Merge pull request #625 from Rolan7/Issue566

Fixed a lot of text, mostly in simple_animal.  The word "the" was being ...
This commit is contained in:
Pete Goodfellow
2013-05-28 07:20:38 -07:00
27 changed files with 124 additions and 127 deletions
@@ -294,7 +294,7 @@
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[] has punched []!</B>", M, src), 1)
if (damage > 9||prob(5))//Regular humans have a very small chance of weakening an alien.
if ((stat != DEAD) && (damage > 9||prob(5)))//Regular humans have a very small chance of weakening an alien.
Weaken(1,5)
for(var/mob/O in viewers(M, null))
if ((O.client && !( O.blinded )))
@@ -265,8 +265,8 @@
playsound(loc, "punch", 25, 1, -1)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[] has punched []!</B>", M, src), 1)
if (damage > 4.9)
O.show_message(text("\red <B>[] has kicked []!</B>", M, src), 1)
if ((stat != DEAD) && (damage > 4.9))
Weaken(rand(10,15))
for(var/mob/O in viewers(M, null))
if ((O.client && !( O.blinded )))
@@ -277,7 +277,7 @@
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[] has attempted to punch []!</B>", M, src), 1)
O.show_message(text("\red <B>[] has attempted to kick []!</B>", M, src), 1)
return
/mob/living/carbon/alien/larva/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
@@ -1,7 +1,7 @@
/mob/living/carbon/human
name = "unknown"
real_name = "unknown"
voice_name = "unknown"
name = "Unknown"
real_name = "Unknown"
voice_name = "Unknown"
icon = 'icons/mob/human.dmi'
icon_state = "caucasian1_m_s"
var/list/hud_list = list()
@@ -96,7 +96,7 @@
"<span class='userdanger'>[M] has [attack_verb]ed [src]!</span>")
apply_damage(damage, BRUTE, affecting, armor_block)
if(damage >= 9)
if((stat != DEAD) && damage >= 9)
visible_message("<span class='danger'>[M] has weakened [src]!</span>", \
"<span class='userdanger'>[M] has weakened [src]!</span>")
apply_effect(4, WEAKEN, armor_block)
@@ -7,7 +7,7 @@
emote_hear = list("wails","screeches")
response_help = "thinks better of touching"
response_disarm = "flails at"
response_harm = "punches the"
response_harm = "punches"
icon_dead = "shade_dead"
speed = -1
a_intent = "harm"
@@ -32,7 +32,7 @@
new /obj/item/weapon/ectoplasm (src.loc)
for(var/mob/M in viewers(src, null))
if((M.client && !( M.blinded )))
M.show_message("\red [src] collapses in a shattered heap ")
M.show_message("\red [src] collapses in a shattered heap. ")
ghostize()
del src
return
@@ -87,7 +87,7 @@
/mob/living/simple_animal/construct/attack_animal(mob/living/simple_animal/M as mob)
if(istype(M, /mob/living/simple_animal/construct/builder))
health += 5
M.emote("mends some of \the <EM>[src]'s</EM> wounds")
M.emote("mends some of \the <EM>[src]'s</EM> wounds.")
else
if(M.melee_damage_upper <= 0)
M.emote("[M.friendly] \the <EM>[src]</EM>")
@@ -109,12 +109,12 @@
health -= damage
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
M.show_message("\red \b [src] has been attacked with [O] by [user]. ")
else
usr << "\red This weapon is ineffective, it does no damage."
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red [user] gently taps [src] with the [O]. ")
M.show_message("\red [user] gently taps [src] with [O]. ")
@@ -131,7 +131,7 @@
icon_living = "behemoth"
maxHealth = 250
health = 250
response_harm = "harmlessly punches the"
response_harm = "harmlessly punches"
harm_intent_damage = 0
melee_damage_lower = 30
melee_damage_upper = 30
@@ -150,16 +150,16 @@
health -= damage
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
M.show_message("\red \b [src] has been attacked with [O] by [user]. ")
else
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red \b The [O] bounces harmlessly off of [src]. ")
M.show_message("\red \b [O] bounces harmlessly off of [src]. ")
else
usr << "\red This weapon is ineffective, it does no damage."
