From 8a4ea0bffaebfb53c02b9ca0fb649fa502c760a6 Mon Sep 17 00:00:00 2001 From: Fikou Date: Mon, 2 Nov 2020 04:31:57 +0100 Subject: [PATCH] adds kitchen tools to omnitool (#54718) --- code/game/objects/items/debug_items.dm | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/code/game/objects/items/debug_items.dm b/code/game/objects/items/debug_items.dm index cc253316dc9..61913d89d50 100644 --- a/code/game/objects/items/debug_items.dm +++ b/code/game/objects/items/debug_items.dm @@ -64,7 +64,9 @@ "Scalpel" = image(icon = 'icons/obj/surgery.dmi', icon_state = "scalpel"), "Saw" = image(icon = 'icons/obj/surgery.dmi', icon_state = "saw"), "Bonesetter" = image(icon = 'icons/obj/surgery.dmi', icon_state = "bone setter"), - "Blood Filter" = image(icon = 'icons/obj/surgery.dmi', icon_state = "bloodfilter") + "Knife" = image(icon = 'icons/obj/kitchen.dmi', icon_state = "knife"), + "Blood Filter" = image(icon = 'icons/obj/surgery.dmi', icon_state = "bloodfilter"), + "Rolling Pin" = image(icon = 'icons/obj/kitchen.dmi', icon_state = "rolling_pin") ) var/tool_result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE) if(!check_menu(user)) @@ -102,5 +104,9 @@ tool_behaviour = TOOL_SAW if("Bonesetter") tool_behaviour = TOOL_BONESET + if("Knife") + tool_behaviour = TOOL_KNIFE if("Blood Filter") tool_behaviour = TOOL_BLOODFILTER + if("Rolling Pin") + tool_behaviour = TOOL_ROLLINGPIN