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converts some spawns into timers (#45429)
* converts spawns into timers * linter * change per review
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@@ -158,10 +158,11 @@
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var/mob/living/M = AM
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M.forceMove(get_turf(LA))
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to_chat(M, "<span class='reallybig redtext'>You're trapped in a deadly arena! To escape, you'll need to drag a severed head to the escape portals.</span>")
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spawn()
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var/obj/effect/mine/pickup/bloodbath/B = new (M)
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B.mineEffect(M)
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INVOKE_ASYNC(src, .proc/do_bloodbath, M)
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/obj/effect/forcefield/arena_shuttle_entrance/proc/do_bloodbath(mob/living/L)
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var/obj/effect/mine/pickup/bloodbath/B = new (L)
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B.mineEffect(L)
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/area/shuttle_arena
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name = "arena"
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