Fixes heat sources not igniting things

This commit is contained in:
Denton
2018-12-02 19:06:20 +01:00
parent eadf663f1c
commit 877d3cea69
10 changed files with 12 additions and 12 deletions
+1 -1
View File
@@ -26,7 +26,7 @@
return FALSE//Cooldown check
var/turf/location = get_turf(loc)
if(location)
location.hotspot_expose(700,10)
location.hotspot_expose(1000,1000)
sparks.start()
return TRUE
+1 -1
View File
@@ -136,7 +136,7 @@
if(prob(30))
do_sparks(2, 1, T)
T.ex_act(EXPLODE_LIGHT)
T.hotspot_expose(700,25,1)
T.hotspot_expose(1000,500,1)
if(!(obj_flags & EMAGGED))
for(var/item in spawned)
+1 -1
View File
@@ -208,7 +208,7 @@
/obj/structure/bonfire/proc/Burn()
var/turf/current_location = get_turf(src)
current_location.hotspot_expose(1000,100,1)
current_location.hotspot_expose(1000,500,1)
for(var/A in current_location)
if(A == src)
continue
+1 -1
View File
@@ -113,7 +113,7 @@
ExtinguishMob() //If there's no oxygen in the tile we're on, put out the fire
return TRUE
var/turf/location = get_turf(src)
location.hotspot_expose(700, 10, 1)
location.hotspot_expose(700, 50, 1)
/mob/living/proc/handle_stomach()
return
@@ -14,4 +14,4 @@
var/turf/location = get_turf(src)
if(location)
new /obj/effect/hotspot(location)
location.hotspot_expose(700, 5, 1)
location.hotspot_expose(700, 50, 1)