Finishes the allocation refactor (#55965)

#53841 continuation
I recall that the reason for infinite stuns and such was that the priority wasn't being cleared properly when something hitched and I fixed it and I don't remember where exactly but it works now (TM)
A variation of this is TMed on TGMC and it works fine
This commit is contained in:
TiviPlus
2021-01-11 19:42:00 +01:00
committed by GitHub
parent 166fa386c0
commit 87234f3fd8
12 changed files with 153 additions and 151 deletions
@@ -2,5 +2,5 @@ PROCESSING_SUBSYSTEM_DEF(fields)
name = "Fields"
wait = 2
priority = FIRE_PRIORITY_FIELDS
flags = SS_KEEP_TIMING | SS_NO_INIT
flags = SS_KEEP_TIMING | SS_NO_INIT | SS_BACKGROUND
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME