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Fixes touch hand qdel loop runtime (#24290)
* Fix touch hand loop runtime * Fix #2
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@@ -7,7 +7,7 @@
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icon = 'icons/obj/weapons.dmi'
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icon_state = "syndballoon"
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item_state = null
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flags = ABSTRACT | NODROP
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flags = ABSTRACT | NODROP | DROPDEL
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w_class = WEIGHT_CLASS_HUGE
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force = 0
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throwforce = 0
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@@ -33,10 +33,10 @@
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attached_spell.attached_hand = null
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qdel(src)
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/obj/item/weapon/melee/touch_attack/dropped()
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/obj/item/weapon/melee/touch_attack/Destroy()
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if(attached_spell)
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attached_spell.attached_hand = null
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qdel(src)
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return ..()
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/obj/item/weapon/melee/touch_attack/disintegrate
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name = "\improper disintegrating touch"
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