diff --git a/code/__DEFINES/construction.dm b/code/__DEFINES/construction.dm index 0d088c903a1..aab49720f65 100644 --- a/code/__DEFINES/construction.dm +++ b/code/__DEFINES/construction.dm @@ -53,7 +53,7 @@ //other construction-related things -//windows affected by nar-sie turn this color. +//windows affected by Nar'Sie turn this color. #define NARSIE_WINDOW_COLOUR "#7D1919" //let's just pretend fulltile windows being children of border windows is fine diff --git a/code/_onclick/hud/alert.dm b/code/_onclick/hud/alert.dm index e7977185f1a..cc183dd6d31 100644 --- a/code/_onclick/hud/alert.dm +++ b/code/_onclick/hud/alert.dm @@ -338,13 +338,13 @@ or shoot a gun to move around via Newton's 3rd Law of Motion." angle = 0 cut_overlays() icon_state = "runed_sense0" - desc = "Nar-Sie demands that [sac_objective.target] be sacrificed before the summoning ritual can begin." + desc = "Nar'Sie demands that [sac_objective.target] be sacrificed before the summoning ritual can begin." add_overlay(sac_objective.sac_image) else var/datum/objective/eldergod/summon_objective = locate() in antag.cult_team.objectives if(!summon_objective) return - desc = "The sacrifice is complete, summon Nar-Sie! The summoning can only take place in [english_list(summon_objective.summon_spots)]!" + desc = "The sacrifice is complete, summon Nar'Sie! The summoning can only take place in [english_list(summon_objective.summon_spots)]!" if(icon_state == "runed_sense1") return animate(src, transform = null, time = 1, loop = 0) diff --git a/code/datums/mind.dm b/code/datums/mind.dm index 10310058a5b..1470af18315 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -695,7 +695,7 @@ if(!has_antag_datum(/datum/antagonist/cult,TRUE)) SSticker.mode.add_cultist(src,FALSE,equip=TRUE) special_role = ROLE_CULTIST - to_chat(current, "You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy your world is, you see that it should be open to the knowledge of Nar-Sie.") + to_chat(current, "You catch a glimpse of the Realm of Nar'Sie, The Geometer of Blood. You now see how flimsy your world is, you see that it should be open to the knowledge of Nar'Sie.") to_chat(current, "Assist your new brethren in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.") /datum/mind/proc/make_Rev() diff --git a/code/datums/status_effects/buffs.dm b/code/datums/status_effects/buffs.dm index 04f9342fbc3..0c5b3ecc883 100644 --- a/code/datums/status_effects/buffs.dm +++ b/code/datums/status_effects/buffs.dm @@ -242,7 +242,7 @@ /datum/status_effect/cult_master/proc/deathrattle() if(!QDELETED(GLOB.cult_narsie)) - return //if nar-sie is alive, don't even worry about it + return //if Nar'Sie is alive, don't even worry about it var/area/A = get_area(owner) for(var/datum/mind/B in SSticker.mode.cult) if(isliving(B.current)) diff --git a/code/game/gamemodes/clock_cult/clock_cult.dm b/code/game/gamemodes/clock_cult/clock_cult.dm index 9fcafd97e7b..f0ccf235ae9 100644 --- a/code/game/gamemodes/clock_cult/clock_cult.dm +++ b/code/game/gamemodes/clock_cult/clock_cult.dm @@ -4,11 +4,11 @@ GLOBAL_VAR_INIT(servants_active, FALSE) //This var controls whether or not a lot CLOCKWORK CULT: Based off of the failed pull requests from /vg/ -While Nar-Sie is the oldest and most prominent of the elder gods, there are other forces at work in the universe. -Ratvar, the Clockwork Justiciar, a homage to Nar-Sie granted sentience by its own power, is one such other force. +While Nar'Sie is the oldest and most prominent of the elder gods, there are other forces at work in the universe. +Ratvar, the Clockwork Justiciar, a homage to Nar'Sie granted sentience by its own power, is one such other force. Imprisoned within a massive construct known as the Celestial Derelict - or Reebe - an intense hatred of the Blood God festers. Ratvar, unable to act in the mortal plane, seeks to return and forms covenants with mortals in order to bolster his influence. -Due to his mechanical nature, Ratvar is also capable of influencing silicon-based lifeforms, unlike Nar-Sie, who can only influence natural life. +Due to his mechanical nature, Ratvar is also capable of influencing silicon-based lifeforms, unlike Nar'Sie, who can only influence natural life. This is a team-based gamemode, and the team's objective is shared by all cultists. Their goal is to defend an object called the Ark on a separate z-level. diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm index 9d828fb662f..13ceff2451b 100644 --- a/code/game/gamemodes/cult/cult.dm +++ b/code/game/gamemodes/cult/cult.dm @@ -43,8 +43,8 @@ enemy_minimum_age = 14 announce_span = "cult" - announce_text = "Some crew members are trying to start a cult to Nar-Sie!\n\ - Cultists: Carry out Nar-Sie's will.\n\ + announce_text = "Some crew members are trying to start a cult to Nar'Sie!\n\ + Cultists: Carry out Nar'Sie's will.\n\ Crew: Prevent the cult from expanding and drive it out." var/finished = 0 @@ -158,7 +158,7 @@ /datum/game_mode/cult/generate_report() return "Some stations in your sector have reported evidence of blood sacrifice and strange magic. Ties to the Wizards' Federation have been proven not to exist, and many employees \ have disappeared; even Central Command employees light-years away have felt strange presences and at times hysterical compulsions. Interrogations point towards this being the work of \ - the cult of Nar-Sie. If evidence of this cult is discovered aboard your station, extreme caution and extreme vigilance must be taken going forward, and all resources should be \ + the cult of Nar'Sie. If evidence of this cult is discovered aboard your station, extreme caution and extreme vigilance must be taken going forward, and all resources should be \ devoted to stopping this cult. Note that holy water seems to weaken and eventually return the minds of cultists that ingest it, and mindshield implants will prevent conversion \ altogether." diff --git a/code/game/objects/effects/temporary_visuals/cult.dm b/code/game/objects/effects/temporary_visuals/cult.dm index 0f9d7321af0..93bf8c498b7 100644 --- a/code/game/objects/effects/temporary_visuals/cult.dm +++ b/code/game/objects/effects/temporary_visuals/cult.dm @@ -28,7 +28,7 @@ icon_state = "cultout" /obj/effect/temp_visual/cult/sac - name = "maw of Nar-Sie" + name = "maw of Nar'Sie" icon_state = "sacconsume" /obj/effect/temp_visual/cult/door diff --git a/code/game/objects/items/grenades/plastic.dm b/code/game/objects/items/grenades/plastic.dm index cfcd73b5eb4..709fedbe5a8 100644 --- a/code/game/objects/items/grenades/plastic.dm +++ b/code/game/objects/items/grenades/plastic.dm @@ -142,7 +142,7 @@ else if(UM.has_antag_datum(/datum/antagonist/changeling)) message_say = "FOR THE HIVE!" else if(UM.has_antag_datum(/datum/antagonist/cult)) - message_say = "FOR NAR-SIE!" + message_say = "FOR NAR'SIE!" else if(UM.has_antag_datum(/datum/antagonist/clockcult)) message_say = "FOR RATVAR!" else if(UM.has_antag_datum(/datum/antagonist/rev)) diff --git a/code/game/objects/items/holy_weapons.dm b/code/game/objects/items/holy_weapons.dm index e7b27c08dfa..cc121ab0a3b 100644 --- a/code/game/objects/items/holy_weapons.dm +++ b/code/game/objects/items/holy_weapons.dm @@ -169,7 +169,7 @@ /obj/item/nullrod name = "null rod" - desc = "A rod of pure obsidian; its very presence disrupts and dampens the powers of Nar-Sie and Ratvar's followers." + desc = "A rod of pure obsidian; its very presence disrupts and dampens the powers of Nar'Sie and Ratvar's followers." icon_state = "nullrod" item_state = "nullrod" lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' diff --git a/code/game/objects/items/plushes.dm b/code/game/objects/items/plushes.dm index eec6c00834c..9b109b53420 100644 --- a/code/game/objects/items/plushes.dm +++ b/code/game/objects/items/plushes.dm @@ -461,8 +461,8 @@ P.clashing = FALSE /obj/item/toy/plush/narplush - name = "nar'sie plushie" - desc = "A small stuffed doll of the elder god Nar'Sie. Who thought this was a good children's toy?" + name = "\improper Nar'Sie plushie" + desc = "A small stuffed doll of the elder goddess Nar'Sie. Who thought this was a good children's toy?" icon_state = "narplush" var/clashing var/is_invoker = TRUE @@ -475,7 +475,7 @@ P.clash_of_the_plushies(src) /obj/item/toy/plush/narplush/hugbox - desc = "A small stuffed doll of the elder god Nar'Sie. Who thought this was a good children's toy? It looks sad." + desc = "A small stuffed doll of the elder goddess Nar'Sie. Who thought this was a good children's toy? It looks sad." is_invoker = FALSE /obj/item/toy/plush/lizardplushie diff --git a/code/modules/admin/verbs/pray.dm b/code/modules/admin/verbs/pray.dm index 1873232d212..da1b404ea5d 100644 --- a/code/modules/admin/verbs/pray.dm +++ b/code/modules/admin/verbs/pray.dm @@ -31,7 +31,7 @@ cross.icon_state = "tome" font_color = "red" prayer_type = "CULTIST PRAYER" - deity = "Nar-Sie" + deity = "Nar'Sie" else if(isliving(usr)) var/mob/living/L = usr if(L.has_trait(TRAIT_SPIRITUAL)) diff --git a/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm b/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm index 99f20ceaa7e..97d7f0c1287 100644 --- a/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm +++ b/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm @@ -57,7 +57,7 @@ /obj/effect/clockwork/sigil/proc/sigil_effects(mob/living/L) -//Sigil of Transgression: Stuns the first non-servant to walk on it and flashes all nearby non_servants. Nar-Sian cultists are damaged and knocked down for a longer time +//Sigil of Transgression: Stuns the first non-servant to walk on it and flashes all nearby non_servants. Nar'Sian cultists are damaged and knocked down for a longer time /obj/effect/clockwork/sigil/transgression name = "dull sigil" desc = "A dull, barely-visible golden sigil. It's as though light was carved into the ground." diff --git a/code/modules/antagonists/clockcult/clock_effects/general_markers.dm b/code/modules/antagonists/clockcult/clock_effects/general_markers.dm index 6e6704a68c4..2e2a01d386c 100644 --- a/code/modules/antagonists/clockcult/clock_effects/general_markers.dm +++ b/code/modules/antagonists/clockcult/clock_effects/general_markers.dm @@ -21,7 +21,7 @@ name = "Inath-neq, the Resonant Cogwheel" desc = "A humanoid form blazing with blue fire. It radiates an aura of kindness and caring." clockwork_desc = "One of Ratvar's four generals. Before her current form, Inath-neq was a powerful warrior priestess commanding the Resonant Cogs, a sect of Ratvarian warriors renowned for \ - their prowess. After a lost battle with Nar-Sian cultists, Inath-neq was struck down and stated in her dying breath, \ + their prowess. After a lost battle with Nar'Sian cultists, Inath-neq was struck down and stated in her dying breath, \ \"The Resonant Cogs shall not fall silent this day, but will come together to form a wheel that shall never stop turning.\" Ratvar, touched by this, granted Inath-neq an eternal body and \ merged her soul with those of the Cogs slain with her on the battlefield." icon = 'icons/effects/119x268.dmi' diff --git a/code/modules/antagonists/clockcult/clock_helpers/ratvarian_language.dm b/code/modules/antagonists/clockcult/clock_helpers/ratvarian_language.dm index 2d497873481..c784739d2ea 100644 --- a/code/modules/antagonists/clockcult/clock_helpers/ratvarian_language.dm +++ b/code/modules/antagonists/clockcult/clock_helpers/ratvarian_language.dm @@ -1,7 +1,7 @@ /* The Ratvarian Language - In the lore of the Servants of Ratvar, the Ratvarian tongue is a timeless language and full of power. It sounds like gibberish, much like Nar-Sie's language, but is in fact derived from -aforementioned language, and may induce miracles when spoken in the correct way with an amplifying tool (similar to runes used by the Nar-Sian cult). + In