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[NO GBP] Fixes sswardrobe not deleting modsuit parts after failing to stash them (#93901)
## About The Pull Request Should fix https://github.com/tgstation/tgstation/issues/93897 This implements a restock blacklist for SSwardrobe. If an item type is in the blacklist, then SSwardrobe will never try to restock that item, instead just deleting them. ## Why It's Good For The Game Fixes ever-expanding pile of modsuits in nullspace, and lets modsuits actually be wardrobed properly ## Changelog 🆑 fix: fixes an where modsuits would accumulate in nullspace over the course of a round /🆑
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@@ -44,7 +44,6 @@
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#define NO_MAT_REDEMPTION (1<<5) // Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
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#define DROPDEL (1<<6) // When dropped, it calls qdel on itself
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#define NOBLUDGEON (1<<7) // when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
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#define DO_NOT_WARDROBE (1<<8) // Used to denote anything that should not be stashed by SSwardrobe
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/**
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* for all things that are technically items but don't want to be treated as such, given on a case-by-case basis
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* examples of use are hand items, omni-toolsets, non-limb limbs (hand eater, mounted chainsaw, many null rods), borg modules, bodyparts, organs, etc.
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