diff --git a/code/game/gamemodes/shadowling/shadowling.dm b/code/game/gamemodes/shadowling/shadowling.dm index 2cd6e7d9ef6..c14ad379d68 100644 --- a/code/game/gamemodes/shadowling/shadowling.dm +++ b/code/game/gamemodes/shadowling/shadowling.dm @@ -233,7 +233,3 @@ Made by Xhuis H.adjustToxLoss(-3) H.SetWeakened(0) H.SetStunned(0) - -/datum/species/human/thrall - name = "Human?" //Can discern from a health analyzer; one of the few ways of finding thralls. Fluff-wise, it's close enough to human to give it that assumption, but altered in some ways - id = "thrall" diff --git a/code/game/gamemodes/shadowling/shadowling_abilities.dm b/code/game/gamemodes/shadowling/shadowling_abilities.dm index 79028097a94..baf3d70c4b2 100644 --- a/code/game/gamemodes/shadowling/shadowling_abilities.dm +++ b/code/game/gamemodes/shadowling/shadowling_abilities.dm @@ -183,7 +183,6 @@ target.adjustOxyLoss(-200) //In case the shadowling was choking them out ticker.mode.add_thrall(target.mind) target.mind.special_role = "Thrall" - hardset_dna(target, null, null, null, null, /datum/species/human/thrall) var/datum/mind/thrall_mind = target.mind thrall_mind.spell_list += new /obj/effect/proc_holder/spell/targeted/shadowling_hivemind //Lets thralls hive-chat @@ -507,7 +506,6 @@ datum/reagent/shadowling_blindness_smoke/on_mob_life(var/mob/living/M as mob) target << "You can communicate with the other enlightened ones by using the Hivemind Commune ability." ticker.mode.add_thrall(target.mind) target.mind.special_role = "Thrall" - hardset_dna(target, null, null, null, null, /datum/species/human/thrall) var/datum/mind/thrall_mind = target.mind thrall_mind.spell_list += new /obj/effect/proc_holder/spell/targeted/shadowling_hivemind