the lore of the Servants of Ratvar, the Ratvarian tongue is a timeless language and full of power. It sounds like gibberish, much like Nar'Sie's language, but is in fact derived from +aforementioned language, and may induce miracles when spoken in the correct way with an amplifying tool (similar to runes used by the Nar'Sian cult). While the canon states that the language of Ratvar and his servants is incomprehensible to the unenlightened as it is a derivative of the most ancient known language, in reality it is actually very simple. To translate a plain English sentence to Ratvar's tongue, simply move all of the letters thirteen places ahead, starting from "a" if the end of the alphabet is reached. diff --git a/code/modules/antagonists/clockcult/clock_items/clock_components.dm b/code/modules/antagonists/clockcult/clock_items/clock_components.dm index e8f4fd5503f..561d49e9ac1 100644 --- a/code/modules/antagonists/clockcult/clock_items/clock_components.dm +++ b/code/modules/antagonists/clockcult/clock_items/clock_components.dm @@ -5,7 +5,7 @@ clockwork_desc = null resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF var/component_id //What the component is identified as - var/cultist_message = "You are not worthy of this meme." //Showed to Nar-Sian cultists if they pick up the component in addition to chaplains + var/cultist_message = "You are not worthy of this meme." //Showed to Nar'Sian cultists if they pick up the component in addition to chaplains var/list/servant_of_ratvar_messages = list("ayy" = FALSE, "lmao" = TRUE) //Fluff, shown to servants of Ratvar on a low chance, if associated value is TRUE, will automatically apply ratvarian var/message_span = "heavy_brass" diff --git a/code/modules/antagonists/clockcult/clock_items/clockwork_slab.dm b/code/modules/antagonists/clockcult/clock_items/clockwork_slab.dm index 1cdc05a07a9..d7ae0c7fc64 100644 --- a/code/modules/antagonists/clockcult/clock_items/clockwork_slab.dm +++ b/code/modules/antagonists/clockcult/clock_items/clockwork_slab.dm @@ -313,7 +313,7 @@ dat += "-=-=-=-=-=-" if("Scripture") dat += "The Ancient Scripture

" - dat += "If you have experience with the Nar-Sian cult (or the \"blood cult\") then you will know of runes. They are the manifestations of the Geometer's power, and where most \ + dat += "If you have experience with the Nar'Sian cult (or the \"blood cult\") then you will know of runes. They are the manifestations of the Geometer's power, and where most \ of the cult's supernatural ability comes from. The Servant equivalent of runes is called scripture, and unlike runes, scripture is loaded into your clockwork slab.

" dat += "Each piece of scripture has widely-varying effects. Your most important scripture, Geis, is obvious and suspicious, but charges your slab with energy and allows \ you to attack a non-Servant in melee range to restrain them and begin converting them into a Servant. This is just one example; each piece of scripture can be simple or \ diff --git a/code/modules/antagonists/clockcult/clock_items/wraith_spectacles.dm b/code/modules/antagonists/clockcult/clock_items/wraith_spectacles.dm index 6fda25a1b56..51521ada242 100644 --- a/code/modules/antagonists/clockcult/clock_items/wraith_spectacles.dm +++ b/code/modules/antagonists/clockcult/clock_items/wraith_spectacles.dm @@ -1,4 +1,4 @@ -//Wraith spectacles: Grants X-ray and night vision at the eventual cost of the wearer's sight if worn too long. Nar-Sian cultists are instantly blinded. +//Wraith spectacles: Grants X-ray and night vision at the eventual cost of the wearer's sight if worn too long. Nar'Sian cultists are instantly blinded. /obj/item/clothing/glasses/wraith_spectacles name = "antique spectacles" desc = "Unnerving glasses with opaque yellow lenses." @@ -48,7 +48,7 @@ /obj/item/clothing/glasses/wraith_spectacles/proc/blind_cultist(mob/living/victim) if(iscultist(victim)) - to_chat(victim, "\"It looks like Nar-Sie's dogs really don't value their eyes.\"") + to_chat(victim, "\"It looks like Nar'Sie's dogs really don't value their eyes.\"") to_chat(victim, "Your eyes explode with horrific pain!") victim.emote("scream") victim.become_blind(EYE_DAMAGE) diff --git a/code/modules/antagonists/clockcult/clock_structures/ocular_warden.dm b/code/modules/antagonists/clockcult/clock_structures/ocular_warden.dm index f6df9efbbe3..8dfadb60bc3 100644 --- a/code/modules/antagonists/clockcult/clock_structures/ocular_warden.dm +++ b/code/modules/antagonists/clockcult/clock_structures/ocular_warden.dm @@ -71,7 +71,7 @@ L.playsound_local(null,'sound/machines/clockcult/ocularwarden-dot1.ogg',75 * get_efficiency_mod(),1) else L.playsound_local(null,'sound/machines/clockcult/ocularwarden-dot2.ogg',75 * get_efficiency_mod(),1) - L.adjustFireLoss((!iscultist(L) ? damage_per_tick : damage_per_tick * 2) * get_efficiency_mod()) //Nar-Sian cultists take additional damage + L.adjustFireLoss((!iscultist(L) ? damage_per_tick : damage_per_tick * 2) * get_efficiency_mod()) //Nar'Sian cultists take additional damage if(GLOB.ratvar_awakens && L) L.adjust_fire_stacks(damage_per_tick) L.IgniteMob() diff --git a/code/modules/antagonists/clockcult/clock_structures/ratvar_the_clockwork_justicar.dm b/code/modules/antagonists/clockcult/clock_structures/ratvar_the_clockwork_justicar.dm index a83e720d3e2..9341a7ee6a6 100644 --- a/code/modules/antagonists/clockcult/clock_structures/ratvar_the_clockwork_justicar.dm +++ b/code/modules/antagonists/clockcult/clock_structures/ratvar_the_clockwork_justicar.dm @@ -13,7 +13,7 @@ light_range = 15 light_color = "#BE8700" var/atom/prey //Whatever Ratvar is chasing - var/clashing = FALSE //If Ratvar is fighting with Nar-Sie + var/clashing = FALSE //If Ratvar is fighting with Nar'Sie var/convert_range = 10 obj_flags = CAN_BE_HIT | DANGEROUS_POSSESSION @@ -71,7 +71,7 @@ if(L.z == z && !is_servant_of_ratvar(L) && L.mind) meals += L if(GLOB.cult_narsie && GLOB.cult_narsie.z == z) - meals = list(GLOB.cult_narsie) //if you're in the way, handy for him, but ratvar only cares about nar-sie! + meals = list(GLOB.cult_narsie) //if you're in the way, handy for him, but ratvar only cares about Nar'Sie! prey = GLOB.cult_narsie if(get_dist(src, prey) <= 10) clash() @@ -93,7 +93,7 @@ You feel tremendous relief as the crushing focus relents...") prey = null else - dir_to_step_in = get_dir(src, prey) //Unlike Nar-Sie, Ratvar ruthlessly chases down his target + dir_to_step_in = get_dir(src, prey) //Unlike Nar'Sie, Ratvar ruthlessly chases down his target step(src, dir_to_step_in) /obj/structure/destructible/clockwork/massive/ratvar/proc/clash() @@ -106,7 +106,7 @@ clash_of_the_titans(GLOB.cult_narsie) // >:( return TRUE -//Put me in Reebe, will you? Ratvar has found and is going to do a hecking murder on Nar-Sie +//Put me in Reebe, will you? Ratvar has found and is going to do a hecking murder on Nar'Sie /obj/structure/destructible/clockwork/massive/ratvar/proc/clash_of_the_titans(obj/singularity/narsie/narsie) var/winner = "Undeclared" var/base_victory_chance = 1 @@ -132,18 +132,18 @@ flash_color(M, flash_color="#C80000", flash_time=1) shake_camera(M, 4, 3) if(narsie_chance > ratvar_chance) - winner = "Nar-Sie" + winner = "Nar'Sie" break base_victory_chance *= 2 //The clash has a higher chance of resolving each time both gods attack one another switch(winner) if("Ratvar") send_to_playing_players("\"[pick("DIE.", "ROT.")]\"\n\ - \"[pick("Nooooo...", "Not die. To y-", "Die. Ratv-", "Sas tyen re-")]\"") //nar-sie get out + \"[pick("Nooooo...", "Not die. To y-", "Die. Ratv-", "Sas tyen re-")]\"") //Nar'Sie get out sound_to_playing_players('sound/magic/clockwork/anima_fragment_attack.ogg') sound_to_playing_players('sound/magic/demon_dies.ogg', 50) clashing = FALSE qdel(narsie) - if("Nar-Sie") + if("Nar'Sie") send_to_playing_players("\"[pick("Ha.", "Ra'sha fonn dest.", "You fool. To come here.")]\"") //Broken English sound_to_playing_players('sound/magic/demon_attack1.ogg') sound_to_playing_players('sound/magic/clockwork/anima_fragment_death.ogg', 62) diff --git a/code/modules/antagonists/cult/blood_magic.dm b/code/modules/antagonists/cult/blood_magic.dm index 328560d6838..ac31118083a 100644 --- a/code/modules/antagonists/cult/blood_magic.dm +++ b/code/modules/antagonists/cult/blood_magic.dm @@ -183,7 +183,7 @@ /datum/action/innate/cult/blood_spell/equipment name = "Summon Equipment" - desc = "A crucial spell that enables you to summon either a ritual dagger or combat gear including armored robes, the nar'sien bola, and an eldritch longsword." + desc = "A crucial spell that enables you to summon either a ritual dagger or combat gear including armored robes, the Nar'Sien bola, and an eldritch longsword." button_icon_state = "equip" magic_path = "/obj/item/melee/blood_magic/armor" @@ -591,7 +591,7 @@ if(do_after(user, 50, target = user)) target.narsie_act() uses-- - user.visible_message("Black ribbons suddenly eminate from [user]'s hand and cling to the airlock - twisting and corrupting it!") + user.visible_message("Black ribbons suddenly emanate from [user]'s hand and cling to the airlock - twisting and corrupting it!") SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25)) else to_chat(user, "The spell will not work on [target]!") diff --git a/code/modules/antagonists/cult/cult.dm b/code/modules/antagonists/cult/cult.dm index 2f76e6f80de..74b322b2580 100644 --- a/code/modules/antagonists/cult/cult.dm +++ b/code/modules/antagonists/cult/cult.dm @@ -352,7 +352,7 @@ update_explanation_text() /datum/objective/eldergod/update_explanation_text() - explanation_text = "Summon Nar-Sie by invoking the rune 'Summon Nar-Sie'. The summoning can only be accomplished in [english_list(summon_spots)] - where the veil is weak enough for the ritual to begin." + explanation_text = "Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in [english_list(summon_spots)] - where the veil is weak enough for the ritual to begin." /datum/objective/eldergod/check_completion() return summoned || completed @@ -367,7 +367,7 @@ var/list/parts = list() if(check_cult_victory()) - parts += "The cult has succeeded! Nar-sie has snuffed out another torch in the void!" + parts += "The cult has succeeded! Nar'Sie has snuffed out another torch in the void!" else parts += "The staff managed to stop the cult! Dark words and heresy are no match for Nanotrasen's finest!" diff --git a/code/modules/antagonists/cult/cult_items.dm b/code/modules/antagonists/cult/cult_items.dm index 1b211ab1021..5e3c0aa8727 100644 --- a/code/modules/antagonists/cult/cult_items.dm +++ b/code/modules/antagonists/cult/cult_items.dm @@ -81,7 +81,7 @@ /obj/item/twohanded/required/cult_bastard name = "bloody bastard sword" - desc = "An enormous sword used by Nar-Sien cultists to rapidly harvest the souls of non-believers." + desc = "An enormous sword used by Nar'Sien cultists to rapidly harvest the souls of non-believers." w_class = WEIGHT_CLASS_HUGE block_chance = 50 throwforce = 20 @@ -251,8 +251,8 @@ holder.update_action_buttons_icon() /obj/item/restraints/legcuffs/bola/cult - name = "nar'sien bola" - desc = "A strong bola, bound with dark magic that allows it to pass harmlessly through Nar'sien cultists. Throw it to trip and slow your victim." + name = "\improper Nar'Sien bola" + desc = "A strong bola, bound with dark magic that allows it to pass harmlessly through Nar'Sien cultists. Throw it to trip and slow your victim." icon_state = "bola_cult" breakouttime = 60 knockdown = 20 @@ -297,7 +297,7 @@ /obj/item/clothing/head/culthood/alt name = "cultist hood" - desc = "An armored hood worn by the followers of Nar-Sie." + desc = "An armored hood worn by the followers of Nar'Sie." icon_state = "cult_hoodalt" item_state = "cult_hoodalt" @@ -306,7 +306,7 @@ /obj/item/clothing/suit/cultrobes/alt