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Merge pull request #8969 from phil235/BundleFix2
Another bundle of fixes
This commit is contained in:
@@ -170,12 +170,13 @@
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/obj/item/weapon/pinpointer/nukeop/attack_self(mob/user as mob)
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if(!active)
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active = 1
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var/mode_text = "Authentication Disk Locator mode"
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if(!mode)
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workdisk()
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user << "<span class='notice'>Authentication Disk Locator active.</span>"
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else
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mode_text = "Shuttle Locator mode"
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worklocation()
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user << "<span class='notice'>Shuttle Locator active.</span>"
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user << "<span class='notice'>You activate the pinpointer([mode_text]).</span>"
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else
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active = 0
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icon_state = "pinoff"
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@@ -191,7 +192,7 @@
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mode = 1 //Ensures worklocation() continues to work
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worklocation()
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playsound(loc, 'sound/machines/twobeep.ogg', 50, 1) //Plays a beep
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visible_message("Shuttle Locator active.") //Lets the mob holding it know that the mode has changed
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visible_message("Shuttle Locator mode actived.") //Lets the mob holding it know that the mode has changed
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return //Get outta here
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scandisk()
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if(!the_disk)
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@@ -221,7 +222,7 @@
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mode = 0
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workdisk()
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playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
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visible_message("<span class='notice'>Authentication Disk Locator active.</span>")
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visible_message("<span class='notice'>Authentication Disk Locator mode actived.</span>")
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return
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if(!home)
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home = SSshuttle.getShuttle("syndicate")
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@@ -87,7 +87,7 @@
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return prob(60)
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var/obj/structure/stool/bed/B = A
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if (istype(A, /obj/structure/stool/bed) && B.buckled_mob)//if it's a bed/chair and someone is buckled, it will not pass
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if (istype(A, /obj/structure/stool/bed) && (B.buckled_mob || B.density))//if it's a bed/chair and is dense or someone is buckled, it will not pass
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return 0
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else if(istype(A, /mob/living)) // You Shall Not Pass!
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@@ -257,7 +257,7 @@
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update_icon()
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return
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/obj/item/weapon/defibrillator/compact/combat/attackby(obj/item/weapon/W, mob/user, params)
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/obj/item/weapon/defibrillator/compact/combat/loaded/attackby(obj/item/weapon/W, mob/user, params)
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if(W == paddles)
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paddles.unwield()
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toggle_paddles()
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@@ -49,7 +49,7 @@
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new /obj/item/weapon/storage/firstaid/brute(src)
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new /obj/item/weapon/storage/firstaid/regular(src)
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new /obj/item/weapon/melee/baton/loaded(src)
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new /obj/item/weapon/defibrillator/compact/combat(src)
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new /obj/item/weapon/defibrillator/compact/combat/loaded(src)
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new /obj/machinery/bot/medbot(src)
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/obj/structure/closet/secure_closet/ertEngi
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