diff --git a/_maps/RandomRuins/SpaceRuins/spacehotel.dmm b/_maps/RandomRuins/SpaceRuins/spacehotel.dmm index 6e9ed7b2770..26e901a5b7a 100644 --- a/_maps/RandomRuins/SpaceRuins/spacehotel.dmm +++ b/_maps/RandomRuins/SpaceRuins/spacehotel.dmm @@ -2463,7 +2463,7 @@ /obj/structure/window/reinforced{ dir = 1 }, -/obj/structure/piano{ +/obj/structure/musician/piano{ icon_state = "piano" }, /turf/open/floor/plasteel/grimy, diff --git a/_maps/RandomRuins/SpaceRuins/vaporwave.dmm b/_maps/RandomRuins/SpaceRuins/vaporwave.dmm index 75adc455b08..a1b2271d960 100644 --- a/_maps/RandomRuins/SpaceRuins/vaporwave.dmm +++ b/_maps/RandomRuins/SpaceRuins/vaporwave.dmm @@ -28,7 +28,7 @@ /turf/open/floor/holofloor/beach, /area/ruin/space/has_grav/powered/aesthetic) "i" = ( -/obj/structure/piano, +/obj/structure/musician/piano, /obj/structure/window{ dir = 8 }, diff --git a/_maps/RandomZLevels/SnowCabin.dmm b/_maps/RandomZLevels/SnowCabin.dmm index fc3fc6913af..77df5ab8ba6 100644 --- a/_maps/RandomZLevels/SnowCabin.dmm +++ b/_maps/RandomZLevels/SnowCabin.dmm @@ -773,7 +773,7 @@ dir = 1 }, /obj/structure/cable, -/obj/structure/piano{ +/obj/structure/musician/piano{ desc = "Very theatrical."; icon_state = "piano"; name = "theatre piano" diff --git a/_maps/map_files/Deltastation/DeltaStation2.dmm b/_maps/map_files/Deltastation/DeltaStation2.dmm index 47ea38a203a..41cc5ce9606 100644 --- a/_maps/map_files/Deltastation/DeltaStation2.dmm +++ b/_maps/map_files/Deltastation/DeltaStation2.dmm @@ -23853,7 +23853,7 @@ /turf/open/floor/plasteel/dark, /area/crew_quarters/bar/atrium) "aWX" = ( -/obj/structure/piano{ +/obj/structure/musician/piano{ icon_state = "piano" }, /obj/machinery/airalarm{ @@ -101684,7 +101684,7 @@ /obj/structure/window/reinforced{ dir = 8 }, -/obj/structure/piano, +/obj/structure/musician/piano, /obj/effect/decal/cleanable/dirt, /turf/open/floor/plating, /area/crew_quarters/theatre/abandoned) diff --git a/_maps/map_files/IceBoxStation/IceBoxStation.dmm b/_maps/map_files/IceBoxStation/IceBoxStation.dmm index 3e24239fb37..8decefd83e1 100644 --- a/_maps/map_files/IceBoxStation/IceBoxStation.dmm +++ b/_maps/map_files/IceBoxStation/IceBoxStation.dmm @@ -5759,7 +5759,7 @@ /turf/open/floor/plasteel/showroomfloor, /area/security/warden) "amO" = ( -/obj/structure/piano{ +/obj/structure/musician/piano{ icon_state = "piano" }, /turf/open/floor/wood, @@ -16453,7 +16453,7 @@ /turf/open/floor/wood, /area/crew_quarters/theatre) "aMq" = ( -/obj/structure/piano{ +/obj/structure/musician/piano{ icon_state = "piano" }, /turf/open/floor/wood, diff --git a/_maps/map_files/MetaStation/MetaStation.dmm b/_maps/map_files/MetaStation/MetaStation.dmm index f2988d8a8c2..f826349d40c 100644 --- a/_maps/map_files/MetaStation/MetaStation.dmm +++ b/_maps/map_files/MetaStation/MetaStation.dmm @@ -65194,7 +65194,7 @@ /turf/open/floor/plasteel, /area/crew_quarters/bar) "dhU" = ( -/obj/structure/piano, +/obj/structure/musician/piano, /obj/structure/window/reinforced{ dir = 8 }, diff --git a/_maps/map_files/PubbyStation/PubbyStation.dmm b/_maps/map_files/PubbyStation/PubbyStation.dmm index 8f4f6dbf89f..dbf763e879c 100644 --- a/_maps/map_files/PubbyStation/PubbyStation.dmm +++ b/_maps/map_files/PubbyStation/PubbyStation.dmm @@ -39589,7 +39589,7 @@ /area/maintenance/department/engine) "bUb" = ( /obj/structure/grille/broken, -/obj/structure/piano, +/obj/structure/musician/piano, /turf/open/floor/plating, /area/maintenance/department/engine) "bUc" = ( @@ -55108,7 +55108,7 @@ /turf/open/floor/engine, /area/science/xenobiology) "plA" = ( -/obj/structure/piano, +/obj/structure/musician/piano, /turf/open/floor/plasteel/dark, /area/maintenance/department/crew_quarters/dorms) "pnU" = ( diff --git a/_maps/map_files/generic/CentCom.dmm b/_maps/map_files/generic/CentCom.dmm index a84da9f791e..d8a6af9a921 100644 --- a/_maps/map_files/generic/CentCom.dmm +++ b/_maps/map_files/generic/CentCom.dmm @@ -13809,7 +13809,7 @@ /turf/open/floor/carpet/black, /area/centcom/holding) "Fb" = ( -/obj/structure/piano, +/obj/structure/musician/piano, /obj/machinery/light{ dir = 8 }, diff --git a/_maps/shuttles/emergency_bar.dmm b/_maps/shuttles/emergency_bar.dmm index cc6de51f168..b33accb83ef 100644 --- a/_maps/shuttles/emergency_bar.dmm +++ b/_maps/shuttles/emergency_bar.dmm @@ -177,7 +177,7 @@ /turf/open/floor/plasteel, /area/shuttle/escape) "aF" = ( -/obj/structure/piano{ +/obj/structure/musician/piano{ icon_state = "piano" }, /turf/open/floor/plasteel/grimy, diff --git a/_maps/shuttles/emergency_luxury.dmm b/_maps/shuttles/emergency_luxury.dmm index 10c56a45fd3..7c9ea9ecdad 100644 --- a/_maps/shuttles/emergency_luxury.dmm +++ b/_maps/shuttles/emergency_luxury.dmm @@ -697,7 +697,7 @@ /turf/open/floor/carpet/orange, /area/shuttle/escape/luxury) "ci" = ( -/obj/structure/piano{ +/obj/structure/musician/piano{ icon_state = "piano" }, /turf/open/floor/carpet/green, diff --git a/code/__DEFINES/instruments.dm b/code/__DEFINES/instruments.dm new file mode 100644 index 00000000000..3c414f87f43 --- /dev/null +++ b/code/__DEFINES/instruments.dm @@ -0,0 +1,29 @@ +#define INSTRUMENT_MIN_OCTAVE 1 +#define INSTRUMENT_MAX_OCTAVE 9 +#define INSTRUMENT_MIN_KEY 0 +#define INSTRUMENT_MAX_KEY 127 + +/// Max number of playing notes per instrument. +#define CHANNELS_PER_INSTRUMENT 128 + +/// Distance multiplier that makes us not be impacted by 3d sound as much. This is a multiplier so lower it is the closer we will pretend to be to people. +#define INSTRUMENT_DISTANCE_FALLOFF_BUFF 0.2 +/// How many tiles instruments have no falloff for +#define INSTRUMENT_DISTANCE_NO_FALLOFF 3 + +/// Maximum length a note should ever go for +#define INSTRUMENT_MAX_TOTAL_SUSTAIN (5 SECONDS) + +/// These are per decisecond. +#define INSTRUMENT_EXP_FALLOFF_MIN 1.025 //100/(1.025^50) calculated for [INSTRUMENT_MIN_SUSTAIN_DROPOFF] to