100644
--- a/code/__DEFINES/ai/vending.dm
+++ b/code/__DEFINES/ai/vending.dm
@@ -3,4 +3,4 @@
#define BB_VENDING_TILT_COOLDOWN "BB_vending_tilt_cooldown"
#define BB_VENDING_UNTILT_COOLDOWN "BB_vending_untilt_cooldown"
#define BB_VENDING_BUSY_TILTING "BB_vending_busy_tilting"
-#define BB_VENDING_LAST_HIT_SUCCESFUL "BB_vending_last_hit_succesful"
+#define BB_VENDING_LAST_HIT_SUCCESSFUL "BB_vending_last_hit_successful"
diff --git a/code/__DEFINES/dcs/signals/signals_voidwalker.dm b/code/__DEFINES/dcs/signals/signals_voidwalker.dm
index 013e6173d86..25878f99dd3 100644
--- a/code/__DEFINES/dcs/signals/signals_voidwalker.dm
+++ b/code/__DEFINES/dcs/signals/signals_voidwalker.dm
@@ -1,2 +1,2 @@
-/// Called from /datum/component/space_kidnap/succesful_kidnap() : (mob/living/carbon/human/voidwalker, mob/living/carbon/human/victim)
-#define COMSIG_VOIDWALKER_SUCCESFUL_KIDNAP "voidwalker_succesful_kidnap"
+/// Called from /datum/component/space_kidnap/successful_kidnap() : (mob/living/carbon/human/voidwalker, mob/living/carbon/human/victim)
+#define COMSIG_VOIDWALKER_SUCCESSFUL_KIDNAP "voidwalker_successful_kidnap"
diff --git a/code/datums/ai/generic/generic_behaviors.dm b/code/datums/ai/generic/generic_behaviors.dm
index d71508251b9..4339c18d7bc 100644
--- a/code/datums/ai/generic/generic_behaviors.dm
+++ b/code/datums/ai/generic/generic_behaviors.dm
@@ -115,7 +115,7 @@
var/obj/item/held_item = pawn.get_active_held_item()
var/atom/target = controller.blackboard[target_key]
- if(!held_item) //if held_item is null, we pretend that action was succesful
+ if(!held_item) //if held_item is null, we pretend that action was successful
return AI_BEHAVIOR_DELAY | AI_BEHAVIOR_SUCCEEDED
if(!target || !isliving(target))
diff --git a/code/datums/ai/objects/vending_machines/vending_machine_behaviors.dm b/code/datums/ai/objects/vending_machines/vending_machine_behaviors.dm
index d6310bfc9f3..1067d94339e 100644
--- a/code/datums/ai/objects/vending_machines/vending_machine_behaviors.dm
+++ b/code/datums/ai/objects/vending_machines/vending_machine_behaviors.dm
@@ -24,10 +24,10 @@
var/obj/machinery/vending/vendor_pawn = controller.pawn
if(vendor_pawn.tilt(target_turf, 0) & SUCCESSFULLY_CRUSHED_MOB) //We hit something
vendor_pawn.say(pick("Supersize this!", "Eat my shiny metal ass!", "Want to consume some of my products?", "SMASH!", "Don't you love these smashing prices!"))
- controller.set_blackboard_key(BB_VENDING_LAST_HIT_SUCCESFUL, TRUE)
+ controller.set_blackboard_key(BB_VENDING_LAST_HIT_SUCCESSFUL, TRUE)
else
vendor_pawn.say(pick("Get back here!", "Don't you want my well priced love?"))
- controller.set_blackboard_key(BB_VENDING_LAST_HIT_SUCCESFUL, FALSE)
+ controller.set_blackboard_key(BB_VENDING_LAST_HIT_SUCCESSFUL, FALSE)
finish_action(controller, TRUE)
/datum/ai_behavior/vendor_crush/finish_action(datum/ai_controller/controller, succeeded)
@@ -42,7 +42,7 @@
/datum/ai_behavior/vendor_rise_up/perform(seconds_per_tick, datum/ai_controller/controller)
var/obj/machinery/vending/vendor_pawn = controller.pawn
vendor_pawn.visible_message(span_warning("[vendor_pawn] untilts itself!"))
