diff --git a/code/__DEFINES/ai/vending.dm b/code/__DEFINES/ai/vending.dm index 83cd103562e..f17575a5b17 100644 --- a/code/__DEFINES/ai/vending.dm +++ b/code/__DEFINES/ai/vending.dm @@ -3,4 +3,4 @@ #define BB_VENDING_TILT_COOLDOWN "BB_vending_tilt_cooldown" #define BB_VENDING_UNTILT_COOLDOWN "BB_vending_untilt_cooldown" #define BB_VENDING_BUSY_TILTING "BB_vending_busy_tilting" -#define BB_VENDING_LAST_HIT_SUCCESFUL "BB_vending_last_hit_succesful" +#define BB_VENDING_LAST_HIT_SUCCESSFUL "BB_vending_last_hit_successful" diff --git a/code/__DEFINES/dcs/signals/signals_voidwalker.dm b/code/__DEFINES/dcs/signals/signals_voidwalker.dm index 013e6173d86..25878f99dd3 100644 --- a/code/__DEFINES/dcs/signals/signals_voidwalker.dm +++ b/code/__DEFINES/dcs/signals/signals_voidwalker.dm @@ -1,2 +1,2 @@ -/// Called from /datum/component/space_kidnap/succesful_kidnap() : (mob/living/carbon/human/voidwalker, mob/living/carbon/human/victim) -#define COMSIG_VOIDWALKER_SUCCESFUL_KIDNAP "voidwalker_succesful_kidnap" +/// Called from /datum/component/space_kidnap/successful_kidnap() : (mob/living/carbon/human/voidwalker, mob/living/carbon/human/victim) +#define COMSIG_VOIDWALKER_SUCCESSFUL_KIDNAP "voidwalker_successful_kidnap" diff --git a/code/datums/ai/generic/generic_behaviors.dm b/code/datums/ai/generic/generic_behaviors.dm index d71508251b9..4339c18d7bc 100644 --- a/code/datums/ai/generic/generic_behaviors.dm +++ b/code/datums/ai/generic/generic_behaviors.dm @@ -115,7 +115,7 @@ var/obj/item/held_item = pawn.get_active_held_item() var/atom/target = controller.blackboard[target_key] - if(!held_item) //if held_item is null, we pretend that action was succesful + if(!held_item) //if held_item is null, we pretend that action was successful return AI_BEHAVIOR_DELAY | AI_BEHAVIOR_SUCCEEDED if(!target || !isliving(target)) diff --git a/code/datums/ai/objects/vending_machines/vending_machine_behaviors.dm b/code/datums/ai/objects/vending_machines/vending_machine_behaviors.dm index d6310bfc9f3..1067d94339e 100644 --- a/code/datums/ai/objects/vending_machines/vending_machine_behaviors.dm +++ b/code/datums/ai/objects/vending_machines/vending_machine_behaviors.dm @@ -24,10 +24,10 @@ var/obj/machinery/vending/vendor_pawn = controller.pawn if(vendor_pawn.tilt(target_turf, 0) & SUCCESSFULLY_CRUSHED_MOB) //We hit something vendor_pawn.say(pick("Supersize this!", "Eat my shiny metal ass!", "Want to consume some of my products?", "SMASH!", "Don't you love these smashing prices!")) - controller.set_blackboard_key(BB_VENDING_LAST_HIT_SUCCESFUL, TRUE) + controller.set_blackboard_key(BB_VENDING_LAST_HIT_SUCCESSFUL, TRUE) else vendor_pawn.say(pick("Get back here!", "Don't you want my well priced love?")) - controller.set_blackboard_key(BB_VENDING_LAST_HIT_SUCCESFUL, FALSE) + controller.set_blackboard_key(BB_VENDING_LAST_HIT_SUCCESSFUL, FALSE) finish_action(controller, TRUE) /datum/ai_behavior/vendor_crush/finish_action(datum/ai_controller/controller, succeeded) @@ -42,7 +42,7 @@ /datum/ai_behavior/vendor_rise_up/perform(seconds_per_tick, datum/ai_controller/controller) var/obj/machinery/vending/vendor_pawn = controller.pawn vendor_pawn.visible_message(span_warning("[vendor_pawn] untilts itself!")) - if(controller.blackboard[BB_VENDING_LAST_HIT_SUCCESFUL]) + if(controller.blackboard[BB_VENDING_LAST_HIT_SUCCESSFUL]) controller.set_blackboard_key(BB_VENDING_TILT_COOLDOWN, world.time + succes_tilt_cooldown) vendor_pawn.untilt() return AI_BEHAVIOR_DELAY | AI_BEHAVIOR_SUCCEEDED diff --git a/code/datums/ai/objects/vending_machines/vending_machine_controller.dm b/code/datums/ai/objects/vending_machines/vending_machine_controller.dm index 50523db946c..3af2bcbba60 100644 --- a/code/datums/ai/objects/vending_machines/vending_machine_controller.dm +++ b/code/datums/ai/objects/vending_machines/vending_machine_controller.dm @@ -5,7 +5,7 @@ BB_VENDING_TILT_COOLDOWN = 0, BB_VENDING_UNTILT_COOLDOWN = 0, BB_VENDING_BUSY_TILTING = FALSE, - BB_VENDING_LAST_HIT_SUCCESFUL = FALSE) + BB_VENDING_LAST_HIT_SUCCESSFUL = FALSE) var/vision_range = 7 var/search_for_enemy_cooldown = 2 SECONDS diff --git a/code/datums/components/space_kidnap.dm b/code/datums/components/space_kidnap.dm index a95d66c3a72..436242ca3c0 100644 --- a/code/datums/components/space_kidnap.dm +++ b/code/datums/components/space_kidnap.dm @@ -63,10 +63,10 @@ var/obj/wisp = new /obj/effect/wisp_mobile (get_turf(pick(GLOB.voidwalker_void))) victim.forceMove(wisp) - succesfully_kidnapped() + successfully_kidnapped() -/datum/component/space_kidnap/proc/succesfully_kidnapped(mob/living/carbon/human/kidnappee) - SEND_SIGNAL(parent, COMSIG_VOIDWALKER_SUCCESFUL_KIDNAP, kidnappee) +/datum/component/space_kidnap/proc/successfully_kidnapped(mob/living/carbon/human/kidnappee) + SEND_SIGNAL(parent, COMSIG_VOIDWALKER_SUCCESSFUL_KIDNAP, kidnappee) /datum/component/space_kidnap/proc/check_incapacitated(mob/living/carbon/human/kidnappee) return kidnappee.incapacitated diff --git a/code/modules/antagonists/heretic/knowledge/starting_lore.dm b/code/modules/antagonists/heretic/knowledge/starting_lore.dm index 4973be945af..658e12a93b8 100644 --- a/code/modules/antagonists/heretic/knowledge/starting_lore.dm +++ b/code/modules/antagonists/heretic/knowledge/starting_lore.dm @@ -26,7 +26,7 @@ GLOBAL_LIST_INIT(heretic_start_knowledge, initialize_starting_knowledge()) is_starting_knowledge = TRUE // Heretics can enhance their fishing rods to fish better - fishing content. -// Lasts until succesfully fishing something up. +// Lasts until successfully fishing something up. /datum/heretic_knowledge/spell/basic/on_gain(mob/user, datum/antagonist/heretic/our_heretic) ..() RegisterSignal(user, COMSIG_TOUCH_HANDLESS_CAST, PROC_REF(on_grasp_cast)) diff --git a/code/modules/antagonists/voidwalker/voidwalker_void_eater.dm b/code/modules/antagonists/voidwalker/voidwalker_void_eater.dm index 5367a5cd89c..1b0bcbfb8c8 100644 --- a/code/modules/antagonists/voidwalker/voidwalker_void_eater.dm +++ b/code/modules/antagonists/voidwalker/voidwalker_void_eater.dm @@ -35,11 +35,11 @@ /obj/item/void_eater/equipped(mob/user) . = ..() - RegisterSignal(user, COMSIG_VOIDWALKER_SUCCESFUL_KIDNAP, PROC_REF(refresh)) + RegisterSignal(user, COMSIG_VOIDWALKER_SUCCESSFUL_KIDNAP, PROC_REF(refresh)) /obj/item/void_eater/dropped(mob/user, silent) . = ..