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red [user] gently taps [src] with the [O]. ")
M.show_message("\red [user] gently taps [src] with [O]. ")
@@ -224,7 +224,7 @@
maxHealth = 750
health = 750
speak_emote = list("rumbles")
response_harm = "harmlessly punches the"
response_harm = "harmlessly punches"
harm_intent_damage = 0
melee_damage_lower = 50
melee_damage_upper = 50
@@ -244,16 +244,16 @@
health -= damage
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
M.show_message("\red \b [src] has been attacked with [O] by [user]. ")
else
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red \b The [O] bounces harmlessly off of [src]. ")
M.show_message("\red \b [O] bounces harmlessly off of [src]. ")
else
usr << "\red This weapon is ineffective, it does no damage."
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red [user] gently taps [src] with the [O]. ")
M.show_message("\red [user] gently taps [src] with [O]. ")
@@ -13,17 +13,14 @@
turns_per_move = 5
see_in_dark = 6
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "kicks the"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
//RUNTIME IS ALIVE! SQUEEEEEEEE~
/mob/living/simple_animal/cat/Runtime
name = "Runtime"
desc = ""
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
desc = "GCAT"
var/turns_since_scan = 0
var/mob/living/simple_animal/mouse/movement_target
@@ -14,9 +14,9 @@
turns_per_move = 10
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/corgi
meat_amount = 3
response_help = "pets the"
response_disarm = "bops the"
response_harm = "kicks the"
response_help = "pets"
response_disarm = "bops"
response_harm = "kicks"
see_in_dark = 5
var/obj/item/inventory_head
var/obj/item/inventory_back
@@ -49,15 +49,15 @@
//helmet and armor = 100% protection
if( istype(inventory_head,/obj/item/clothing/head/helmet) && istype(inventory_back,/obj/item/clothing/suit/armor) )
if( O.force )
usr << "\red This animal is wearing too much armor. You can't cause /him any damage."
usr << "\red [src] is wearing too much armor. You can't cause \him any damage."
for (var/mob/M in viewers(src, null))
M.show_message("\red \b [user] hits [src] with the [O], however [src] is too armored.")
M.show_message("\red \b [user] hits [src] with [O], however [src] is too armored.")
else
usr << "\red This animal is wearing too much armor. You can't reach its skin."
usr << "\red [src] is wearing too much armor. You can't reach \his skin."
for (var/mob/M in viewers(src, null))
M.show_message("\red [user] gently taps [src] with the [O]. ")
if(prob(15))
emote("looks at [user] with [pick("an amused","an annoyed","a confused","a resentful", "a happy", "an excited")] expression on \his face")
M.show_message("\red [user] gently taps [src] with [O]. ")
if(health>0 && prob(15))
emote("looks at [user] with [pick("an amused","an annoyed","a confused","a resentful", "a happy", "an excited")] expression")
return
..()
@@ -11,9 +11,9 @@
speak_chance = 1
turns_per_move = 5
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "stomps the"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "stomps"
stop_automated_movement = 1
friendly = "pinches"
var/obj/item/inventory_head
@@ -60,20 +60,20 @@
del(MED)
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\blue [user] applies the [MED] on [src]")
M.show_message("\blue [user] applies [MED] on [src]")
else
user << "\blue this [src] is dead, medical items won't bring it back to life."
user << "\blue this crab is dead, medical items won't bring it back to life."
else
if(O.force)
health -= O.force
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
M.show_message("\red \b [src] has been attacked with [O] by [user]. ")
else
usr << "\red This weapon is ineffective, it does no damage."
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red [user] gently taps [src] with the [O]. ")
M.show_message("\red [user] gently taps [src] with [O]. ")
/mob/living/simple_animal/crab/GetMad()
name = "MEGAMADCRAB"
@@ -14,9 +14,9 @@
see_in_dark = 6
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
meat_amount = 4
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "kicks the"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
faction = "goat"
attacktext = "kicks"
health = 40
@@ -60,7 +60,7 @@
/mob/living/simple_animal/hostile/retaliate/goat/Retaliate()
..()
src.visible_message("\red [src] gets an evil-looking gleam in their eye.")
src.visible_message("\red [src] gets an evil-looking gleam in \his eye.")
