diff --git a/code/game/turfs/open/floor/plating/asteroid.dm b/code/game/turfs/open/floor/plating/asteroid.dm
index a52f6496617..efc12cf6bd6 100644
--- a/code/game/turfs/open/floor/plating/asteroid.dm
+++ b/code/game/turfs/open/floor/plating/asteroid.dm
@@ -213,7 +213,8 @@ GLOBAL_LIST_INIT(megafauna_spawn_list, list(/mob/living/simple_animal/hostile/me
digResult = /obj/item/stack/sheet/mineral/snow
mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/wolf = 50, /obj/structure/spawner/ice_moon = 3, \
/mob/living/simple_animal/hostile/asteroid/polarbear = 30, /obj/structure/spawner/ice_moon/polarbear = 3, \
- /mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow = 50, /mob/living/simple_animal/hostile/asteroid/goldgrub = 10)
+ /mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow = 50, /mob/living/simple_animal/hostile/asteroid/goldgrub = 10, \
+ /mob/living/simple_animal/hostile/asteroid/lobstrosity = 15)
flora_spawn_list = list(/obj/structure/flora/tree/pine = 2, /obj/structure/flora/rock/icy = 2, /obj/structure/flora/rock/pile/icy = 2, /obj/structure/flora/grass/both = 12)
terrain_spawn_list = list()
diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm
index 5ccaa30e8c8..0b8b9a0172f 100644
--- a/code/modules/mob/living/simple_animal/hostile/hostile.dm
+++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm
@@ -48,10 +48,22 @@
var/attack_same = 0 //Set us to 1 to allow us to attack our own faction
var/atom/targets_from = null //all range/attack/etc. calculations should be done from this atom, defaults to the mob itself, useful for Vehicles and such
var/attack_all_objects = FALSE //if true, equivalent to having a wanted_objects list containing ALL objects.
-
var/lose_patience_timer_id //id for a timer to call LoseTarget(), used to stop mobs fixating on a target they can't reach
var/lose_patience_timeout = 300 //30 seconds by default, so there's no major changes to AI behaviour, beyond actually bailing if stuck forever
+ ///When a target is found, will the mob attempt to charge at it's target?
+ var/charger = FALSE
+ ///Tracks if the target is actively charging.
+ var/charge_state = FALSE
+ ///In a charge, how many tiles will the charger travel?
+ var/charge_distance = 3
+ ///How often can the charging mob actually charge? Effects the cooldown between charges.
+ var/charge_frequency = 6 SECONDS
+ ///If the mob is charging, how long will it stun it's target on success, and itself on failure?
+ var/knockdown_time = 3 SECONDS
+ ///Declares a cooldown for potential charges right off the bat.
+ COOLDOWN_DECLARE(charge_cooldown)
+
/mob/living/simple_animal/hostile/Initialize()
. = ..()
@@ -274,6 +286,9 @@
if(ranged) //We ranged? Shoot at em
if(!target.Adjacent(targets_from) && ranged_cooldown <= world.time) //But make sure they're not in range for a melee attack and our range attack is off cooldown
OpenFire(target)
+ if(charger && (target_distance > minimum_distance) && (target_distance <= charge_distance))//Attempt to close the distance with a charge.
+ enter_charge(target)
+ return TRUE
if(!Process_Spacemove()) //Drifting
walk(src,0)
return 1
@@ -577,3 +592,61 @@
friends = fren
faction = fren.faction.Copy()
return ..()
+
+/**
+ * Proc that handles a charge attack windup for a mob.
+ */
+/mob/living/simple_animal/hostile/proc/enter_charge(var/atom/target)
+ if((mobility_flags & (MOBILITY_MOVE | MOBILITY_STAND)) != (MOBILITY_MOVE | MOBILITY_STAND) || charge_state)
+ return FALSE
+
+ if(!(COOLDOWN_FINISHED(src, charge_cooldown)) || !has_gravity() || !target.has_gravity())
+ return FALSE
+ Shake(15, 15, 1 SECONDS)
+ addtimer(CALLBACK(src, .proc/handle_charge_target, target), 1.5 SECONDS, TIMER_STOPPABLE)
+
+/**
+ * Proc that throws the mob at the target after the windup.
+ */
+/mob/living/simple_animal/hostile/proc/handle_charge_target(var/atom/target)
+ charge_state = TRUE
+ throw_at(target, charge_distance, 1, src, FALSE, TRUE, callback = CALLBACK(src, .proc/charge_end))
+ COOLDOWN_START(src, charge_cooldown, charge_frequency)
+ return TRUE
+
+/**
+ * Proc that handles a charge attack after it's concluded.
