Removes the negative movespeed in the light from shadekin (#5148)

## About The Pull Request
Title

## Why It's Good For The Game
Shadekin already have a fair few downsides, 20% more damage taken is a
LOT. The main benefits are healing in the dark and nobreath. I do not
believe these warrant a borderline-permanent slower movespeed when 90%
of the time the station will be bright.

## Proof Of Testing
no

<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog

🆑
balance: Shadekin no longer suffer a movespeed debuff in the light.
/🆑
This commit is contained in:
Roxy
2026-01-23 16:29:05 -08:00
committed by GitHub
parent 038b8e6644
commit 85b7d1244f
@@ -40,13 +40,6 @@
SPECIES_PERK_DESC = "Shadekins regenerate their physical wounds while in the darkness."
))
to_add += list(list(
SPECIES_PERK_TYPE = SPECIES_NEGATIVE_PERK,
SPECIES_PERK_ICON = "crutch",
SPECIES_PERK_NAME = "Light Averse",
SPECIES_PERK_DESC = "Shadekins move slightly slower while in the light."
))
return to_add
/datum/species/shadekin/get_default_mutant_bodyparts()
@@ -147,11 +140,10 @@
return
var/light_amount = owner_turf.get_lumcount()
if (light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD) //heal in the dark
if (light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD) // heal in the dark
owner.apply_status_effect(applied_status)
owner.remove_movespeed_modifier(/datum/movespeed_modifier/light_averse)
else
owner.add_movespeed_modifier(/datum/movespeed_modifier/light_averse)
return
/datum/status_effect/shadekin_regeneration
id = "shadekin_regeneration"
@@ -177,6 +169,3 @@
name = "Dark Regeneration"
desc = "Feeling the tug of home on your fur, some of its soothing warmth comes to ease your burdens."
icon_state = "lightless"
/datum/movespeed_modifier/light_averse
multiplicative_slowdown = 0.25