From 883e7f745b2e54bbcb37c0692790a8b08717ddbb Mon Sep 17 00:00:00 2001 From: Joan Lung Date: Mon, 31 Oct 2016 18:06:33 -0400 Subject: [PATCH] Plastic flaps are once again immune to being hit in melee --- code/game/objects/structures/plasticflaps.dm | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/code/game/objects/structures/plasticflaps.dm b/code/game/objects/structures/plasticflaps.dm index c9adc35d2aa..273baa44056 100644 --- a/code/game/objects/structures/plasticflaps.dm +++ b/code/game/objects/structures/plasticflaps.dm @@ -1,8 +1,9 @@ -/obj/structure/plasticflaps //HOW DO YOU CALL THOSE THINGS ANYWAY +/obj/structure/plasticflaps name = "plastic flaps" desc = "Definitely can't get past those. No way." - icon = 'icons/obj/stationobjs.dmi' //Change this. + icon = 'icons/obj/stationobjs.dmi' icon_state = "plasticflaps" + armor = list(melee = 100, bullet = 80, laser = 80, energy = 100, bomb = 50, bio = 100, rad = 100, fire = 50, acid = 50) density = 0 anchored = 1 layer = ABOVE_MOB_LAYER