diff --git a/code/game/objects/items/handcuffs.dm b/code/game/objects/items/handcuffs.dm
index 0fb7fcaeece..c2e38715a29 100644
--- a/code/game/objects/items/handcuffs.dm
+++ b/code/game/objects/items/handcuffs.dm
@@ -247,6 +247,9 @@
/obj/item/restraints/legcuffs/beartrap/Initialize()
. = ..()
+ update_icon()
+
+/obj/item/restraints/legcuffs/beartrap/update_icon()
icon_state = "[initial(icon_state)][armed]"
/obj/item/restraints/legcuffs/beartrap/suicide_act(mob/user)
@@ -258,18 +261,32 @@
..()
if(ishuman(user) && !user.stat && !user.restrained())
armed = !armed
- icon_state = "[initial(icon_state)][armed]"
+ update_icon()
to_chat(user, "[src] is now [armed ? "armed" : "disarmed"]")
+/obj/item/restraints/legcuffs/beartrap/proc/close_trap()
+ armed = FALSE
+ update_icon()
+ playsound(src, 'sound/effects/snap.ogg', 50, TRUE)
+
/obj/item/restraints/legcuffs/beartrap/Crossed(AM as mob|obj)
- if(armed && isturf(src.loc))
+ if(armed && isturf(loc))
if(isliving(AM))
var/mob/living/L = AM
- var/snap = 0
+ var/snap = TRUE
+ if(istype(L.buckled, /obj/vehicle))
+ var/obj/vehicle/ridden_vehicle = L.buckled
+ if(!ridden_vehicle.are_legs_exposed) //close the trap without injuring/trapping the rider if their legs are inside the vehicle at all times.
+ close_trap()
+ ridden_vehicle.visible_message("[ridden_vehicle] triggers \the [src].")
+ return ..()
+
+ if(L.movement_type & (FLYING|FLOATING)) //don't close the trap if they're flying/floating over it.
+ snap = FALSE
+
var/def_zone = BODY_ZONE_CHEST
- if(iscarbon(L))
+ if(snap && iscarbon(L))
var/mob/living/carbon/C = L
- snap = 1
if(C.mobility_flags & MOBILITY_STAND)
def_zone = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
if(!C.legcuffed && C.get_num_legs(FALSE) >= 2) //beartrap can't cuff your leg if there's already a beartrap or legcuffs, or you don't have two legs.
@@ -277,19 +294,15 @@
forceMove(C)
C.update_inv_legcuffed()
SSblackbox.record_feedback("tally", "handcuffs", 1, type)
- else if(isanimal(L))
+ else if(snap && isanimal(L))
var/mob/living/simple_animal/SA = L
- if(SA.mob_size > MOB_SIZE_TINY)
- snap = 1
- if(L.movement_type & FLYING)
- snap = 0
+ if(SA.mob_size <= MOB_SIZE_TINY) //don't close the trap if they're as small as a mouse.
+ snap = FALSE
if(snap)
- armed = 0
- icon_state = "[initial(icon_state)][armed]"
- playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
+ close_trap()
L.visible_message("[L] triggers \the [src].", \
"You trigger \the [src]!")
- L.apply_damage(trap_damage,BRUTE, def_zone)
+ L.apply_damage(trap_damage, BRUTE, def_zone)
..()
/obj/item/restraints/legcuffs/beartrap/energy
diff --git a/code/modules/vehicles/_vehicle.dm b/code/modules/vehicles/_vehicle.dm
index 46bb9c203b8..1821af38e39 100644
--- a/code/modules/vehicles/_vehicle.dm
+++ b/code/modules/vehicles/_vehicle.dm
@@ -22,6 +22,7 @@
var/list/autogrant_actions_controller //assoc list "[bitflag]" = list(typepaths)
var/list/mob/occupant_actions //assoc list mob = list(type = action datum assigned to mob)
var/obj/vehicle/trailer
+ var/are_legs_exposed = FALSE
/obj/vehicle/Initialize(mapload)
. = ..()
diff --git a/code/modules/vehicles/scooter.dm b/code/modules/vehicles/scooter.dm
index edee85de2dc..8f983da513e 100644
--- a/code/modules/vehicles/scooter.dm
+++ b/code/modules/vehicles/scooter.dm
@@ -2,6 +2,7 @@
name = "scooter"
desc = "A fun way to get around."
icon_state = "scooter"
+ are_legs_exposed = TRUE
/obj/vehicle/ridden/scooter/Initialize()
. = ..()