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Speed potion improvements (#87322)
## About The Pull Request I've added a trait for when a speed potion is applied to the object. This allows me to remove some args and variables from riding and ridable, and allow fish past 2000 units of weight to have speed potions applied to them without the risk of the slowdown being reset the next time `update_size_and_weight()` is called. Speed potions now also affect drag slowdown. ## Why It's Good For The Game Small code improvement, leading to a possible balance change. This fixes #38623. ## Changelog 🆑 balance: Speed potions now cancel drag slowdown too. balance: Speed potions can be used on fish past 2000 units of weight. fix: You can now speed up cardboard boxes with speed potions. /🆑
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@@ -47,7 +47,7 @@
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COOLDOWN_DECLARE(vehicle_move_cooldown)
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/datum/component/riding/Initialize(mob/living/riding_mob, force = FALSE, buckle_mob_flags= NONE, potion_boost = FALSE)
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/datum/component/riding/Initialize(mob/living/riding_mob, force = FALSE, buckle_mob_flags= NONE)
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if(!ismovable(parent))
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return COMPONENT_INCOMPATIBLE
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@@ -55,7 +55,7 @@
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riding_mob.updating_glide_size = FALSE
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ride_check_flags |= buckle_mob_flags
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if(potion_boost)
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if(HAS_TRAIT(parent, TRAIT_SPEED_POTIONED))
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vehicle_move_delay = round(CONFIG_GET(number/movedelay/run_delay) * 0.85, 0.01)
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/datum/component/riding/RegisterWithParent()
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@@ -12,7 +12,7 @@
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/// abilities that are always blacklisted from sharing
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var/list/blacklist_abilities = list()
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/datum/component/riding/creature/Initialize(mob/living/riding_mob, force = FALSE, ride_check_flags = NONE, potion_boost = FALSE)
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/datum/component/riding/creature/Initialize(mob/living/riding_mob, force = FALSE, ride_check_flags = NONE)
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if(!isliving(parent))
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return COMPONENT_INCOMPATIBLE
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@@ -205,7 +205,7 @@
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/datum/component/riding/creature/human
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can_be_driven = FALSE
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/datum/component/riding/creature/human/Initialize(mob/living/riding_mob, force = FALSE, ride_check_flags = NONE, potion_boost = FALSE)
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/datum/component/riding/creature/human/Initialize(mob/living/riding_mob, force = FALSE, ride_check_flags = NONE)
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. = ..()
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var/mob/living/carbon/human/human_parent = parent
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human_parent.add_movespeed_modifier(/datum/movespeed_modifier/human_carry)
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@@ -446,7 +446,7 @@
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/datum/component/riding/creature/goliath/deathmatch
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keytype = null
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/datum/component/riding/creature/goliath/Initialize(mob/living/riding_mob, force, ride_check_flags, potion_boost)
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/datum/component/riding/creature/goliath/Initialize(mob/living/riding_mob, force, ride_check_flags)
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. = ..()
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var/mob/living/basic/mining/goliath/goliath = parent
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goliath.add_movespeed_modifier(/datum/movespeed_modifier/goliath_mount)
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@@ -514,7 +514,7 @@
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. = ..()
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set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(17, 46), TEXT_SOUTH = list(17,51), TEXT_EAST = list(27, 46), TEXT_WEST = list(6, 46)))
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/datum/component/riding/creature/leaper/Initialize(mob/living/riding_mob, force = FALSE, ride_check_flags = NONE, potion_boost = FALSE)
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/datum/component/riding/creature/leaper/Initialize(mob/living/riding_mob, force = FALSE, ride_check_flags = NONE)
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. = ..()
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RegisterSignal(riding_mob, COMSIG_MOVABLE_POINTED, PROC_REF(attack_pointed))
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@@ -536,7 +536,7 @@
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require_minigame = TRUE
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ride_check_flags = RIDER_NEEDS_ARM | UNBUCKLE_DISABLED_RIDER
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/datum/component/riding/creature/raptor/Initialize(mob/living/riding_mob, force, ride_check_flags, potion_boost)
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/datum/component/riding/creature/raptor/Initialize(mob/living/riding_mob, force, ride_check_flags)
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. = ..()
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RegisterSignal(parent, COMSIG_PROJECTILE_PREHIT, PROC_REF(on_bullet_hit))
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RegisterSignal(parent, COMSIG_MOB_AFTER_APPLY_DAMAGE, PROC_REF(on_attacked))
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@@ -1,6 +1,6 @@
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// For any /obj/vehicle's that can be ridden
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/datum/component/riding/vehicle/Initialize(mob/living/riding_mob, force = FALSE, ride_check_flags = (RIDER_NEEDS_LEGS | RIDER_NEEDS_ARMS), potion_boost = FALSE)
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/datum/component/riding/vehicle/Initialize(mob/living/riding_mob, force = FALSE, ride_check_flags = (RIDER_NEEDS_LEGS | RIDER_NEEDS_ARMS))
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if(!isvehicle(parent))
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return COMPONENT_INCOMPATIBLE
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return ..()
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