diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index 0c897c68096..a287aefeaa8 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -6,7 +6,7 @@ layer = ABOVE_WINDOW_LAYER closingLayer = ABOVE_WINDOW_LAYER resistance_flags = ACID_PROOF - obj_flags = CAN_BE_HIT | BLOCKS_CONSTRUCTION_DIR + obj_flags = CAN_BE_HIT | IGNORE_DENSITY | BLOCKS_CONSTRUCTION_DIR var/base_state = "left" max_integrity = 150 //If you change this, consider changing ../door/window/brigdoor/ max_integrity at the bottom of this .dm file integrity_failure = 0 diff --git a/code/game/objects/structures/railings.dm b/code/game/objects/structures/railings.dm index 06a099ad4f9..fe2e4b06b4f 100644 --- a/code/game/objects/structures/railings.dm +++ b/code/game/objects/structures/railings.dm @@ -4,7 +4,7 @@ icon = 'icons/obj/railings.dmi' icon_state = "railing" flags_1 = ON_BORDER_1 - obj_flags = CAN_BE_HIT | BLOCKS_CONSTRUCTION_DIR + obj_flags = CAN_BE_HIT | BLOCKS_CONSTRUCTION_DIR | IGNORE_DENSITY density = TRUE anchored = TRUE pass_flags_self = LETPASSTHROW|PASSSTRUCTURE