Fixes emissive bloom being all white (#92376)

## About The Pull Request

#92357 moved base unlit game below emissives which broke bloom. It
should always be directly below RENDER_PLANE_LIGHTING

## Changelog
🆑
fix: Fixed emissive bloom being all white
/🆑
This commit is contained in:
SmArtKar
2025-08-01 02:55:17 +02:00
committed by GitHub
parent acf84dc9fe
commit 8b965c9127

View File

@@ -38,8 +38,6 @@
#define GHOST_PLANE 4
#define POINT_PLANE 5
#define RENDER_PLANE_UNLIT_GAME 9
//---------- LIGHTING -------------
/// Normal 1 per turf dynamic lighting underlays
#define LIGHTING_PLANE 10
@@ -65,8 +63,13 @@
#define EMISSIVE_BLOOM_MASK_TARGET "*RENDER_PLANE_EMISSIVE_BLOOM_MASK"
#define RENDER_PLANE_EMISSIVE_BLOOM 16
//-------------------- Lighting ---------------------
/// Main game plane to which everything renders, which then is multiplied by light
/// Should not be lit directly as it is sourced for emissive bloom
#define RENDER_PLANE_UNLIT_GAME 19
#define RENDER_PLANE_LIGHTING 20
/// Masks the lighting plane with turfs, so we never light up the void