From 842441062c4f19fa7c6ba64ae17bfaae33dc2d59 Mon Sep 17 00:00:00 2001 From: TechnoAlchemist Date: Thu, 12 May 2016 14:07:41 -0700 Subject: [PATCH] Fixes announcement sound pref. (#17394) * "I'm not sure what shadowlight was thinking" PRing this for shaps because their shit is broke. Announcement sounds will now be on by default instead of being muted for everybody. * Does what Phil says * woops --- code/orphaned procs/priority_announce.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/orphaned procs/priority_announce.dm b/code/orphaned procs/priority_announce.dm index 2d490bea2af..6d2cb32e326 100644 --- a/code/orphaned procs/priority_announce.dm +++ b/code/orphaned procs/priority_announce.dm @@ -27,7 +27,7 @@ for(var/mob/M in player_list) if(!istype(M,/mob/new_player) && !M.ear_deaf) M << announcement - if(M.client.prefs.toggles & SOUND_ANNOUNCEMENTS) + if(!(M.client.prefs.toggles & SOUND_ANNOUNCEMENTS)) continue M << sound(sound) @@ -53,4 +53,4 @@ if(alert) M << sound('sound/misc/notice1.ogg') else - M << sound('sound/misc/notice2.ogg') \ No newline at end of file + M << sound('sound/misc/notice2.ogg')