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[MODULAR] Fixes an assortment of bugs related to the interaction menu and toys (#22272)
* Fixes an assortment of bugs related to the interaction menu and toys * Fixes some bugs, raises the sprite up a bit And adds one for the toggled version of the DD. This item is such a mess. * More fixes/tweaks * removes this * Revert "removes this" This reverts commit b2e50e55cf4597b7eae411732a9c5be2f7ca3f8a. * Fixes issue with removing one end from someone else causing a bad state Keeping it simple as possible for now so it is not prone to breaking * Update dildo.dm * Sorry CI suite.. * very sorry * ugh * This is what happens when you rush * This is not needed to do twice * We can also do away with this proc * I said I wasn't going to refactor further but this bit bothered me Trimming the fat. I am certain that belt stuff is needed anymore. Also neatens up a bit. Well tested, no bugs found * Update modular_skyrat/modules/modular_items/lewd_items/code/lewd_items/vibrator.dm
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@@ -156,14 +156,14 @@
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var/item_index = params["item_slot"]
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var/mob/living/carbon/human/source = locate(params["userref"])
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var/mob/living/carbon/human/target = locate(params["selfref"])
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var/obj/item/new_item = source.get_active_held_item()
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var/obj/item/existing_item = target.vars[item_index]
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var/obj/item/clothing/sextoy/new_item = source.get_active_held_item()
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var/obj/item/clothing/sextoy/existing_item = target.vars[item_index]
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if(!existing_item && !new_item)
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source.show_message(span_warning("No item to insert or remove!"))
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return
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if(!existing_item && !istype(new_item, /obj/item/clothing/sextoy))
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if(!existing_item && !istype(new_item))
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source.show_message(span_warning("The item you're holding is not a toy!"))
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return
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@@ -182,7 +182,7 @@
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source,
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5 SECONDS,
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target,
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interaction_key = "interation_[item_index]"
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interaction_key = "interaction_[item_index]"
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) && can_lewd_strip(source, target, item_index))
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if(existing_item)
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@@ -193,7 +193,8 @@
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source.visible_message(span_purple("[source.name] [internal ? "inserts" : "attaches"] the [new_item.name] [into_or_onto] [target.name]'s [item_index]."), span_purple("You [insert_or_attach] the [new_item.name] [into_or_onto] [target.name]'s [item_index]."), span_purple("You hear someone [insert_or_attach] something [into_or_onto] someone nearby."), vision_distance = 1)
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target.vars[item_index] = new_item
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new_item.forceMove(target)
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target.update_inv_lewd()
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new_item.lewd_equipped(target, item_index)
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target.update_inv_lewd()
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else
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source.show_message(span_warning("Failed to adjust [target.name]'s toys!"))
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