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Piano broken sprite, helper, and hit sound (#68003)
* Does the PR * fixes playsound locations
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@@ -2,6 +2,7 @@
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name = "Not A Piano"
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desc = "Something broke, contact coderbus."
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interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT | INTERACT_ATOM_REQUIRES_DEXTERITY
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integrity_failure = 0.25
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var/can_play_unanchored = FALSE
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var/list/allowed_instrument_ids = list("r3grand","r3harpsi","crharpsi","crgrand1","crbright1", "crichugan", "crihamgan","piano")
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var/datum/song/song
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@@ -32,22 +33,32 @@
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return TOOL_ACT_TOOLTYPE_SUCCESS
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/obj/structure/musician/piano
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name = "space minimoog"
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name = "space piano"
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desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
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icon = 'icons/obj/musician.dmi'
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icon_state = "minimoog"
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icon_state = "piano"
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anchored = TRUE
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density = TRUE
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var/broken_icon_state = "pianobroken"
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/obj/structure/musician/piano/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BRUTE)
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playsound(src, 'sound/effects/piano_hit.ogg', 100, TRUE)
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if(BURN)
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playsound(src, 'sound/items/welder.ogg', 100, TRUE)
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/obj/structure/musician/piano/atom_break(damage_flag)
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. = ..()
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if(!broken)
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broken = TRUE
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icon_state = broken_icon_state
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/obj/structure/musician/piano/unanchored
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anchored = FALSE
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/obj/structure/musician/piano/Initialize(mapload)
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. = ..()
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if(prob(50) && icon_state == initial(icon_state))
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name = "space minimoog"
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desc = "This is a minimoog, like a space piano, but more spacey!"
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icon_state = "minimoog"
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else
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name = "space piano"
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desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
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icon_state = "piano"
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/obj/structure/musician/piano/minimoog
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name = "space minimoog"
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desc = "This is a minimoog, like a space piano, but more spacey!"
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icon_state = "minimoog"
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broken_icon_state = "minimoogbroken"
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