- if(controller.blackboard[BB_VENDING_LAST_HIT_SUCCESFUL])
+ if(controller.blackboard[BB_VENDING_LAST_HIT_SUCCESSFUL])
controller.set_blackboard_key(BB_VENDING_TILT_COOLDOWN, world.time + succes_tilt_cooldown)
vendor_pawn.untilt()
return AI_BEHAVIOR_DELAY | AI_BEHAVIOR_SUCCEEDED
diff --git a/code/datums/ai/objects/vending_machines/vending_machine_controller.dm b/code/datums/ai/objects/vending_machines/vending_machine_controller.dm
index 50523db946c..3af2bcbba60 100644
--- a/code/datums/ai/objects/vending_machines/vending_machine_controller.dm
+++ b/code/datums/ai/objects/vending_machines/vending_machine_controller.dm
@@ -5,7 +5,7 @@
BB_VENDING_TILT_COOLDOWN = 0,
BB_VENDING_UNTILT_COOLDOWN = 0,
BB_VENDING_BUSY_TILTING = FALSE,
- BB_VENDING_LAST_HIT_SUCCESFUL = FALSE)
+ BB_VENDING_LAST_HIT_SUCCESSFUL = FALSE)
var/vision_range = 7
var/search_for_enemy_cooldown = 2 SECONDS
diff --git a/code/datums/components/space_kidnap.dm b/code/datums/components/space_kidnap.dm
index a95d66c3a72..436242ca3c0 100644
--- a/code/datums/components/space_kidnap.dm
+++ b/code/datums/components/space_kidnap.dm
@@ -63,10 +63,10 @@
var/obj/wisp = new /obj/effect/wisp_mobile (get_turf(pick(GLOB.voidwalker_void)))
victim.forceMove(wisp)
- succesfully_kidnapped()
+ successfully_kidnapped()
-/datum/component/space_kidnap/proc/succesfully_kidnapped(mob/living/carbon/human/kidnappee)
- SEND_SIGNAL(parent, COMSIG_VOIDWALKER_SUCCESFUL_KIDNAP, kidnappee)
+/datum/component/space_kidnap/proc/successfully_kidnapped(mob/living/carbon/human/kidnappee)
+ SEND_SIGNAL(parent, COMSIG_VOIDWALKER_SUCCESSFUL_KIDNAP, kidnappee)
/datum/component/space_kidnap/proc/check_incapacitated(mob/living/carbon/human/kidnappee)
return kidnappee.incapacitated
diff --git a/code/modules/antagonists/heretic/knowledge/starting_lore.dm b/code/modules/antagonists/heretic/knowledge/starting_lore.dm
index 4973be945af..658e12a93b8 100644
--- a/code/modules/antagonists/heretic/knowledge/starting_lore.dm
+++ b/code/modules/antagonists/heretic/knowledge/starting_lore.dm
@@ -26,7 +26,7 @@ GLOBAL_LIST_INIT(heretic_start_knowledge, initialize_starting_knowledge())
is_starting_knowledge = TRUE
// Heretics can enhance their fishing rods to fish better - fishing content.
-// Lasts until succesfully fishing something up.
+// Lasts until successfully fishing something up.