name = "cultist robes" - desc = "An armored set of robes worn by the followers of Nar-Sie." + desc = "An armored set of robes worn by the followers of Nar'Sie." icon_state = "cultrobesalt" item_state = "cultrobesalt" @@ -318,14 +318,14 @@ name = "magus helm" icon_state = "magus" item_state = "magus" - desc = "A helm worn by the followers of Nar-Sie." + desc = "A helm worn by the followers of Nar'Sie." flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDEEARS|HIDEEYES armor = list("melee" = 30, "bullet" = 30, "laser" = 30,"energy" = 20, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 10, "acid" = 10) flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH /obj/item/clothing/suit/magusred name = "magus robes" - desc = "A set of armored robes worn by the followers of Nar-Sie." + desc = "A set of armored robes worn by the followers of Nar'Sie." icon_state = "magusred" item_state = "magusred" body_parts_covered = CHEST|GROIN|LEGS|ARMS @@ -334,8 +334,8 @@ flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT /obj/item/clothing/head/helmet/space/hardsuit/cult - name = "\improper Nar-Sien hardened helmet" - desc = "A heavily-armored helmet worn by warriors of the Nar-Sien cult. It can withstand hard vacuum." + name = "\improper Nar'Sien hardened helmet" + desc = "A heavily-armored helmet worn by warriors of the Nar'Sien cult. It can withstand hard vacuum." icon_state = "cult_helmet" item_state = "cult_helmet" armor = list("melee" = 60, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 40, "acid" = 75) @@ -343,10 +343,10 @@ actions_types = list() /obj/item/clothing/suit/space/hardsuit/cult - name = "\improper Nar-Sien hardened armor" + name = "\improper Nar'Sien hardened armor" icon_state = "cult_armor" item_state = "cult_armor" - desc = "A heavily-armored exosuit worn by warriors of the Nar-Sien cult. It can withstand hard vacuum." + desc = "A heavily-armored exosuit worn by warriors of the Nar'Sien cult. It can withstand hard vacuum." w_class = WEIGHT_CLASS_BULKY allowed = list(/obj/item/tome, /obj/item/melee/cultblade, /obj/item/tank/internals/) armor = list("melee" = 70, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 40, "acid" = 75) @@ -456,7 +456,7 @@ user.dropItemToGround(src, TRUE) /obj/item/clothing/glasses/hud/health/night/cultblind - desc = "may Nar-Sie guide you through the darkness and shield you from the light." + desc = "may Nar'Sie guide you through the darkness and shield you from the light." name = "zealot's blindfold" icon_state = "blindfold" item_state = "blindfold" @@ -496,7 +496,7 @@ to_chat(user, "We have exhausted our ability to curse the shuttle.") return if(locate(/obj/singularity/narsie) in GLOB.poi_list) - to_chat(user, "Nar-Sie is already on this plane, there is no delaying the end of all things.") + to_chat(user, "Nar'Sie is already on this plane, there is no delaying the end of all things.") return if(SSshuttle.emergency.mode == SHUTTLE_CALL) @@ -898,7 +898,7 @@ /obj/item/shield/mirror name = "mirror shield" - desc = "An infamous shield used by Nar'sien sects to confuse and disorient their enemies. Its edges are weighted for use as a throwing weapon - capable of disabling multiple foes with preternatural accuracy." + desc = "An infamous shield used by Nar'Sien sects to confuse and disorient their enemies. Its edges are weighted for use as a throwing weapon - capable of disabling multiple foes with preternatural accuracy." icon = 'icons/obj/items_and_weapons.dmi' icon_state = "mirror_shield" // eshield1 for expanded lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' diff --git a/code/modules/antagonists/cult/cult_structures.dm b/code/modules/antagonists/cult/cult_structures.dm index 6dc01ec54cb..64d57c2f949 100644 --- a/code/modules/antagonists/cult/cult_structures.dm +++ b/code/modules/antagonists/cult/cult_structures.dm @@ -76,7 +76,7 @@ /obj/structure/destructible/cult/talisman name = "altar" - desc = "A bloodstained altar dedicated to Nar-Sie." + desc = "A bloodstained altar dedicated to Nar'Sie." icon_state = "talismanaltar" break_message = "The altar shatters, leaving only the wailing of the damned!" @@ -110,7 +110,7 @@ /obj/structure/destructible/cult/forge name = "daemon forge" - desc = "A forge used in crafting the unholy weapons used by the armies of Nar-Sie." + desc = "A forge used in crafting the unholy weapons used by the armies of Nar'Sie." icon_state = "forge" light_range = 2 light_color = LIGHT_COLOR_LAVA diff --git a/code/modules/antagonists/cult/ritual.dm b/code/modules/antagonists/cult/ritual.dm index c623b2646a0..69941f582d2 100644 --- a/code/modules/antagonists/cult/ritual.dm +++ b/code/modules/antagonists/cult/ritual.dm @@ -17,7 +17,7 @@ This file contains the cult dagger and rune list code /obj/item/melee/cultblade/dagger/examine(mob/user) ..() if(iscultist(user) || isobserver(user)) - to_chat(user, "The scriptures of the Geometer. Allows the scribing of runes and access to the knowledge archives of the cult of Nar-Sie.") + to_chat(user, "The scriptures of the Geometer. Allows the scribing of runes and access to the knowledge archives of the cult of Nar'Sie.") to_chat(user, "Striking a cult structure will unanchor or reanchor it.") to_chat(user, "Striking another cultist with it will purge holy water from them.") to_chat(user, "Striking a noncultist, however, will tear their flesh.") @@ -78,7 +78,7 @@ This file contains the cult dagger and rune list code return var/datum/objective/eldergod/summon_objective = locate() in user_antag.cult_team.objectives if(!