Modifies some reagents(Gets rid of the stims in tinlux), adds bio bag to mining lockers, comments out prepare code, allows bio bags to be stored in belts. Allows for shaving mushrooms to spawn.

This commit is contained in:
TechnoAlchemist
2016-09-30 12:47:11 -07:00
parent 7a87e03263
commit 85b9baff24
6 changed files with 23 additions and 20 deletions
@@ -112,7 +112,7 @@
max_combined_w_class = 100 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class
max_w_class = 3
w_class = 1
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/grown,/obj/item/seeds,/obj/item/weapon/grown)
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/grown,/obj/item/seeds,/obj/item/weapon/grown,/obj/item/weapon/reagent_containers/food/snacks/ash_flora)
resistance_flags = 0
////////
@@ -185,7 +185,8 @@
/obj/item/weapon/ore,
/obj/item/weapon/reagent_containers/food/drinks,
/obj/item/organ/hivelord_core,
/obj/item/device/wormhole_jaunter
/obj/item/device/wormhole_jaunter,
/obj/item/weapon/storage/bag/plants,
)