[MIRROR] Fixes typo 'transfered', olive oil reaction repath [MDB IGNORE] (#23469)

* Fixes typo 'transfered', olive oil reaction repath

* Modular

* Update condiment.dm

* Update recipes_guide.dm

* Update _cup.dm

---------

Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-09-04 08:49:33 -04:00
committed by GitHub
co-authored by Bloop
parent 11133f4e51
commit 87bfa7a61a
78 changed files with 152 additions and 152 deletions
@@ -64,7 +64,7 @@
loaded_projectile.ignore_source_check = TRUE
if(reagents && loaded_projectile.reagents)
reagents.trans_to(loaded_projectile, reagents.total_volume, transfered_by = user) //For chemical darts/bullets
reagents.trans_to(loaded_projectile, reagents.total_volume, transferred_by = user) //For chemical darts/bullets
qdel(reagents)
/obj/item/ammo_casing/proc/throw_proj(atom/target, turf/targloc, mob/living/user, params, spread, atom/fired_from)
@@ -15,7 +15,7 @@
var/obj/item/reagent_containers/syringe/S = SG.syringes[1]
S.reagents.trans_to(loaded_projectile, S.reagents.total_volume, transfered_by = user)
S.reagents.trans_to(loaded_projectile, S.reagents.total_volume, transferred_by = user)
loaded_projectile.name = S.name
var/obj/projectile/bullet/dart/D = loaded_projectile
D.inject_flags = S.inject_flags
@@ -25,7 +25,7 @@
var/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/syringe_gun = loc
var/obj/item/reagent_containers/syringe/loaded_syringe = syringe_gun.syringes[1]
var/obj/projectile/bullet/dart/shot_dart = loaded_projectile
syringe_gun.reagents.trans_to(shot_dart, min(loaded_syringe.volume, syringe_gun.reagents.total_volume), transfered_by = user)
syringe_gun.reagents.trans_to(shot_dart, min(loaded_syringe.volume, syringe_gun.reagents.total_volume), transferred_by = user)
shot_dart.name = loaded_syringe.name
shot_dart.inject_flags = loaded_syringe.inject_flags
LAZYREMOVE(syringe_gun.syringes, loaded_syringe)
@@ -45,7 +45,7 @@
var/obj/item/gun/chem/CG = loc
if(CG.syringes_left <= 0)
return
CG.reagents.trans_to(loaded_projectile, 15, transfered_by = user)
CG.reagents.trans_to(loaded_projectile, 15, transferred_by = user)
loaded_projectile.name = "piercing chemical dart"
CG.syringes_left--
return ..()