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Merge pull request #10211 from Ikarrus/burntweaks
Destructible Clothing Tweaks and Fixes
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@@ -29,6 +29,7 @@
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item_state = "jackboots"
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armor = list(melee = 25, bullet = 25, laser = 25, energy = 25, bomb = 50, bio = 10, rad = 0)
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strip_delay = 70
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burn_state = -1 //Won't burn in fires
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/obj/item/clothing/shoes/combat/swat //overpowered boots for death squads
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name = "\improper SWAT boots"
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@@ -36,7 +37,6 @@
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permeability_coefficient = 0.01
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flags = NOSLIP
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armor = list(melee = 40, bullet = 30, laser = 25, energy = 25, bomb = 50, bio = 30, rad = 30)
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burn_state = -1 //Won't burn in fires
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/obj/item/clothing/shoes/sandal
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desc = "A pair of rather plain, wooden sandals."
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@@ -86,6 +86,7 @@
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item_color = "hosred"
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strip_delay = 50
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put_on_delay = 50
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burn_state = -1 //Won't burn in fires
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/obj/item/clothing/shoes/winterboots
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name = "winter boots"
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@@ -8,6 +8,10 @@
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MakeHood()
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..()
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/obj/item/clothing/suit/hooded/Destroy()
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qdel(hood)
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..()
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/obj/item/clothing/suit/hooded/proc/MakeHood()
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if(!hood)
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var/obj/item/clothing/head/winterhood/W = new hoodtype(src)
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@@ -93,6 +97,9 @@
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verbs -= /obj/item/clothing/suit/space/hardsuit/verb/Jetpack
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verbs -= /obj/item/clothing/suit/space/hardsuit/verb/Jetpack_Rockets
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..()
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/obj/item/clothing/suit/space/hardsuit/Destroy()
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qdel(helmet)
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..()
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/obj/item/clothing/suit/space/hardsuit/proc/MakeHelmet()
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if(!helmettype)
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@@ -125,11 +125,12 @@
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f_loss += 60
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shred_clothing(1,50)
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if (prob(getarmor(null, "bomb")))
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b_loss = b_loss/1.5
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f_loss = f_loss/1.5
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shred_clothing(1,25)
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else
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shred_clothing(1,50)
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if (!istype(ears, /obj/item/clothing/ears/earmuffs))
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adjustEarDamage(30, 120)
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@@ -12,7 +12,7 @@
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health = maxHealth - getOxyLoss() - getToxLoss() - getCloneLoss() - total_burn - total_brute
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if( ((maxHealth - total_burn) < config.health_threshold_dead) && stat == DEAD )
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ChangeToHusk()
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if(bodytemperature > FIRE_MINIMUM_TEMPERATURE_TO_EXIST)
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if(on_fire)
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shred_clothing()
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med_hud_set_health()
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med_hud_set_status()
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@@ -440,6 +440,9 @@
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w_uniform.shred(bomb,shock-absorbed,src)
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/obj/item/proc/shred(var/bomb,var/shock,var/mob/living/carbon/human/Human)
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if(flags & ABSTRACT)
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return -1
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var/shredded
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if(!bomb)
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@@ -449,7 +452,7 @@
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shredded = -1 //Heat protection = Fireproof
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else if(shock > 0)
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if(prob(min(90,max(10,shock))))
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if(prob(min(90,max(0,shock))))
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shredded = armor["bomb"] + 10 //It gets shredded, but it also absorbs the shock the clothes underneath would recieve by this amount
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else
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shredded = -1 //It survives explosion
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@@ -463,8 +466,7 @@
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Item.loc = src.loc
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spawn(1) //so the shreds aren't instantly deleted by the explosion
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var/obj/effect/decal/cleanable/shreds/Shreds = new(loc)
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Shreds.name = "shredded [src.name]"
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Shreds.desc = "The sad remains of what used to be a glorious [src.name]."
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Shreds.desc = "The sad remains of what used to be [src.name]."
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qdel(src)
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else
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burn()
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