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https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-10 17:52:36 +00:00
Fixes heat sources not igniting things
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@@ -40,7 +40,7 @@
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if (src.on && !(stat & NOPOWER) )
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var/turf/location = src.loc
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if (isturf(location))
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location.hotspot_expose(700,10,1)
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location.hotspot_expose(1000,500,1)
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return 1
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/obj/machinery/igniter/Initialize()
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@@ -30,20 +30,20 @@
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playsound(src, "sparks", 100, TRUE)
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var/turf/T = loc
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if(isturf(T))
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T.hotspot_expose(300,5)
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T.hotspot_expose(1000,100)
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QDEL_IN(src, 20)
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/obj/effect/particle_effect/sparks/Destroy()
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var/turf/T = loc
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if(isturf(T))
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T.hotspot_expose(300,1)
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T.hotspot_expose(1000,100)
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return ..()
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/obj/effect/particle_effect/sparks/Move()
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..()
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var/turf/T = loc
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if(isturf(T))
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T.hotspot_expose(300,1)
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T.hotspot_expose(1000,100)
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/datum/effect_system/spark_spread
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effect_type = /obj/effect/particle_effect/sparks
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@@ -603,7 +603,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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if(success)
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location = get_turf(M)
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if(isturf(location))
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location.hotspot_expose(flame_heat, 1)
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location.hotspot_expose(flame_heat, 5)
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/obj/item/proc/ignition_effect(atom/A, mob/user)
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if(is_hot())
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@@ -130,7 +130,7 @@
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if(isOn())
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use(1)
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var/turf/location = get_turf(user)
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location.hotspot_expose(550, 10, 1)
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location.hotspot_expose(700, 50, 1)
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if(get_fuel() <= 0)
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set_light(0)
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@@ -111,7 +111,7 @@
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playsound(src, 'sound/effects/comfyfire.ogg',50,0, 0, 1)
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var/turf/T = get_turf(src)
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T.hotspot_expose(500, 5)
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T.hotspot_expose(700, 5)
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update_icon()
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adjust_light()
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@@ -26,7 +26,7 @@
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return FALSE//Cooldown check
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var/turf/location = get_turf(loc)
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if(location)
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location.hotspot_expose(700,10)
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location.hotspot_expose(1000,1000)
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sparks.start()
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return TRUE
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@@ -136,7 +136,7 @@
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if(prob(30))
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do_sparks(2, 1, T)
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T.ex_act(EXPLODE_LIGHT)
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T.hotspot_expose(700,25,1)
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T.hotspot_expose(1000,500,1)
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if(!(obj_flags & EMAGGED))
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for(var/item in spawned)
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@@ -208,7 +208,7 @@
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/obj/structure/bonfire/proc/Burn()
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var/turf/current_location = get_turf(src)
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current_location.hotspot_expose(1000,100,1)
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current_location.hotspot_expose(1000,500,1)
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for(var/A in current_location)
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if(A == src)
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continue
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@@ -113,7 +113,7 @@
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ExtinguishMob() //If there's no oxygen in the tile we're on, put out the fire
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return TRUE
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var/turf/location = get_turf(src)
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location.hotspot_expose(700, 10, 1)
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location.hotspot_expose(700, 50, 1)
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/mob/living/proc/handle_stomach()
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return
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@@ -14,4 +14,4 @@
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var/turf/location = get_turf(src)
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if(location)
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new /obj/effect/hotspot(location)
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location.hotspot_expose(700, 5, 1)
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location.hotspot_expose(700, 50, 1)
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