/mob/living/simple_animal/hostile/retaliate/goat/Move()
..()
@@ -77,7 +77,7 @@
var/obj/item/weapon/reagent_containers/glass/G = O
var/transfered = udder.trans_id_to(G, "milk", rand(5,10))
if(G.reagents.total_volume >= G.volume)
user << "\red The [O] is full."
user << "\red [O] is full."
if(!transfered)
user << "\red The udder is dry. Wait a bit longer..."
else
@@ -99,9 +99,9 @@
see_in_dark = 6
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
meat_amount = 6
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "kicks the"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
attacktext = "kicks"
health = 50
var/datum/reagents/udder = null
@@ -117,7 +117,7 @@
var/obj/item/weapon/reagent_containers/glass/G = O
var/transfered = udder.trans_id_to(G, "milk", rand(5,10))
if(G.reagents.total_volume >= G.volume)
user << "\red The [O] is full."
user << "\red [O] is full."
if(!transfered)
user << "\red The udder is dry. Wait a bit longer..."
else
@@ -160,9 +160,9 @@
turns_per_move = 2
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
meat_amount = 1
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "kicks the"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
attacktext = "kicks"
health = 1
var/amount_grown = 0
@@ -200,9 +200,9 @@ var/global/chicken_count = 0
turns_per_move = 3
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
meat_amount = 2
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "kicks the"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
attacktext = "kicks"
health = 10
var/eggsleft = 0
@@ -14,9 +14,9 @@
maxHealth = 5
health = 5
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "splats the"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "splats"
density = 0
var/color //brown, gray and white, leave blank for random
@@ -76,4 +76,4 @@
name = "dead mouse"
desc = "It looks like somebody dropped the bass on it."
icon = 'icons/mob/animal.dmi'
icon_state = "mouse_gray_dead"
icon_state = "mouse_gray_dead"
@@ -9,7 +9,7 @@
maxHealth = 5
health = 5
meat_type = /obj/item/weapon/reagent_containers/food/snacks/hugemushroomslice
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "whacks the"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "whacks"
harm_intent_damage = 5
@@ -9,7 +9,7 @@
maxHealth = 15
health = 15
meat_type = /obj/item/weapon/reagent_containers/food/snacks/tomatomeat
response_help = "prods the"
response_disarm = "pushes aside the"
response_harm = "smacks the"
response_help = "prods"
response_disarm = "pushes aside"
response_harm = "smacks"
harm_intent_damage = 5
@@ -6,9 +6,9 @@
icon_living = "alienh_running"
icon_dead = "alien_l"
icon_gib = "syndicate_gib"
response_help = "pokes the"
response_disarm = "shoves the"
response_harm = "hits the"
response_help = "pokes"
response_disarm = "shoves"
response_harm = "hits"
speed = -1
meat_type = /obj/item/weapon/reagent_containers/food/snacks/xenomeat
maxHealth = 100
@@ -14,9 +14,9 @@
turns_per_move = 5
see_in_dark = 6
meat_type = /obj/item/weapon/reagent_containers/food/snacks/bearmeat
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "pokes the"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "pokes"
stop_automated_movement_when_pulled = 0
maxHealth = 60
health = 60
@@ -10,9 +10,9 @@
speak_chance = 0
turns_per_move = 5
meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "hits the"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "hits"
speed = -1
maxHealth = 25
health = 25
@@ -1,14 +1,14 @@
/mob/living/simple_animal/hostile/faithless
name = "Faithless"
name = "The Faithless"
desc = "The Wish Granter's faith in humanity, incarnate"
icon_state = "faithless"
icon_living = "faithless"
icon_dead = "faithless_dead"
speak_chance = 0
turns_per_move = 5
response_help = "passes through the"
response_help = "passes through"
response_disarm = "shoves"
response_harm = "hits the"
response_harm = "hits"
speed = -1
maxHealth = 80
health = 80
@@ -17,9 +17,9 @@
turns_per_move = 5
see_in_dark = 10
meat_type = /obj/item/weapon/reagent_containers/food/snacks/bearmeat
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "pokes the"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "pokes"
stop_automated_movement_when_pulled = 0
maxHealth = 200
health = 200
@@ -10,9 +10,9 @@
icon_living = "crate"
meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat
response_help = "touches the"
response_disarm = "pushes the"
response_harm = "hits the"
response_help = "touches"
response_disarm = "pushes"
response_harm = "hits"
speed = -1
maxHealth = 250
health = 250
@@ -6,9 +6,9 @@
icon_dead = "piratemelee_dead"
speak_chance = 0
turns_per_move = 5
response_help = "pushes the"
response_help = "pushes"
response_disarm = "shoves"
response_harm = "hits the"
response_harm = "hits"
speed = -1
stop_automated_movement_when_pulled = 0
maxHealth = 100
@@ -7,9 +7,9 @@
icon_gib = "clown_gib"
speak_chance = 0
turns_per_move = 5
response_help = "pokes the"
response_disarm = "gently pushes aside the"
response_harm = "hits the"
response_help = "pokes"
response_disarm = "gently pushes aside"
response_harm = "hits"
speak = list("HONK", "Honk!", "Welcome to clown planet!")