/datum/heretic_knowledge/spell/basic/on_gain(mob/user, datum/antagonist/heretic/our_heretic)
..()
RegisterSignal(user, COMSIG_TOUCH_HANDLESS_CAST, PROC_REF(on_grasp_cast))
diff --git a/code/modules/antagonists/voidwalker/voidwalker_void_eater.dm b/code/modules/antagonists/voidwalker/voidwalker_void_eater.dm
index 5367a5cd89c..1b0bcbfb8c8 100644
--- a/code/modules/antagonists/voidwalker/voidwalker_void_eater.dm
+++ b/code/modules/antagonists/voidwalker/voidwalker_void_eater.dm
@@ -35,11 +35,11 @@
/obj/item/void_eater/equipped(mob/user)
. = ..()
- RegisterSignal(user, COMSIG_VOIDWALKER_SUCCESFUL_KIDNAP, PROC_REF(refresh))
+ RegisterSignal(user, COMSIG_VOIDWALKER_SUCCESSFUL_KIDNAP, PROC_REF(refresh))
/obj/item/void_eater/dropped(mob/user, silent)
. = ..()
- UnregisterSignal(user, COMSIG_VOIDWALKER_SUCCESFUL_KIDNAP)
+ UnregisterSignal(user, COMSIG_VOIDWALKER_SUCCESSFUL_KIDNAP)
/obj/item/void_eater/examine(mob/user)
. = ..()
diff --git a/code/modules/cargo/markets/market_item.dm b/code/modules/cargo/markets/market_item.dm
index faa6c45d795..c073b0ca0ae 100644
--- a/code/modules/cargo/markets/market_item.dm
+++ b/code/modules/cargo/markets/market_item.dm
@@ -113,7 +113,7 @@
// SSmarket takes care of the shipping.
if(SSmarket.queue_item(purchase))
stock--
- buyer.log_message("has succesfully purchased [name] using [shipping_method] for shipping.", LOG_ECON)
+ buyer.log_message("has successfully purchased [name] using [shipping_method] for shipping.", LOG_ECON)
return TRUE
return FALSE
diff --git a/code/modules/experisci/experiment/handlers/experiment_handler.dm b/code/modules/experisci/experiment/handlers/experiment_handler.dm
index fe5c12f753e..f01e8e2df42 100644
--- a/code/modules/experisci/experiment/handlers/experiment_handler.dm
+++ b/code/modules/experisci/experiment/handlers/experiment_handler.dm
@@ -210,7 +210,7 @@
any_success = TRUE
return any_success
else
- // Returns true if the experiment was succesfuly handled
+ // Returns true if the experiment was successfuly handled
return selected_experiment.actionable(arglist(arguments)) && selected_experiment.perform_experiment(arglist(arguments))
/**
diff --git a/code/modules/experisci/experiment/types/experiment.dm b/code/modules/experisci/experiment/types/experiment.dm
index eea7525f30f..b7e7175d840 100644
--- a/code/modules/experisci/experiment/types/experiment.dm
+++ b/code/modules/experisci/experiment/types/experiment.dm
@@ -77,11 +77,11 @@
* Proc that tries to perform the experiment, and then checks if its completed.
*/
/datum/experiment/proc/perform_experiment(datum/component/experiment_handler/experiment_handler, ...)
- var/action_succesful = perform_experiment_actions(arglist(args))
+ var/action_successful = perform_experiment_actions(arglist(args))
playsound(src, SFX_INDUSTRIAL_SCAN, 20, TRUE, -2, TRUE, FALSE)
if(is_complete())
finish_experiment(experiment_handler)
- return action_succesful
+ return action_successful
/**
* Attempts to perform the experiment provided some arguments
diff --git a/code/modules/explorer_drone/adventure.dm b/code/modules/explorer_drone/adventure.dm
index 56d83000f90..d4de0bcf8b7 100644
--- a/code/modules/explorer_drone/adventure.dm
+++ b/code/modules/explorer_drone/adventure.dm
@@ -166,7 +166,7 @@ GLOBAL_LIST_EMPTY(explorer_drone_adventure_db_entries)
var/list/required_site_traits = list()
/// Modifiers to band scan values
var/list/band_modifiers = list()
- /// Loot table ids used as reward for finishing the adventure succesfully.
