From 88a0ee34f4b8bb6a4055d9662a5198750b400a8e Mon Sep 17 00:00:00 2001 From: paprka Date: Sun, 28 Dec 2014 03:15:26 -0800 Subject: [PATCH] fixes disabler beams exploding fuel tanks --- code/modules/reagents/reagent_dispenser.dm | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/code/modules/reagents/reagent_dispenser.dm b/code/modules/reagents/reagent_dispenser.dm index 20caf94ffc0..2737d29e8e5 100644 --- a/code/modules/reagents/reagent_dispenser.dm +++ b/code/modules/reagents/reagent_dispenser.dm @@ -97,9 +97,10 @@ /obj/structure/reagent_dispensers/fueltank/bullet_act(var/obj/item/projectile/Proj) ..() if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet)) - message_admins("[key_name_admin(Proj.firer)] triggered a fueltank explosion.") - log_game("[key_name(Proj.firer)] triggered a fueltank explosion.") - explosion(src.loc,-1,0,2, flame_range = 2) + if((Proj.damage_type == BURN) || (Proj.damage_type == BRUTE)) + message_admins("[key_name_admin(Proj.firer)] triggered a fueltank explosion.") + log_game("[key_name(Proj.firer)] triggered a fueltank explosion.") + explosion(src.loc,-1,0,2, flame_range = 2) /obj/structure/reagent_dispensers/fueltank/blob_act()