tgui tank dispensers

This commit is contained in:
Bjorn Neergaard
2016-01-25 12:03:06 -06:00
parent 36005a6461
commit 87642fa588
6 changed files with 97 additions and 93 deletions
+65 -80
View File
@@ -1,3 +1,5 @@
#define TANK_DISPENSER_CAPACITY 10
/obj/structure/dispenser
name = "tank storage unit"
desc = "A simple yet bulky storage device for gas tanks. Has room for up to ten oxygen tanks, and ten plasma tanks."
@@ -5,11 +7,8 @@
icon_state = "dispenser"
density = 1
anchored = 1
var/oxygentanks = 10
var/plasmatanks = 10
var/list/oxytanks = list() //sorry for the similar var names
var/list/platanks = list()
var/oxygentanks = TANK_DISPENSER_CAPACITY
var/plasmatanks = TANK_DISPENSER_CAPACITY
/obj/structure/dispenser/oxygen
plasmatanks = 0
@@ -17,92 +16,78 @@
/obj/structure/dispenser/plasma
oxygentanks = 0
/obj/structure/dispenser/New()
for(var/i in 1 to oxygentanks)
new /obj/item/weapon/tank/internals/oxygen(src)
for(var/i in 1 to plasmatanks)
new /obj/item/weapon/tank/internals/plasma(src)
update_icon()
/obj/structure/dispenser/update_icon()
overlays.Cut()
switch(oxygentanks)
if(1 to 3) overlays += "oxygen-[oxygentanks]"
if(4 to INFINITY) overlays += "oxygen-4"
if(1 to 3)
overlays += "oxygen-[oxygentanks]"
if(4 to TANK_DISPENSER_CAPACITY)
overlays += "oxygen-4"
switch(plasmatanks)
if(1 to 4) overlays += "plasma-[plasmatanks]"
if(5 to INFINITY) overlays += "plasma-5"
/obj/structure/dispenser/attack_paw(mob/user)
return src.attack_hand(user)
/obj/structure/dispenser/attack_hand(mob/user)
if(!user.IsAdvancedToolUser())
user << "<span class='warning'>You don't have the dexterity to do this!</span>"
return 1
user.set_machine(src)
var/dat = "[src]<br><br>"
dat += "Oxygen tanks: [oxygentanks] - [oxygentanks ? "<A href='?src=\ref[src];oxygen=1'>Dispense</A>" : "empty"]<br>"
dat += "Plasma tanks: [plasmatanks] - [plasmatanks ? "<A href='?src=\ref[src];plasma=1'>Dispense</A>" : "empty"]"
user << browse(dat, "window=dispenser")
onclose(user, "dispenser")
return
if(1 to 4)
overlays += "plasma-[plasmatanks]"
if(5 to TANK_DISPENSER_CAPACITY)
overlays += "plasma-5"
/obj/structure/dispenser/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/tank/internals/oxygen) || istype(I, /obj/item/weapon/tank/internals/air) || istype(I, /obj/item/weapon/tank/internals/anesthetic))
if(oxygentanks < 10)
if(!user.drop_item())
return
I.loc = src
oxytanks.Add(I)
oxygentanks++
user << "<span class='notice'>You put [I] in [src].</span>"
else
user << "<span class='notice'>[src] is full.</span>"
var/full
if(istype(I, /obj/item/weapon/tank/internals/plasma))
if(plasmatanks < 10)
if(!user.drop_item())
return
I.loc = src
platanks.Add(I)
if(plasmatanks < TANK_DISPENSER_CAPACITY)
plasmatanks++
user << "<span class='notice'>You put [I] in [src].</span>"
else
user << "<span class='notice'>[src] is full.</span>"
updateUsrDialog()
/obj/structure/dispenser/Topic(href, href_list)
if(usr.stat || usr.restrained())
return
if(Adjacent(usr))
usr.set_machine(src)
if(href_list["oxygen"])
if(oxygentanks > 0)
var/obj/item/weapon/tank/internals/oxygen/O
if(oxytanks.len == oxygentanks)
O = oxytanks[1]
oxytanks.Remove(O)
else
O = new /obj/item/weapon/tank/internals/oxygen(loc)
O.loc = loc
usr << "<span class='notice'>You take [O] out of [src].</span>"
oxygentanks--
update_icon()
if(href_list["plasma"])
if(plasmatanks > 0)
var/obj/item/weapon/tank/internals/plasma/P
if(platanks.len == plasmatanks)
P = platanks[1]
platanks.Remove(P)
else
P = new /obj/item/weapon/tank/internals/plasma(loc)
P.loc = loc
usr << "<span class='notice'>You take [P] out of [src].</span>"
plasmatanks--
update_icon()
add_fingerprint(usr)
updateUsrDialog()
full = TRUE
else if(istype(I, /obj/item/weapon/tank/internals/oxygen))
if(oxygentanks < TANK_DISPENSER_CAPACITY)
oxygentanks++
else
full = TRUE
else
usr << browse(null, "window=dispenser")
user << "<span class='notice'>[I] does not fit into [src].</span>"
return
return
if(full)
user << "<span class='notice'>[src] can't hold anymore of [I].</span>"
return
if(!user.drop_item())
return
I.loc = src
user << "<span class='notice'>You put [I] in [src].</span>"
/obj/structure/dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
datum/tgui/master_ui = null, datum/ui_state/state = physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "tank_dispenser", name, 275, 100, master_ui, state)
ui.open()
/obj/structure/dispenser/get_ui_data(mob/user)
var/list/data = list()
data["oxygen"] = oxygentanks
data["plasma"] = plasmatanks
return data
/obj/structure/dispenser/ui_act(action, params)
if(..())
return
switch(action)
if("plasma")
var/obj/item/weapon/tank/internals/plasma/tank = locate() in src
if(tank && usr.put_in_any_hand_if_possible(tank))
plasmatanks--
. = TRUE
if("oxygen")
var/obj/item/weapon/tank/internals/oxygen/tank = locate() in src
if(tank && usr.put_in_any_hand_if_possible(tank))
oxygentanks--
. = TRUE
update_icon()
#undef TANK_DISPENSER_CAPACITY