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Modifies some reagents(Gets rid of the stims in tinlux), adds bio bag to mining lockers, comments out prepare code, allows bio bags to be stored in belts. Allows for shaving mushrooms to spawn.
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@@ -112,7 +112,7 @@
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max_combined_w_class = 100 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class
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max_w_class = 3
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w_class = 1
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can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/grown,/obj/item/seeds,/obj/item/weapon/grown)
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can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/grown,/obj/item/seeds,/obj/item/weapon/grown,/obj/item/weapon/reagent_containers/food/snacks/ash_flora)
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resistance_flags = 0
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////////
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@@ -185,7 +185,8 @@
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/obj/item/weapon/ore,
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/obj/item/weapon/reagent_containers/food/drinks,
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/obj/item/organ/hivelord_core,
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/obj/item/device/wormhole_jaunter
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/obj/item/device/wormhole_jaunter,
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/obj/item/weapon/storage/bag/plants,
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)
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