emote_see = list("honks")
speak_chance = 1
@@ -7,9 +7,9 @@
icon_gib = "syndicate_gib"
speak_chance = 0
turns_per_move = 5
response_help = "pokes the"
response_disarm = "shoves the"
response_harm = "hits the"
response_help = "pokes"
response_disarm = "shoves"
response_harm = "hits"
speed = -1
stop_automated_movement_when_pulled = 0
maxHealth = 100
@@ -7,9 +7,9 @@
icon_gib = "syndicate_gib"
speak_chance = 0
turns_per_move = 5
response_help = "pokes the"
response_disarm = "shoves the"
response_harm = "hits the"
response_help = "pokes"
response_disarm = "shoves"
response_harm = "hits"
speed = -1
stop_automated_movement_when_pulled = 0
maxHealth = 100
@@ -65,12 +65,12 @@
if (O.damtype == HALLOSS)
damage = 0
health -= damage
visible_message("\red \b [src] has been attacked with the [O] by [user]. ")
visible_message("\red \b [src] has been attacked with [O] by [user]. ")
else
visible_message("\red \b [src] blocks the [O] with its shield! ")
visible_message("\red \b [src] blocks [O] with its shield! ")
else
usr << "\red This weapon is ineffective, it does no damage."
visible_message("\red [user] gently taps [src] with the [O]. ")
visible_message("\red [user] gently taps [src] with [O]. ")
/mob/living/simple_animal/hostile/syndicate/melee/bullet_act(var/obj/item/projectile/Proj)
@@ -9,9 +9,9 @@
speak_chance = 0
turns_per_move = 5
meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat
response_help = "brushes the"
response_disarm = "pushes the"
response_harm = "hits the"
response_help = "brushes"
response_disarm = "pushes"
response_harm = "hits"
speed = -1
maxHealth = 250
health = 250
+11 -11
View File
@@ -26,7 +26,7 @@
/mob/living/simple_animal/parrot
name = "\improper Parrot"
name = "parrot"
desc = "The parrot squaks, \"It's a Parrot! BAWWK!\""
icon = 'icons/mob/animal.dmi'
icon_state = "parrot_fly"
@@ -43,9 +43,9 @@
turns_per_move = 5
meat_type = /obj/item/weapon/reagent_containers/food/snacks/cracker/
response_help = "pets the"
response_disarm = "gently moves aside the"
response_harm = "swats the"
response_help = "pets"
response_disarm = "gently moves aside"
response_harm = "swats"
stop_automated_movement = 1
var/parrot_state = PARROT_WANDER //Hunt for a perch when created
@@ -425,7 +425,7 @@
if(!parrot_perch || parrot_interest.loc != parrot_perch.loc)
held_item = parrot_interest
parrot_interest.loc = src
visible_message("[src] grabs the [held_item]!", "\blue You grab the [held_item]!", "You hear the sounds of wings flapping furiously.")
visible_message("[src] grabs [held_item]!", "\blue You grab [held_item]!", "You hear the sounds of wings flapping furiously.")
parrot_interest = null
parrot_state = PARROT_SWOOP | PARROT_RETURN
@@ -608,7 +608,7 @@
return -1
if(held_item)
src << "\red You are already holding the [held_item]"
src << "\red You are already holding [held_item]"
return 1
for(var/obj/item/I in view(1,src))
@@ -621,7 +621,7 @@
held_item = I
I.loc = src
visible_message("[src] grabs the [held_item]!", "\blue You grab the [held_item]!", "You hear the sounds of wings flapping furiously.")
visible_message("[src] grabs [held_item]!", "\blue You grab [held_item]!", "You hear the sounds of wings flapping furiously.")
return held_item
src << "\red There is nothing of interest to take."
