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Pulling lockers now slow you down. (#46216)
Pulling lockers now slow you down.
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@@ -4,6 +4,11 @@
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icon = 'icons/obj/closet.dmi'
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icon_state = "generic"
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density = TRUE
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drag_slowdown = 1.5 // Same as a prone mob
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max_integrity = 200
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integrity_failure = 50
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armor = list("melee" = 20, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 60)
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var/icon_door = null
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var/icon_door_override = FALSE //override to have open overlay use icon different to its base's
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var/secure = FALSE //secure locker or not, also used if overriding a non-secure locker with a secure door overlay to add fancy lights
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@@ -12,9 +17,6 @@
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var/locked = FALSE
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var/large = TRUE
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var/wall_mounted = 0 //never solid (You can always pass over it)
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max_integrity = 200
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integrity_failure = 50
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armor = list("melee" = 20, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 60)
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var/breakout_time = 1200
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var/message_cooldown
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var/can_weld_shut = TRUE
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@@ -15,6 +15,7 @@
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delivery_icon = null //unwrappable
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anchorable = FALSE
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mouse_drag_pointer = MOUSE_ACTIVE_POINTER
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drag_slowdown = 0
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var/foldedbag_path = /obj/item/bodybag
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var/obj/item/bodybag/foldedbag_instance = null
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var/tagged = 0 // so closet code knows to put the tag overlay back
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@@ -17,6 +17,7 @@
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close_sound = 'sound/machines/crate_close.ogg'
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open_sound_volume = 35
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close_sound_volume = 50
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drag_slowdown = 0
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var/obj/item/paper/fluff/jobs/cargo/manifest/manifest
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/obj/structure/closet/crate/Initialize()
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