+ */
+/mob/living/simple_animal/hostile/proc/charge_end()
+ charge_state = FALSE
+
+/**
+ * Proc that handles the charge impact of the charging mob.
+ */
+/mob/living/simple_animal/hostile/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
+ if(!charge_state)
+ return ..()
+
+ if(hit_atom)
+ if(isliving(hit_atom))
+ var/mob/living/L = hit_atom
+ var/blocked = FALSE
+ if(ishuman(hit_atom))
+ var/mob/living/carbon/human/H = hit_atom
+ if(H.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK))
+ blocked = TRUE
+ if(!blocked)
+ L.visible_message("[src] charges on [L]!", "[src] charges into you!")
+ L.Knockdown(knockdown_time)
+ else
+ Stun((knockdown_time * 2), 1, 1)
+ charge_end()
+ else if(hit_atom.density && !hit_atom.CanPass(src))
+ visible_message("[src] smashes into [hit_atom]!")
+ Stun((knockdown_time * 2), 1, 1)
+
+ if(charge_state)
+ charge_state = FALSE
+ update_icons()
+ update_mobility()
+
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/lobstrosity.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/lobstrosity.dm
new file mode 100644
index 00000000000..140042024df
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/lobstrosity.dm
@@ -0,0 +1,42 @@
+/**
+ * Lobstrosities, the poster boy of charging AI mobs. Drops crab meat and bones.
+ * Outside of charging, it's intended behavior is that it is generally slow moving, but makes up for that with a knockdown attack to score additional hits.
+ */
+/mob/living/simple_animal/hostile/asteroid/lobstrosity
+ name = "arctic lobstrosity"
+ desc = "A marvel of evolution gone wrong, the frosty ice produces underground lakes where these ill tempered seafood gather. Beware its charge."
+ icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
+ icon_state = "arctic_lobstrosity"
+ icon_living = "arctic_lobstrosity"
+ icon_dead = "arctic_lobstrosity_dead"
+ mob_biotypes = MOB_ORGANIC|MOB_BEAST
+ mouse_opacity = MOUSE_OPACITY_ICON
+ friendly_verb_continuous = "chitters at"
+ friendly_verb_simple = "chits at"
+ speak_emote = list("chitters")
+ speed = 3
+ move_to_delay = 20
+ maxHealth = 150
+ health = 150
+ obj_damage = 15
+ melee_damage_lower = 15
+ melee_damage_upper = 19
+ attack_verb_continuous = "snips"
+ attack_verb_simple = "snip"
+ attack_sound = 'sound/weapons/bite.ogg'
+ weather_immunities = list("snow")
+ vision_range = 5
+ aggro_vision_range = 7
+ charger = TRUE
+ charge_distance = 4
+ butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/crab = 2, /obj/item/stack/sheet/bone = 2)
+ robust_searching = TRUE
+ footstep_type = FOOTSTEP_MOB_CLAW
+ gold_core_spawnable = HOSTILE_SPAWN
+
+/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava
+ name = "tropical lobstrosity"
+ desc = "A marvel of evolution gone wrong, the sulfur lakes of lavaland have given them a vibrant, red hued shell. Beware its charge."
+ icon_state = "lobstrosity"
+ icon_living = "lobstrosity"
+ icon_dead = "lobstrosity_dead"
diff --git a/icons/mob/icemoon/icemoon_monsters.dmi b/icons/mob/icemoon/icemoon_monsters.dmi
index 4f0b5df64a2..02b39cc3c70 100644
Binary files a/icons/mob/icemoon/icemoon_monsters.dmi and b/icons/mob/icemoon/icemoon_monsters.dmi differ
diff --git a/tgstation.dme b/tgstation.dme
index 7d68a88fd78..fe6242f2f55 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -2497,6 +2497,7 @@
#include "code\modules\mob\living\simple_animal\hostile\mining_mobs\hivelord.dm"
#include "code\modules\mob\living\simple_animal\hostile\mining_mobs\ice demon.dm"
#include "code\modules\mob\living\simple_animal\hostile\mining_mobs\ice whelp.dm"
+#include "code\modules\mob\living\simple_animal\hostile\mining_mobs\lobstrosity.dm"
#include "code\modules\mob\living\simple_animal\hostile\mining_mobs\mining_mobs.dm"
#include "code\modules\mob\living\simple_animal\hostile\mining_mobs\polarbear.dm"
#include "code\modules\mob\living\simple_animal\hostile\mining_mobs\wolf.dm"