() - UnregisterSignal(user, COMSIG_VOIDWALKER_SUCCESFUL_KIDNAP) + UnregisterSignal(user, COMSIG_VOIDWALKER_SUCCESSFUL_KIDNAP) /obj/item/void_eater/examine(mob/user) . = ..() diff --git a/code/modules/cargo/markets/market_item.dm b/code/modules/cargo/markets/market_item.dm index faa6c45d795..c073b0ca0ae 100644 --- a/code/modules/cargo/markets/market_item.dm +++ b/code/modules/cargo/markets/market_item.dm @@ -113,7 +113,7 @@ // SSmarket takes care of the shipping. if(SSmarket.queue_item(purchase)) stock-- - buyer.log_message("has succesfully purchased [name] using [shipping_method] for shipping.", LOG_ECON) + buyer.log_message("has successfully purchased [name] using [shipping_method] for shipping.", LOG_ECON) return TRUE return FALSE diff --git a/code/modules/experisci/experiment/handlers/experiment_handler.dm b/code/modules/experisci/experiment/handlers/experiment_handler.dm index fe5c12f753e..f01e8e2df42 100644 --- a/code/modules/experisci/experiment/handlers/experiment_handler.dm +++ b/code/modules/experisci/experiment/handlers/experiment_handler.dm @@ -210,7 +210,7 @@ any_success = TRUE return any_success else - // Returns true if the experiment was succesfuly handled + // Returns true if the experiment was successfuly handled return selected_experiment.actionable(arglist(arguments)) && selected_experiment.perform_experiment(arglist(arguments)) /** diff --git a/code/modules/experisci/experiment/types/experiment.dm b/code/modules/experisci/experiment/types/experiment.dm index eea7525f30f..b7e7175d840 100644 --- a/code/modules/experisci/experiment/types/experiment.dm +++ b/code/modules/experisci/experiment/types/experiment.dm @@ -77,11 +77,11 @@ * Proc that tries to perform the experiment, and then checks if its completed. */ /datum/experiment/proc/perform_experiment(datum/component/experiment_handler/experiment_handler, ...) - var/action_succesful = perform_experiment_actions(arglist(args)) + var/action_successful = perform_experiment_actions(arglist(args)) playsound(src, SFX_INDUSTRIAL_SCAN, 20, TRUE, -2, TRUE, FALSE) if(is_complete()) finish_experiment(experiment_handler) - return action_succesful + return action_successful /** * Attempts to perform the experiment provided some arguments diff --git a/code/modules/explorer_drone/adventure.dm b/code/modules/explorer_drone/adventure.dm index 56d83000f90..d4de0bcf8b7 100644 --- a/code/modules/explorer_drone/adventure.dm +++ b/code/modules/explorer_drone/adventure.dm @@ -166,7 +166,7 @@ GLOBAL_LIST_EMPTY(explorer_drone_adventure_db_entries) var/list/required_site_traits = list() /// Modifiers to band scan values var/list/band_modifiers = list() - /// Loot table ids used as reward for finishing the adventure succesfully. + /// Loot table ids used as reward for finishing the adventure successfully. var/list/loot_categories = list() /// Nodes for this adventure, represent single scene. var/list/nodes = list() diff --git a/code/modules/lost_crew/character/_assignment.dm b/code/modules/lost_crew/character/_assignment.dm