Fixing cell power usage (Part 3) (#82204)

## About The Pull Request
Continuation of #82198

Fixes these issues in #82196
- Borg hypo spray
- Borg projectile dampen
- Borg chameleon
- Firelance
- MODlink scryer
- Emergency light usage

## Changelog
🆑
fix: Fixed more energy usages for cells(Part 3). See PR 82204 for
details
/🆑

---------

Co-authored-by: Pickle-Coding <58013024+Pickle-Coding@users.noreply.github.com>
This commit is contained in:
SyncIt21
2024-03-25 17:25:04 +01:00
committed by GitHub
co-authored by Pickle-Coding
parent d3de4df4e5
commit 8aa93de044
7 changed files with 23 additions and 20 deletions
+1 -2
View File
@@ -152,7 +152,6 @@ GLOBAL_LIST_INIT(adventure_loot_generator_index,generate_generator_index())
lefthand_file = 'icons/mob/inhands/items/firelance_lefthand.dmi'
var/windup_time = 10 SECONDS
var/melt_range = 3
var/charge_per_use = 200
var/obj/item/stock_parts/cell/cell
/obj/item/firelance/Initialize(mapload)
@@ -176,7 +175,7 @@ GLOBAL_LIST_INIT(adventure_loot_generator_index,generate_generator_index())
return
if(LAZYACCESS(user.do_afters, "firelance"))
return
if(!cell.use(charge_per_use))
if(!cell.use(200 KILO JOULES))
to_chat(user,span_warning("[src] battery ran dry!"))
return
ADD_TRAIT(user, TRAIT_IMMOBILIZED, REF(src))