Arm Combat Cybernetic Implants (because toolset arm shanks weren't enough) (#20544)

* combat_cybernetics

* flashlight-arms

* surgery

* thiswillprobablyfixit...

* nopethatdoesntwork

* revert

* nerf

* prayingtornjesusitcompiles
This commit is contained in:
kevinz000
2016-09-20 21:36:11 +12:00
committed by oranges
parent 7e5b05ed1f
commit 8a83df0d3b
6 changed files with 86 additions and 6 deletions
+5 -4
View File
@@ -10,15 +10,16 @@
icon_state = "elecarm"
var/charge_cost = 30
/obj/item/borg/stun/attack(mob/living/M, mob/living/silicon/robot/user)
/obj/item/borg/stun/attack(mob/living/M, mob/living/user)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.check_shields(0, "[M]'s [name]", src, MELEE_ATTACK))
playsound(M, 'sound/weapons/Genhit.ogg', 50, 1)
return 0
if(!user.cell.use(charge_cost))
return
if(isrobot(user))
var/mob/living/silicon/robot/R = user
if(!R.cell.use(charge_cost))
return
user.do_attack_animation(M)
M.Weaken(5)
@@ -238,7 +238,6 @@
/obj/item/weapon/melee/energy/blade/dropped()
..()
qdel(src)
/obj/item/weapon/melee/energy/blade/attack_self(mob/user)
return