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[MIRROR] Fixes the randomly failing unit test that sometimes happens. (#3746)
* Fixes the randomly failing unit test that sometimes happens. (#57266) * Fixes the randomly failing unit test that sometimes happens. Co-authored-by: Thalpy <33956696+Thalpy@users.noreply.github.com>
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@@ -82,6 +82,8 @@
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playsound(spawn_turf, 'sound/effects/curse2.ogg', 80, TRUE, -1)
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var/obj/projectile/curse_hand/hel/hand = new (spawn_turf)
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hand.preparePixelProjectile(owner, spawn_turf)
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if(QDELETED(hand)) //safety check if above fails - above has a stack trace if it does fail
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return
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hand.fire()
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/datum/reagent/inverse/helgrasp/on_mob_delete(mob/living/owner)
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