index 69d8ac96f79..8471d9d0aa4 100644 --- a/code/modules/lost_crew/character/_assignment.dm +++ b/code/modules/lost_crew/character/_assignment.dm @@ -18,7 +18,7 @@ job_gear += job_stuffs if(job_datum) - on_revive_and_player_occupancy += CALLBACK(src, PROC_REF(assign_job), working_dead) //this needs to happen once the body has been succesfully occupied and revived + on_revive_and_player_occupancy += CALLBACK(src, PROC_REF(assign_job), working_dead) //this needs to happen once the body has been successfully occupied and revived if(trim) var/obj/item/card/id/advanced/card = new() diff --git a/code/modules/lost_crew/lost_crew_manager.dm b/code/modules/lost_crew/lost_crew_manager.dm index 251b0ec9821..85efb9443de 100644 --- a/code/modules/lost_crew/lost_crew_manager.dm +++ b/code/modules/lost_crew/lost_crew_manager.dm @@ -3,9 +3,9 @@ GLOBAL_DATUM_INIT(lost_crew_manager, /datum/lost_crew_manager, new) /// Handles procs and timers for the lost crew bodies /datum/lost_crew_manager - /// How many credits we reward the medical budget on a succesful revive + /// How many credits we reward the medical budget on a successful revive var/credits_on_succes = /datum/supply_pack/medical/lost_crew::cost + CARGO_CRATE_VALUE * 2 - /// How long after succesful revival we check to see if theyre still alive, and give rewards + /// How long after successful revival we check to see if theyre still alive, and give rewards var/succes_check_time = 3 MINUTES /// How much the revived crew start with on their cards var/starting_funds = 100 diff --git a/code/modules/mob/inventory.dm b/code/modules/mob/inventory.dm index 8bc699a9355..fe5535c719d 100644 --- a/code/modules/mob/inventory.dm +++ b/code/modules/mob/inventory.dm @@ -104,7 +104,7 @@ return FALSE // List version of above proc -// Returns ret_item, which is either the succesfully located item or null +// Returns ret_item, which is either the successfully located item or null /mob/proc/is_holding_item_of_types(list/typepaths) for(var/typepath in typepaths) var/ret_item = is_holding_item_of_type(typepath) @@ -367,7 +367,7 @@ //Use no_move if the item is just gonna be immediately moved afterward //Invdrop is used to prevent stuff in pockets dropping. only set to false if it's going to immediately be replaced PROTECTED_PROC(TRUE) - if(!I) //If there's nothing to drop, the drop is automatically succesfull. If(unEquip) should generally be used to check for TRAIT_NODROP. + if(!I) //If there's nothing to drop, the drop is automatically successful. If(unEquip) should generally be used to check for TRAIT_NODROP. return TRUE if(HAS_TRAIT(I, TRAIT_NODROP) && !force) @@ -413,7 +413,7 @@ return items /** - * Returns the items that were succesfully unequipped. + * Returns the items that were successfully unequipped. */ /mob/living/proc/unequip_everything() var/list/items = list() diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 29e5700ba20..ce3e9a57c1e 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -428,7 +428,7 @@ set_lockcharge(FALSE) to_chat(src, "

[span_notice("ALERT - Remote system lockdown override successful.")]
