diff --git a/code/game/objects/items/debug_items.dm b/code/game/objects/items/debug_items.dm index cc253316dc9..61913d89d50 100644 --- a/code/game/objects/items/debug_items.dm +++ b/code/game/objects/items/debug_items.dm @@ -64,7 +64,9 @@ "Scalpel" = image(icon = 'icons/obj/surgery.dmi', icon_state = "scalpel"), "Saw" = image(icon = 'icons/obj/surgery.dmi', icon_state = "saw"), "Bonesetter" = image(icon = 'icons/obj/surgery.dmi', icon_state = "bone setter"), - "Blood Filter" = image(icon = 'icons/obj/surgery.dmi', icon_state = "bloodfilter") + "Knife" = image(icon = 'icons/obj/kitchen.dmi', icon_state = "knife"), + "Blood Filter" = image(icon = 'icons/obj/surgery.dmi', icon_state = "bloodfilter"), + "Rolling Pin" = image(icon = 'icons/obj/kitchen.dmi', icon_state = "rolling_pin") ) var/tool_result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE) if(!check_menu(user)) @@ -102,5 +104,9 @@ tool_behaviour = TOOL_SAW if("Bonesetter") tool_behaviour = TOOL_BONESET + if("Knife") + tool_behaviour = TOOL_KNIFE if("Blood Filter") tool_behaviour = TOOL_BLOODFILTER + if("Rolling Pin") + tool_behaviour = TOOL_ROLLINGPIN