(A in summon_objective.summon_spots)) - to_chat(user, "The Apocalypse rune will remove a ritual site (where Nar-sie can be summoned), it can only be scribed in [english_list(summon_objective.summon_spots)]!") + to_chat(user, "The Apocalypse rune will remove a ritual site (where Nar'Sie can be summoned), it can only be scribed in [english_list(summon_objective.summon_spots)]!") return if(summon_objective.summon_spots.len < 2) to_chat(user, "Only one ritual site remains - it must be reserved for the final summoning!") @@ -87,7 +87,7 @@ This file contains the cult dagger and rune list code var/datum/objective/eldergod/summon_objective = locate() in user_antag.cult_team.objectives var/datum/objective/sacrifice/sac_objective = locate() in user_antag.cult_team.objectives if(!summon_objective) - to_chat(user, "Nar-Sie does not wish to be summoned!") + to_chat(user, "Nar'Sie does not wish to be summoned!") return if(sac_objective && !sac_objective.check_completion()) to_chat(user, "The sacrifice is not complete. The portal would lack the power to open if you tried!") @@ -98,7 +98,7 @@ This file contains the cult dagger and rune list code if(!(A in summon_objective.summon_spots)) to_chat(user, "The Geometer can only be summoned where the veil is weak - in [english_list(summon_objective.summon_spots)]!") return - var/confirm_final = alert(user, "This is the FINAL step to summon Nar-Sie; it is a long, painful ritual and the crew will be alerted to your presence", "Are you prepared for the final battle?", "My life for Nar-Sie!", "No") + var/confirm_final = alert(user, "This is the FINAL step to summon Nar'Sie; it is a long, painful ritual and the crew will be alerted to your presence", "Are you prepared for the final battle?", "My life for Nar'Sie!", "No") if(confirm_final == "No") to_chat(user, "You decide to prepare further before scribing the rune.") return diff --git a/code/modules/antagonists/cult/runes.dm b/code/modules/antagonists/cult/runes.dm index c7c00f448a3..0c592c65e7a 100644 --- a/code/modules/antagonists/cult/runes.dm +++ b/code/modules/antagonists/cult/runes.dm @@ -179,7 +179,7 @@ structure_check() searches for nearby cultist structures required for the invoca //Rite of Offering: Converts or sacrifices a target. /obj/effect/rune/convert cultist_name = "Offer" - cultist_desc = "offers a noncultist above it to Nar-Sie, either converting them or sacrificing them." + cultist_desc = "offers a noncultist above it to Nar'Sie, either converting them or sacrificing them." req_cultists_text = "2 for conversion, 3 for living sacrifices and sacrifice targets." invocation = "Mah'weyh pleggh at e'ntrath!" icon_state = "3" @@ -440,9 +440,9 @@ structure_check() searches for nearby cultist structures required for the invoca light_range = 0 update_light() -//Ritual of Dimensional Rending: Calls forth the avatar of Nar-Sie upon the station. +//Ritual of Dimensional Rending: Calls forth the avatar of Nar'Sie upon the station. /obj/effect/rune/narsie - cultist_name = "Nar-Sie" + cultist_name = "Nar'Sie" cultist_desc = "tears apart dimensional barriers, calling forth the Geometer. Requires 9 invokers." invocation = "TOK-LYR RQA-NAP G'OLT-ULOFT!!" req_cultists = 9 @@ -480,8 +480,8 @@ structure_check() searches for nearby cultist structures required for the invoca return if(locate(/obj/singularity/narsie) in GLOB.poi_list) for(var/M in invokers) - to_chat(M, "Nar-Sie is already on this plane!") - log_game("Nar-Sie rune failed - already summoned") + to_chat(M, "Nar'Sie is already on this plane!") + log_game("Nar'Sie rune failed - already summoned") return //BEGIN THE SUMMONING used = TRUE @@ -491,7 +491,7 @@ structure_check() searches for nearby cultist structures required for the invoca sleep(40) if(src) color = RUNE_COLOR_RED - new /obj/singularity/narsie/large/cult(T) //Causes Nar-Sie to spawn even if the rune has been removed + new /obj/singularity/narsie/large/cult(T) //Causes Nar'Sie to spawn even if the rune has been removed /obj/effect/rune/narsie/attackby(obj/I, mob/user, params) //Since the narsie rune takes a long time to make, add logging to removal. if((istype(I, /obj/item/melee/cultblade/dagger) && iscultist(user))) @@ -863,7 +863,7 @@ structure_check() searches for nearby cultist structures required for the invoca var/obj/structure/emergency_shield/invoker/N = new(T) new_human.key = ghost_to_spawn.key SSticker.mode.add_cultist(new_human.mind, 0) - to_chat(new_human, "You are a servant of the Geometer. You have been made semi-corporeal by the cult of Nar-Sie, and you are to serve them at all costs.") + to_chat(new_human, "You are a servant of the Geometer. You have been made semi-corporeal by the cult of Nar'Sie, and you are to serve them at all costs.") while(!QDELETED(src) && !QDELETED(user) && !QDELETED(new_human) && (user in T)) if(user.stat || new_human.InCritical()) @@ -946,7 +946,7 @@ structure_check() searches for nearby cultist structures required for the invoca to_chat(user, "Only one ritual site remains - it must be reserved for the final summoning!") return if(!(place in summon_objective.summon_spots)) - to_chat(user, "The Apocalypse rune will remove a ritual site, where Nar-sie can be summoned, it can only be scribed in [english_list(summon_objective.summon_spots)]!") + to_chat(user, "The Apocalypse rune will remove a ritual site, where Nar'Sie can be summoned, it can only be scribed in [english_list(summon_objective.summon_spots)]!") return summon_objective.summon_spots -= place rune_in_use = TRUE diff --git a/code/modules/awaymissions/mission_code/stationCollision.dm b/code/modules/awaymissions/mission_code/stationCollision.dm index e9c2b993fa2..232ffe57544 100644 --- a/code/modules/awaymissions/mission_code/stationCollision.dm +++ b/code/modules/awaymissions/mission_code/stationCollision.dm @@ -11,7 +11,7 @@ * Guns * Safe code hints * Captain's safe - * Modified Nar-Sie + * Modified Nar'Sie */ @@ -134,7 +134,7 @@ GLOBAL_VAR_INIT(sc_safecode5, "[rand(0,9)]") new /obj/item/stack/ore/diamond(src) /* - * Modified Nar-Sie + * Modified Nar'Sie */ /obj/singularity/narsie/mini desc = "Your body becomes weak and your feel your mind slipping away as you try to comprehend what you know can't be possible." diff --git