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https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-20 12:35:33 +01:00
Fixes heat sources not igniting things
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@@ -26,7 +26,7 @@
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return FALSE//Cooldown check
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var/turf/location = get_turf(loc)
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if(location)
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location.hotspot_expose(700,10)
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location.hotspot_expose(1000,1000)
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sparks.start()
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return TRUE
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@@ -136,7 +136,7 @@
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if(prob(30))
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do_sparks(2, 1, T)
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T.ex_act(EXPLODE_LIGHT)
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T.hotspot_expose(700,25,1)
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T.hotspot_expose(1000,500,1)
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if(!(obj_flags & EMAGGED))
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for(var/item in spawned)
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@@ -208,7 +208,7 @@
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/obj/structure/bonfire/proc/Burn()
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var/turf/current_location = get_turf(src)
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current_location.hotspot_expose(1000,100,1)
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current_location.hotspot_expose(1000,500,1)
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for(var/A in current_location)
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if(A == src)
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continue
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@@ -113,7 +113,7 @@
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ExtinguishMob() //If there's no oxygen in the tile we're on, put out the fire
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return TRUE
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var/turf/location = get_turf(src)
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location.hotspot_expose(700, 10, 1)
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location.hotspot_expose(700, 50, 1)
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/mob/living/proc/handle_stomach()
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return
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@@ -14,4 +14,4 @@
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var/turf/location = get_turf(src)
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if(location)
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new /obj/effect/hotspot(location)
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location.hotspot_expose(700, 5, 1)
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location.hotspot_expose(700, 50, 1)
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