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[MIRROR] Refactor crew manifest in lobby and ghost actions (#4791)
* Refactor crew manifest in lobby, ghost and AI actions (#58275) Co-authored-by: celotajstg <celotajstg@ users.noreply.github.com> * Refactor crew manifest in lobby and ghost actions Co-authored-by: celotajstg <81999976+celotajstg@users.noreply.github.com> Co-authored-by: celotajstg <celotajstg@ users.noreply.github.com>
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@@ -681,11 +681,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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return
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client.crew_manifest_delay = world.time + (1 SECONDS)
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var/dat
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dat += "<h4>Crew Manifest</h4>"
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dat += GLOB.data_core.get_manifest_html()
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if(!GLOB.crew_manifest_tgui)
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GLOB.crew_manifest_tgui = new /datum/crew_manifest(src)
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src << browse(dat, "window=manifest;size=387x420;can_close=1")
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GLOB.crew_manifest_tgui.ui_interact(src)
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//this is called when a ghost is drag clicked to something.
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/mob/dead/observer/MouseDrop(atom/over)
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