a/code/modules/clothing/shoes/miscellaneous.dm b/code/modules/clothing/shoes/miscellaneous.dm index bd28b621b55..a6bcf23a2dc 100644 --- a/code/modules/clothing/shoes/miscellaneous.dm +++ b/code/modules/clothing/shoes/miscellaneous.dm @@ -142,8 +142,8 @@ resistance_flags = FIRE_PROOF /obj/item/clothing/shoes/cult - name = "nar-sian invoker boots" - desc = "A pair of boots worn by the followers of Nar-Sie." + name = "\improper Nar'Sien invoker boots" + desc = "A pair of boots worn by the followers of Nar'Sie." icon_state = "cult" item_state = "cult" item_color = "cult" diff --git a/code/modules/events/holiday/vday.dm b/code/modules/events/holiday/vday.dm index 172748f023b..a4e8b276b57 100644 --- a/code/modules/events/holiday/vday.dm +++ b/code/modules/events/holiday/vday.dm @@ -88,7 +88,7 @@ "The virologist is rogue, and the only cure is a kiss from you.", "Would you spend some time in my upgraded sleeper?", "You must be a silicon, because you've unbolted my heart.", - "Are you Nar-Sie? Because there's nar-one else I sie.", + "Are you Nar'Sie? Because there's nar-one else I sie.", "If you were a taser, you'd be set to stunning.", "Do you have stamina damage from running through my dreams?", "If I were an alien, would you let me hug you?", diff --git a/code/modules/language/narsian.dm b/code/modules/language/narsian.dm index 70966ad8802..42d0a065310 100644 --- a/code/modules/language/narsian.dm +++ b/code/modules/language/narsian.dm @@ -1,6 +1,6 @@ /datum/language/narsie - name = "Nar-Sian" - desc = "The ancient, blood-soaked, impossibly complex language of Nar-Sian cultists." + name = "Nar'Sian" + desc = "The ancient, blood-soaked, impossibly complex language of Nar'Sian cultists." speech_verb = "intones" ask_verb = "inquires" exclaim_verb = "invokes" diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 61b4d6e9b64..f5b44db70fc 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -339,7 +339,7 @@ return if(is_servant_of_ratvar(src) && !stat) - to_chat(src, "You resist Nar-Sie's influence... but not all of it. Run!") + to_chat(src, "You resist Nar'Sie's influence... but not all of it. Run!") adjustBruteLoss(35) if(src && reagents) reagents.add_reagent("heparin", 5) diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm index 4e1b26cfc45..ff91ca7dc39 100644 --- a/code/modules/mob/living/simple_animal/constructs.dm +++ b/code/modules/mob/living/simple_animal/constructs.dm @@ -228,7 +228,7 @@ /mob/living/simple_animal/hostile/construct/builder name = "Artificer" real_name = "Artificer" - desc = "A bulbous construct dedicated to building and maintaining the Cult of Nar-Sie's armies." + desc = "A bulbous construct dedicated to building and maintaining the Cult of Nar'Sie's armies." icon_state = "artificer" icon_living = "artificer" maxHealth = 50 @@ -312,7 +312,7 @@ /mob/living/simple_animal/hostile/construct/harvester name = "Harvester" real_name = "Harvester" - desc = "A long, thin construct built to herald Nar-Sie's rise. It'll be all over soon." + desc = "A long, thin construct built to herald Nar'Sie's rise. It'll be all over soon." icon_state = "chosen" icon_living = "chosen" maxHealth = 40 diff --git a/code/modules/power/singularity/narsie.dm b/code/modules/power/singularity/narsie.dm index 00619b7744f..a073997b9d1 100644 --- a/code/modules/power/singularity/narsie.dm +++ b/code/modules/power/singularity/narsie.dm @@ -1,5 +1,5 @@ /obj/singularity/narsie //Moving narsie to a child object of the singularity so it can be made to function differently. --NEO - name = "Nar-sie's Avatar" + name = "Nar'Sie's Avatar" desc = "Your mind begins to bubble and ooze as it tries to comprehend what it sees." icon = 'icons/obj/magic_terror.dmi' pixel_x = -89 @@ -15,10 +15,10 @@ light_range = 15 light_color = rgb(255, 0, 0) gender = FEMALE - var/clashing = FALSE //If Nar-Sie is fighting Ratvar + var/clashing = FALSE //If Nar'Sie is fighting Ratvar /obj/singularity/narsie/large - name = "Nar-Sie" + name = "Nar'Sie" icon = 'icons/obj/narsie.dmi' // Pixel stuff centers Narsie. pixel_x = -236 @@ -29,13 +29,13 @@ /obj/singularity/narsie/large/Initialize() . = ..() - send_to_playing_players("NAR-SIE HAS RISEN") + send_to_playing_players("NAR'SIE HAS RISEN") sound_to_playing_players('sound/creatures/narsie_rises.ogg') var/area/A = get_area(src) if(A) var/mutable_appearance/alert_overlay = mutable_appearance('icons/effects/cult_effects.dmi', "ghostalertsie") - notify_ghosts("Nar-Sie has risen in \the [A.name]. Reach out to the Geometer to be given a new shell for your soul.", source = src, alert_overlay = alert_overlay, action=NOTIFY_ATTACK) + notify_ghosts("Nar'Sie has risen in \the [A.name]. Reach out to the Geometer to be given a new shell for your soul.", source = src, alert_overlay = alert_overlay, action=NOTIFY_ATTACK) INVOKE_ASYNC(src, .proc/narsie_spawn_animation) /obj/singularity/narsie/large/cult // For the new cult ending, guaranteed to end the round within 3 minutes @@ -121,7 +121,7 @@ /obj/singularity/narsie/Bump(atom/A) var/turf/T = get_turf(A) if(T == loc) - T = get_step(A, A.dir) //please don't slam into a window like a bird, nar-sie + T = get_step(A, A.dir) //please don't slam into a window like a bird, Nar'Sie forceMove(T) @@ -185,12 +185,12 @@ /obj/singularity/narsie/proc/acquire(atom/food) if(food == target) return - to_chat(target, "NAR-SIE HAS LOST INTEREST IN YOU.") + to_chat(target, "NAR'SIE HAS LOST INTEREST IN YOU.") target = food if(ishuman(target)) - to_chat(target, "NAR-SIE HUNGERS FOR YOUR SOUL.") + to_chat(target, "NAR'SIE HUNGERS FOR YOUR SOUL.") else - to_chat(target, "NAR-SIE HAS CHOSEN YOU TO LEAD HER TO HER NEXT MEAL.") + to_chat(target, "NAR'SIE HAS CHOSEN YOU TO LEAD HER TO HER NEXT MEAL.") //Wizard narsie /obj/singularity/narsie/wizard diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm index 048357cbeb7..1dfbaf550b3 100644 --- a/code/modules/reagents/chemistry/reagents/other_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm @@ -219,7 +219,7 @@ M.stuttering = min(M.stuttering+4, 10) M.Dizzy(5) if(iscultist(M) && prob(20)) - M.say(pick("Av'te Nar'sie","Pa'lid Mors","INO INO ORA ANA","SAT ANA!","Daim'niodeis Arc'iai Le'eones","R'ge Na'sie","Diabo us Vo'iscum","Eld' Mon Nobis"), forced = "holy water") + M.say(pick("Av'te Nar'Sie","Pa'lid Mors","INO INO ORA ANA","SAT ANA!","Daim'niodeis Arc'iai Le'eones","R'ge Na'sie","Diabo us Vo'iscum","Eld' Mon Nobis"), forced = "holy water") if(prob(10)) M.visible_message("[M] starts having a seizure!", "You have a seizure!") M.Unconscious(120) @@ -231,7 +231,7 @@ clockwork_say(M, "...