diff --git a/code/__HELPERS/logging/attack.dm b/code/__HELPERS/logging/attack.dm index ec7b9e0e9aa..fc7a057ed06 100644 --- a/code/__HELPERS/logging/attack.dm +++ b/code/__HELPERS/logging/attack.dm @@ -75,8 +75,7 @@ if(user) user.log_message(bomb_message, LOG_ATTACK) //let it go to individual logs as well as the game log bomb_message = "[key_name(user)] at [AREACOORD(user)] [bomb_message]." - else - log_game(bomb_message) + log_game(bomb_message) GLOB.bombers += bomb_message var/area/bomb_area = get_area(bomb) diff --git a/code/game/objects/items/grenades/_grenade.dm b/code/game/objects/items/grenades/_grenade.dm index 11e7f3683e2..0d715d8e6d9 100644 --- a/code/game/objects/items/grenades/_grenade.dm +++ b/code/game/objects/items/grenades/_grenade.dm @@ -145,7 +145,7 @@ /obj/item/grenade/proc/log_grenade(mob/user) if(!type_cluster) - log_bomber(user, "has primed a", src, "for detonation", message_admins = dud_flags != NONE) + log_bomber(user, "has primed a", src, "for detonation", message_admins = dud_flags == NONE) /** * arm_grenade (formerly preprime) refers to when a grenade with a standard time fuze is activated, making it go beepbeepbeep and then detonate a few seconds later.