") if(connected_ai) - to_chat(connected_ai, "

[span_notice("ALERT - Cyborg [name] succesfully overriden the lockdown system")]
") + to_chat(connected_ai, "

[span_notice("ALERT - Cyborg [name] successfully overriden the lockdown system")]
") ///Reports the event of the change in value of the lockcharge variable. /mob/living/silicon/robot/proc/set_lockcharge(new_lockcharge) diff --git a/code/modules/modular_computers/file_system/programs/frontier.dm b/code/modules/modular_computers/file_system/programs/frontier.dm index 53d13008bc1..9df0e2d9160 100644 --- a/code/modules/modular_computers/file_system/programs/frontier.dm +++ b/code/modules/modular_computers/file_system/programs/frontier.dm @@ -219,7 +219,7 @@ var/datum/techweb_node/node = SSresearch.techweb_node_by_id(params["purchased_boost"]) if(partner && node) if(partner.purchase_boost(linked_techweb, node)) - computer.say("Purchase succesful.") + computer.say("Purchase successful.") playsound(computer, 'sound/machines/ping.ogg', 25) return TRUE playsound(computer, 'sound/machines/terminal/terminal_error.ogg', 25) diff --git a/code/modules/plumbing/plumbers/teleporter.dm b/code/modules/plumbing/plumbers/teleporter.dm index 46c46d594f6..049545cec01 100644 --- a/code/modules/plumbing/plumbers/teleporter.dm +++ b/code/modules/plumbing/plumbers/teleporter.dm @@ -22,7 +22,7 @@ set_teleport_target(M.buffer) - to_chat(user, span_green("You succesfully link [src] to the [M.buffer].")) + to_chat(user, span_green("You successfully link [src] to the [M.buffer].")) return ITEM_INTERACT_SUCCESS ///Lose our previous target and make our previous target lose us. Seperate proc because I feel like I'll need this again diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index 8c40d2d731a..a728033f967 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -870,7 +870,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) * Set to a number higher than [SM_DELAM_PRIO_IN_GAME] to fully force an admin delam. * * delam_path: Typepath of a [/datum/sm_delam]. [SM_DELAM_STRATEGY_PURGE] means reset and put prio back to zero. * - * Returns: Not used for anything, just returns true on succesful set, manual and automatic. Helps admins check stuffs. + * Returns: Not used for anything, just returns true on successful set, manual and automatic. Helps admins check stuffs. */ /obj/machinery/power/supermatter_crystal/proc/set_delam(priority = SM_DELAM_PRIO_NONE, manual_delam_path = SM_DELAM_STRATEGY_PURGE) if(priority < delam_priority) diff --git a/code/modules/surgery/organs/internal/heart/heart_ethereal.dm b/code/modules/surgery/organs/internal/heart/heart_ethereal.dm index 67523eec152..14339d5739c 100644 --- a/code/modules/surgery/organs/internal/heart/heart_ethereal.dm +++ b/code/modules/surgery/organs/internal/heart/heart_ethereal.dm @@ -116,14 +116,14 @@ stop_crystalization_process(ethereal, TRUE) ///Stop the crystalization process, unregistering any signals and resetting any variables. -/obj/item/organ/heart/ethereal/proc/stop_crystalization_process(mob/living/ethereal, succesful = FALSE) +/obj/item/organ/heart/ethereal/proc/stop_crystalization_process(mob/living/ethereal, successful = FALSE) UnregisterSignal(ethereal, COMSIG_LIVING_DISARM_HIT) UnregisterSignal(ethereal, COMSIG_ATOM_EXAMINE) UnregisterSignal(ethereal, COMSIG_MOB_APPLY_DAMAGE) crystalization_process_damage = 0 //Reset damage taken during crystalization - if(!succesful) + if(!successful) REMOVE_TRAIT(ethereal, TRAIT_CORPSELOCKED, SPECIES_TRAIT) QDEL_NULL(current_crystal) diff --git a/tgui/packages/tgui/interfaces/RequestsConsole/AnnouncementTab.tsx b/tgui/packages/tgui/interfaces/RequestsConsole/AnnouncementTab.tsx index 7efe4044430..c35cfb5c7f7 100644 --- a/tgui/packages/tgui/interfaces/RequestsConsole/AnnouncementTab.tsx +++ b/tgui/packages/tgui/interfaces/RequestsConsole/AnnouncementTab.tsx @@ -62,6 +62,6 @@ const AuthenticationNoticeBox = (props) => { return ( (!authentication_data.announcement_authenticated && !is_admin_ghost_ai && ( Swipe your card to authenticate yourself - )) || Succesfully authenticated + )) || Successfully authenticated ); };