[text2ratvar(pick("Engine... your light grows dark...", "Where are you, master?", "He lies rusting in Error...", "Purge all untruths and... and... something..."))]") if("message") to_chat(M, "[pick("Ratvar's illumination of your mind has begun to flicker", "He lies rusting in Reebe, derelict and forgotten. And there he shall stay", \ - "You can't save him. Nothing can save him now", "It seems that Nar-Sie will triumph after all")].") + "You can't save him. Nothing can save him now", "It seems that Nar'Sie will triumph after all")].") if("emote") M.visible_message("[M] [pick("whimpers quietly", "shivers as though cold", "glances around in paranoia")].") if(data >= 60) // 30 units, 135 seconds diff --git a/code/modules/spells/spell_types/construct_spells.dm b/code/modules/spells/spell_types/construct_spells.dm index 8e1957f5247..39066ae4a9f 100644 --- a/code/modules/spells/spell_types/construct_spells.dm +++ b/code/modules/spells/spell_types/construct_spells.dm @@ -79,7 +79,7 @@ /obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone name = "Summon Soulstone" - desc = "This spell reaches into Nar-Sie's realm, summoning one of the legendary fragments across time and space." + desc = "This spell reaches into Nar'Sie's realm, summoning one of the legendary fragments across time and space." school = "conjuration" charge_max = 2400 @@ -220,7 +220,7 @@ /obj/effect/proc_holder/spell/targeted/dominate name = "Dominate" - desc = "This spell dominates the mind of a lesser creature to the will of Nar'sie, allying it only to her direct followers." + desc = "This spell dominates the mind of a lesser creature to the will of Nar'Sie, allying it only to her direct followers." charge_max = 600 range = 7 diff --git a/strings/cas_white.txt b/strings/cas_white.txt index 6ff7dbddc71..3a7f9456c95 100644 --- a/strings/cas_white.txt +++ b/strings/cas_white.txt @@ -247,7 +247,7 @@ Medbay stutterwhores. The scrubbers uncontrollably spewing cum. The lawyer's job. Emoting slowly drawing a gun, then slowly cocking the trigger, then slowly preparing to shoot... -NAR-SIE HAS RISEN. +NAR'SIE HAS RISEN. Pierrot's Throat. A clown bomb. Space bees? diff --git a/strings/tips.txt b/strings/tips.txt index 079bb50938f..752ef7d7927 100644 --- a/strings/tips.txt +++ b/strings/tips.txt @@ -186,7 +186,7 @@ As a Changeling, the Extract DNA sting counts for your genome absorb objective, As a Changeling, you can absorb someone by strangling them and using the Absorb verb; this gives you the ability to rechoose your powers, the DNA of whoever you absorbed, the memory of the absorbed, and some samples of things the absorbed said. As a Cultist, do not cause too much chaos before your objective is completed. If the shuttle gets called too soon, you may not have enough time to win. As a Cultist, your team starts off very weak, but if necessary can quickly convert everything they have into raw power. Make sure you have the numbers and equipment to support going loud, or the cult will fall flat on its face. -As a Cultist, the Blood Boil rune will deal massive amounts of brute damage to non-cultists, stamina damage to Ratvarian scum, and some damage to fellow cultists of Nar-Sie nearby, but will create a fire where the rune stands on use. +As a Cultist, the Blood Boil rune will deal massive amounts of brute damage to non-cultists, stamina damage to Ratvarian scum, and some damage to fellow cultists of Nar'Sie nearby, but will create a fire where the rune stands on use. As a Cultist, you can create an army of manifested goons using a combination of the Manifest rune, which creates homunculi from ghosts, and the Blood Drain rune, which drains life from anyone standing on any blood drain rune. As a Cultist or Servant, check the alert in the upper-right of your screen for all the details about your cult's current status and objective. As a Servant, your jumpsuit functions like a chameleon suit and can take on a lot of different appearances. Use this for stealth and disguise! @@ -197,7 +197,7 @@ As a Servant, wraith spectacles let you see everything through walls at virtuall As a Servant, declaring war empowers a huge amount of your tools and constructs, and makes you into a spaceproof, armored clockwork automaton. As a Servant, converting or sabotaging Science and Genetics can make defending the Ark much easier. As a Servant, the Clockwork Armaments scripture allows you to summon armor and/or a weapon at will. Use it whenever you unlock it! -You can deconvert Cultists of Nar-Sie and Servants of Ratvar by feeding them large amounts of holy water. Unlike revolutionaries, implanting them with mindshield implants won't do it! +You can deconvert Cultists of Nar'Sie and Servants of Ratvar by feeding them large amounts of holy water. Unlike revolutionaries, implanting them with mindshield implants won't do it! Tiles sprayed with holy water will permanently block Servants of Ratvar from teleporting onto them. The Chaplain can bless any container with water by hitting it with their bible. Holy water has a myriad of uses against both cults and large amounts of it are a great contributor to success against them. The Chaplain's holy weapon will kill clockwork marauders in two hits.