Merge branch 'master' of https://github.com/tgstation/-tg-station into newmininggear

Conflicts:
	_maps/map_files/DreamStation/dreamstation04.dmm
This commit is contained in:
bgobandit
2015-11-18 19:55:06 -05:00
444 changed files with 14147 additions and 8409 deletions
@@ -41,11 +41,11 @@
fire_sound = 'sound/weapons/pulse.ogg'
/obj/item/ammo_casing/energy/laser/bluetag
projectile_type = /obj/item/projectile/lasertag/bluetag
projectile_type = /obj/item/projectile/beam/lasertag/bluetag
select_name = "bluetag"
/obj/item/ammo_casing/energy/laser/redtag
projectile_type = /obj/item/projectile/lasertag/redtag
projectile_type = /obj/item/projectile/beam/lasertag/redtag
select_name = "redtag"
/obj/item/ammo_casing/energy/xray
@@ -27,7 +27,7 @@
name = "\improper DRAGnet"
desc = "The \"Dynamic Rapid-Apprehension of the Guilty\" net is a revolution in law enforcement technology."
icon_state = "dragnet"
origin_tech = "combat=3;magnets=3;materials=4; bluespace=4"
origin_tech = "combat=3;magnets=3;materials=4;bluespace=4"
ammo_type = list(/obj/item/ammo_casing/energy/net, /obj/item/ammo_casing/energy/trap)
can_flashlight = 0
ammo_x_offset = 1
+8 -15
View File
@@ -7,6 +7,7 @@
pass_flags = PASSTABLE
mouse_opacity = 0
hitsound = 'sound/weapons/pierce.ogg'
pressure_resistance = INFINITY
var/def_zone = "" //Aiming at
var/mob/firer = null//Who shot it
var/suppressed = 0 //Attack message
@@ -25,7 +26,7 @@
var/nodamage = 0 //Determines if the projectile will skip any damage inflictions
var/flag = "bullet" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb
var/projectile_type = "/obj/item/projectile"
var/kill_count = 50 //This will de-increment every step. When 0, it will delete the projectile.
var/range = 50 //This will de-increment every step. When 0, it will delete the projectile.
//Effects
var/stun = 0
var/weaken = 0
@@ -39,19 +40,15 @@
var/jitter = 0
var/forcedodge = 0
// 1 to pass solid objects, 2 to pass solid turfs (results in bugs, bugs and tons of bugs)
var/range = 0
/obj/item/projectile/New()
permutated = list()
return ..()
/obj/item/projectile/proc/Range()
if(range)
range--
if(range <= 0)
on_range()
else
return
range--
if(range <= 0 && loc)
on_range()
/obj/item/projectile/proc/on_range() //if we want there to be effects when they reach the end of their range
qdel(src)
@@ -125,13 +122,9 @@
/obj/item/projectile/proc/fire()
spawn()
spawn(1)
while(loc)
if(kill_count < 1)
qdel(src)
return
if(!paused)
kill_count--
if((!( current ) || loc == current))
current = locate(Clamp(x+xo,1,world.maxx),Clamp(y+yo,1,world.maxy),z)
step_towards(src, current)
@@ -139,11 +132,11 @@
if(loc == get_turf(original))
if(!(original in permutated))
Bump(original, 1)
Range()
Range()
sleep(1)
/obj/item/projectile/Crossed(atom/movable/AM) //A mob moving on a tile with a projectile is hit by it.
..()
if(isliving(AM) && AM.density && !checkpass(PASSMOB))
Bump(AM, 1)
Bump(AM, 1)
+4 -5
View File
@@ -67,17 +67,16 @@
..()
return QDEL_HINT_PUTINPOOL
/obj/item/projectile/lasertag
/obj/item/projectile/beam/lasertag
name = "laser tag beam"
icon_state = "omnilaser"
hitsound = null
damage = 0
damage_type = STAMINA
flag = "laser"
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
var/suit_types = list(/obj/item/clothing/suit/redtag, /obj/item/clothing/suit/bluetag)
/obj/item/projectile/lasertag/on_hit(atom/target, blocked = 0)
/obj/item/projectile/beam/lasertag/on_hit(atom/target, blocked = 0)
. = ..()
if(ishuman(target))
var/mob/living/carbon/human/M = target
@@ -86,10 +85,10 @@
M.adjustStaminaLoss(34)
/obj/item/projectile/lasertag/redtag
/obj/item/projectile/beam/lasertag/redtag
icon_state = "laser"
suit_types = list(/obj/item/clothing/suit/bluetag)
/obj/item/projectile/lasertag/bluetag
/obj/item/projectile/beam/lasertag/bluetag
icon_state = "bluelaser"
suit_types = list(/obj/item/clothing/suit/redtag)
@@ -134,11 +134,9 @@ obj/item/projectile/kinetic/New()
damage *= 4
..()
/obj/item/projectile/kinetic/Range()
range--
if(range <= 0)
new /obj/item/effect/kinetic_blast(src.loc)
qdel(src)
/obj/item/projectile/kinetic/on_range()
new /obj/item/effect/kinetic_blast(src.loc)
..()
/obj/item/projectile/kinetic/on_hit(atom/target)
. = ..()