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Adds comments to landmarks
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@@ -231,6 +231,8 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark)
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/obj/effect/landmark/start/depsec/science
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name = "science_sec"
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//Antagonist spawns
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/obj/effect/landmark/start/wizard
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name = "wizard"
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icon = 'icons/effects/landmarks_static.dmi'
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@@ -281,17 +283,17 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
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SSjob.latejoin_trackers += loc
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return INITIALIZE_HINT_QDEL
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// carp.
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//space carps, magicarps, lone ops, slaughter demons, possibly revenants spawn here
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/obj/effect/landmark/carpspawn
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name = "carpspawn"
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icon_state = "carp_spawn"
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// observer-start.
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//observer start
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/obj/effect/landmark/observer_start
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name = "Observer-Start"
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icon_state = "observer_start"
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// xenos.
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//xenos, morphs and nightmares spawn here
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/obj/effect/landmark/xeno_spawn
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name = "xeno_spawn"
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icon_state = "xeno_spawn"
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@@ -301,7 +303,8 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
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GLOB.xeno_spawn += loc
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return INITIALIZE_HINT_QDEL
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// blobs.
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//objects with the stationloving component (nuke disk) respawn here.
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//also blobs that have their spawn forcemoved (running out of time when picking their spawn spot), santa and respawning devils
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/obj/effect/landmark/blobstart
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name = "blobstart"
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icon_state = "blob_start"
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@@ -311,6 +314,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
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GLOB.blobstart += loc
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return INITIALIZE_HINT_QDEL
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//spawns sec equipment lockers depending on the number of sec officers
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/obj/effect/landmark/secequipment
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name = "secequipment"
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icon_state = "secequipment"
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@@ -320,6 +324,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
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GLOB.secequipment += loc
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return INITIALIZE_HINT_QDEL
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//players that get put in admin jail show up here
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/obj/effect/landmark/prisonwarp
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name = "prisonwarp"
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icon_state = "prisonwarp"
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@@ -338,6 +343,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
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GLOB.emergencyresponseteamspawn += loc
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return INITIALIZE_HINT_QDEL
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//ninja energy nets teleport victims here
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/obj/effect/landmark/holding_facility
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name = "Holding Facility"
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icon_state = "holding_facility"
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@@ -404,7 +410,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
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GLOB.city_of_cogs_spawns += loc
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return INITIALIZE_HINT_QDEL
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//generic event spawns
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//handles clockwork portal+eminence teleport destinations
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/obj/effect/landmark/event_spawn
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name = "generic event spawn"
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icon_state = "generic_event"
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