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Digitigrade code refactor and shoes + explorer suit (Using GAGS and zero sprite bloat) (#88096)
## About The Pull Request Refactors and extends the existing [digitigrade clothing system](https://github.com/tgstation/tgstation/pull/85406) to also support oversuits and shoes (only enabled for sneakers, specific boots, and shaft miner's explorer suit). All digitigrade-specific clothes are generated by GAGS by color sampling the base sprite and applying it to a greyscale template.  More up to date boots:   Credit to MrMelbert for prototype code and Junkgle for new sprites ## Why It's Good For The Game Looks good, doesn't introduce maintainability issues or sprite bloat ## Changelog 🆑 add: digitigrade lizards can wear certain shoes and suits image: added digitigrade shoes & oversuit templates refactor: improved digi clothing generator code /🆑 --------- Co-authored-by: MrMelbert <kmelbert4@gmail.com> Co-authored-by: Roryl-c <5150427+Roryl-c@users.noreply.github.com>
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MrMelbert
Roryl-c
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@@ -6,6 +6,7 @@
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icon = 'icons/obj/clothing/suits/utility.dmi'
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worn_icon = 'icons/mob/clothing/suits/utility.dmi'
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inhand_icon_state = null
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supports_variations_flags = CLOTHING_DIGITIGRADE_MASK
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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cold_protection = CHEST|GROIN|LEGS|ARMS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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@@ -15,6 +16,9 @@
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armor_type = /datum/armor/hooded_explorer
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/suit/hooded/explorer/get_general_color(icon/base_icon)
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return "#796755"
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/datum/armor/hooded_explorer
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melee = 30
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bullet = 10
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