@@ -636,7 +636,7 @@
return -1
if(held_item)
src << "\red You are already holding the [held_item]"
src << "\red You are already holding [held_item]"
return 1
var/obj/item/stolen_item = null
@@ -652,7 +652,7 @@
C.u_equip(stolen_item)
held_item = stolen_item
stolen_item.loc = src
visible_message("[src] grabs the [held_item] out of [C]'s hand!", "\blue You snag the [held_item] out of [C]'s hand!", "You hear the sounds of wings flapping furiously.")
visible_message("[src] grabs [held_item] out of [C]'s hand!", "\blue You snag [held_item] out of [C]'s hand!", "You hear the sounds of wings flapping furiously.")
return held_item
src << "\red There is nothing of interest to take."
@@ -688,11 +688,11 @@
var/obj/item/weapon/grenade/G = held_item
G.loc = src.loc
G.prime()
src << "You let go of the [held_item]!"
src << "You let go of [held_item]!"
held_item = null
return 1
src << "You drop the [held_item]."
src << "You drop [held_item]."
held_item.loc = src.loc
held_item = null
@@ -12,7 +12,7 @@
emote_hear = list("wails","screeches")
response_help = "puts their hand through"
response_disarm = "flails at"
response_harm = "punches the"
response_harm = "punches"
melee_damage_lower = 5
melee_damage_upper = 15
attacktext = "drains the life from"
@@ -51,10 +51,10 @@
health -= damage
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
M.show_message("\red \b [src] has been attacked with [O] by [user]. ")
else
usr << "\red This weapon is ineffective, it does no damage."
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red [user] gently taps [src] with the [O]. ")
M.show_message("\red [user] gently taps [src] with [O]. ")
return
@@ -238,7 +238,7 @@
if(M.attack_sound)
playsound(loc, M.attack_sound, 50, 1, 1)
for(var/mob/O in viewers(src, null))
O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
O.show_message("\red <B>\The [M]</B> [M.attacktext] [src]!", 1)
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
@@ -258,7 +258,7 @@
if (health > 0)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message("\blue [M] [response_help] [src]")
O.show_message("\blue [M] [response_help] [src].")
if("grab")
if (M == src)
@@ -283,7 +283,7 @@
adjustBruteLoss(harm_intent_damage)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message("\red [M] [response_harm] [src]")
O.show_message("\red [M] [response_harm] [src]!")
return
@@ -346,7 +346,7 @@
if(M.Victim) return // can't attack while eating!
visible_message("\red <B>The [M.name] glomps [src]!</B>")
visible_message("\red <B>[M.name] glomps [src]!</B>")
var/damage = rand(1, 3)
@@ -374,9 +374,9 @@
del(MED)
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\blue [user] applies the [MED] on [src]")
M.show_message("\blue [user] applies [MED] on [src]")
else
user << "\blue this [src] is dead, medical items won't bring it back to life."
user << "\blue [src] is dead, medical items won't bring it back to life."
if(meat_type && (stat == DEAD)) //if the animal has a meat, and if it is dead.
if(istype(O, /obj/item/weapon/kitchenknife) || istype(O, /obj/item/weapon/butch))
new meat_type (get_turf(src))
@@ -392,12 +392,12 @@
adjustBruteLoss(damage)
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
M.show_message("\red \b "+"[src] has been attacked with [O] by [user]. ")
else
usr << "\red This weapon is ineffective, it does no damage."
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red [user] gently taps [src] with the [O]. ")
M.show_message("\red [user] gently taps [src] with [O]. ")
@@ -12,7 +12,7 @@
response_help = "touches"
response_disarm = "flails at"
response_harm = "punches the"
response_harm = "punches"
harm_intent_damage = 2