+ /// Loot table ids used as reward for finishing the adventure successfully.
var/list/loot_categories = list()
/// Nodes for this adventure, represent single scene.
var/list/nodes = list()
diff --git a/code/modules/lost_crew/character/_assignment.dm b/code/modules/lost_crew/character/_assignment.dm
index 69d8ac96f79..8471d9d0aa4 100644
--- a/code/modules/lost_crew/character/_assignment.dm
+++ b/code/modules/lost_crew/character/_assignment.dm
@@ -18,7 +18,7 @@
job_gear += job_stuffs
if(job_datum)
- on_revive_and_player_occupancy += CALLBACK(src, PROC_REF(assign_job), working_dead) //this needs to happen once the body has been succesfully occupied and revived
+ on_revive_and_player_occupancy += CALLBACK(src, PROC_REF(assign_job), working_dead) //this needs to happen once the body has been successfully occupied and revived
if(trim)
var/obj/item/card/id/advanced/card = new()
diff --git a/code/modules/lost_crew/lost_crew_manager.dm b/code/modules/lost_crew/lost_crew_manager.dm
index 251b0ec9821..85efb9443de 100644
--- a/code/modules/lost_crew/lost_crew_manager.dm
+++ b/code/modules/lost_crew/lost_crew_manager.dm
@@ -3,9 +3,9 @@ GLOBAL_DATUM_INIT(lost_crew_manager, /datum/lost_crew_manager, new)
/// Handles procs and timers for the lost crew bodies
/datum/lost_crew_manager
- /// How many credits we reward the medical budget on a succesful revive
+ /// How many credits we reward the medical budget on a successful revive
var/credits_on_succes = /datum/supply_pack/medical/lost_crew::cost + CARGO_CRATE_VALUE * 2
- /// How long after succesful revival we check to see if theyre still alive, and give rewards
+ /// How long after successful revival we check to see if theyre still alive, and give rewards
var/succes_check_time = 3 MINUTES
/// How much the revived crew start with on their cards
var/starting_funds = 100
diff --git a/code/modules/mob/inventory.dm b/code/modules/mob/inventory.dm
index 8bc699a9355..fe5535c719d 100644
--- a/code/modules/mob/inventory.dm
+++ b/code/modules/mob/inventory.dm
@@ -104,7 +104,7 @@
return FALSE
// List version of above proc
-// Returns ret_item, which is either the succesfully located item or null
+// Returns ret_item, which is either the successfully located item or null
/mob/proc/is_holding_item_of_types(list/typepaths)
for(var/typepath in typepaths)
var/ret_item = is_holding_item_of_type(typepath)
@@ -367,7 +367,7 @@
//Use no_move if the item is just gonna be immediately moved afterward
//Invdrop is used to prevent stuff in pockets dropping. only set to false if it's going to immediately be replaced
PROTECTED_PROC(TRUE)
- if(!I) //If there's nothing to drop, the drop is automatically succesfull. If(unEquip) should generally be used to check for TRAIT_NODROP.
+ if(!I) //If there's nothing to drop, the drop is automatically successful. If(unEquip) should generally be used to check for TRAIT_NODROP.
return TRUE
if(HAS_TRAIT(I, TRAIT_NODROP) && !force)
@@ -413,7 +413,7 @@
return items
/**
- * Returns the items that were succesfully unequipped.
+ * Returns the items that were successfully unequipped.
*/
/mob/living/proc/unequip_everything()
var/list/items = list()
diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm
index 29e5700ba20..ce3e9a57c1e 100644
--- a/code/modules/mob/living/silicon/robot/robot.dm
+++ b/code/modules/mob/living/silicon/robot/robot.dm
@@ -428,7 +428,7 @@
set_lockcharge(FALSE)
to_chat(src, "
[span_notice("ALERT - Remote system lockdown override successful.")]
")
if(connected_ai)
- to_chat(connected_ai, "
[span_notice("ALERT - Cyborg [name] succesfully overriden the lockdown system")]
")
+ to_chat(connected_ai, "
[span_notice("ALERT - Cyborg [name] successfully overriden the lockdown system")]
")
///Reports the event of the change in value of the lockcharge variable.
/mob/living/silicon/robot/proc/set_lockcharge(new_lockcharge)
diff --git a/code/modules/modular_computers/file_system/programs/frontier.dm b/code/modules/modular_computers/file_system/programs/frontier.dm
index 53d13008bc1..9df0e2d9160 100644
--- a/code/modules/modular_computers/file_system/programs/frontier.dm
+++ b/code/modules/modular_computers/file_system/programs/frontier.dm
@@ -219,7 +219,7 @@
var/datum/techweb_node/node = SSresearch.techweb_node_by_id(params["purchased_boost"])
if(partner && node)
if(partner.purchase_boost(linked_techweb, node))
- computer.say("Purchase succesful.")
