diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index 92b83aeea00..0c28fcf2d86 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -55,6 +55,7 @@ /obj/item/projectile/beam/xray name = "\improper X-ray beam" icon_state = "xray" + flag = "rad" damage = 15 irradiate = 300 range = 15 diff --git a/code/modules/projectiles/projectile/energy/nuclear_particle.dm b/code/modules/projectiles/projectile/energy/nuclear_particle.dm index d7674f3a6ee..e08f806fe58 100644 --- a/code/modules/projectiles/projectile/energy/nuclear_particle.dm +++ b/code/modules/projectiles/projectile/energy/nuclear_particle.dm @@ -3,9 +3,8 @@ name = "nuclear particle" icon_state = "nuclear_particle" pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE - damage = 10 - damage_type = TOX - irradiate = 2500 //enough to knockdown and induce vomiting + flag = "rad" + irradiate = 5000 speed = 0.4 hitsound = 'sound/weapons/emitter2.ogg' impact_type = /obj/effect/projectile/impact/xray @@ -27,4 +26,4 @@ /atom/proc/fire_nuclear_particle(angle = rand(0,360)) //used by fusion to fire random nuclear particles. Fires one particle in a random direction. var/obj/item/projectile/energy/nuclear_particle/P = new /obj/item/projectile/energy/nuclear_particle(src) - P.fire(angle) \ No newline at end of file + P.fire(angle)