+ computer.say("Purchase successful.")
playsound(computer, 'sound/machines/ping.ogg', 25)
return TRUE
playsound(computer, 'sound/machines/terminal/terminal_error.ogg', 25)
diff --git a/code/modules/plumbing/plumbers/teleporter.dm b/code/modules/plumbing/plumbers/teleporter.dm
index 46c46d594f6..049545cec01 100644
--- a/code/modules/plumbing/plumbers/teleporter.dm
+++ b/code/modules/plumbing/plumbers/teleporter.dm
@@ -22,7 +22,7 @@
set_teleport_target(M.buffer)
- to_chat(user, span_green("You succesfully link [src] to the [M.buffer]."))
+ to_chat(user, span_green("You successfully link [src] to the [M.buffer]."))
return ITEM_INTERACT_SUCCESS
///Lose our previous target and make our previous target lose us. Seperate proc because I feel like I'll need this again
diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm
index 8c40d2d731a..a728033f967 100644
--- a/code/modules/power/supermatter/supermatter.dm
+++ b/code/modules/power/supermatter/supermatter.dm
@@ -870,7 +870,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
* Set to a number higher than [SM_DELAM_PRIO_IN_GAME] to fully force an admin delam.
* * delam_path: Typepath of a [/datum/sm_delam]. [SM_DELAM_STRATEGY_PURGE] means reset and put prio back to zero.
*
- * Returns: Not used for anything, just returns true on succesful set, manual and automatic. Helps admins check stuffs.
+ * Returns: Not used for anything, just returns true on successful set, manual and automatic. Helps admins check stuffs.
*/
/obj/machinery/power/supermatter_crystal/proc/set_delam(priority = SM_DELAM_PRIO_NONE, manual_delam_path = SM_DELAM_STRATEGY_PURGE)
if(priority < delam_priority)
diff --git a/code/modules/surgery/organs/internal/heart/heart_ethereal.dm b/code/modules/surgery/organs/internal/heart/heart_ethereal.dm
index 67523eec152..14339d5739c 100644
--- a/code/modules/surgery/organs/internal/heart/heart_ethereal.dm
+++ b/code/modules/surgery/organs/internal/heart/heart_ethereal.dm
@@ -116,14 +116,14 @@
stop_crystalization_process(ethereal, TRUE)
///Stop the crystalization process, unregistering any signals and resetting any variables.
-/obj/item/organ/heart/ethereal/proc/stop_crystalization_process(mob/living/ethereal, succesful = FALSE)
+/obj/item/organ/heart/ethereal/proc/stop_crystalization_process(mob/living/ethereal, successful = FALSE)
UnregisterSignal(ethereal, COMSIG_LIVING_DISARM_HIT)
UnregisterSignal(ethereal, COMSIG_ATOM_EXAMINE)
UnregisterSignal(ethereal, COMSIG_MOB_APPLY_DAMAGE)
crystalization_process_damage = 0 //Reset damage taken during crystalization
- if(!succesful)
+ if(!successful)
REMOVE_TRAIT(ethereal, TRAIT_CORPSELOCKED, SPECIES_TRAIT)
QDEL_NULL(current_crystal)
diff --git a/tgui/packages/tgui/interfaces/RequestsConsole/AnnouncementTab.tsx b/tgui/packages/tgui/interfaces/RequestsConsole/AnnouncementTab.tsx
index 7efe4044430..c35cfb5c7f7 100644
--- a/tgui/packages/tgui/interfaces/RequestsConsole/AnnouncementTab.tsx
+++ b/tgui/packages/tgui/interfaces/RequestsConsole/AnnouncementTab.tsx
@@ -62,6 +62,6 @@ const AuthenticationNoticeBox = (props) => {
return (
(!authentication_data.announcement_authenticated && !is_admin_ghost_ai && (
Swipe your card to authenticate yourself
- )) || Succesfully authenticated
+ )) || Successfully authenticated
);
};