be 30. +#define INSTRUMENT_EXP_FALLOFF_MAX 10 + +/// Minimum volume for when the sound is considered dead. +#define INSTRUMENT_MIN_SUSTAIN_DROPOFF 0 + +#define SUSTAIN_LINEAR 1 +#define SUSTAIN_EXPONENTIAL 2 + +// /datum/instrument instrument_flags +#define INSTRUMENT_LEGACY (1<<0) //Legacy instrument. Implies INSTRUMENT_DO_NOT_AUTOSAMPLE +#define INSTRUMENT_DO_NOT_AUTOSAMPLE (1<<1) //Do not automatically sample diff --git a/code/__DEFINES/sound.dm b/code/__DEFINES/sound.dm index 8c48e9a916a..fc5603d8c7e 100644 --- a/code/__DEFINES/sound.dm +++ b/code/__DEFINES/sound.dm @@ -14,6 +14,7 @@ #define CHANNEL_HIGHEST_AVAILABLE 1015 +#define MAX_INSTRUMENT_CHANNELS (128 * 6) #define SOUND_MINIMUM_PRESSURE 10 #define FALLOFF_SOUNDS 1 diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm index 0644af0b748..aa9b4a29534 100644 --- a/code/__DEFINES/subsystems.dm +++ b/code/__DEFINES/subsystems.dm @@ -105,6 +105,8 @@ #define INIT_ORDER_BLACKBOX 94 #define INIT_ORDER_SERVER_MAINT 93 #define INIT_ORDER_INPUT 85 +#define INIT_ORDER_SOUNDS 83 +#define INIT_ORDER_INSTRUMENTS 82 #define INIT_ORDER_VIS 80 #define INIT_ORDER_ACHIEVEMENTS 77 #define INIT_ORDER_RESEARCH 75 @@ -161,6 +163,7 @@ #define FIRE_PRIOTITY_BURNING 40 #define FIRE_PRIORITY_DEFAULT 50 #define FIRE_PRIORITY_PARALLAX 65 +#define FIRE_PRIORITY_INSTRUMENTS 80 #define FIRE_PRIORITY_MOBS 100 #define FIRE_PRIORITY_TGUI 110 #define FIRE_PRIORITY_TICKER 200 diff --git a/code/controllers/subsystem/processing/instruments.dm b/code/controllers/subsystem/processing/instruments.dm new file mode 100644 index 00000000000..ee0fd1ea009 --- /dev/null +++ b/code/controllers/subsystem/processing/instruments.dm @@ -0,0 +1,56 @@ +PROCESSING_SUBSYSTEM_DEF(instruments) + name = "Instruments" + wait = 0.5 + init_order = INIT_ORDER_INSTRUMENTS + flags = SS_KEEP_TIMING + priority = FIRE_PRIORITY_INSTRUMENTS + /// List of all instrument data, associative id = datum + var/static/list/datum/instrument/instrument_data = list() + /// List of all song datums. + var/static/list/datum/song/songs = list() + /// Max lines in songs + var/static/musician_maxlines = 600 + /// Max characters per line in songs + var/static/musician_maxlinechars = 300 + /// Deciseconds between hearchecks. Too high and instruments seem to lag when people are moving around in terms of who can hear it. Too low and the server lags from this. + var/static/musician_hearcheck_mindelay = 5 + /// Maximum instrument channels total instruments are allowed to use. This is so you don't have instruments deadlocking all sound channels. + var/static/max_instrument_channels = MAX_INSTRUMENT_CHANNELS + /// Current number of channels allocated for instruments + var/static/current_instrument_channels = 0 + /// Single cached list for synthesizer instrument ids, so you don't have to have a new list with every synthesizer. + var/static/list/synthesizer_instrument_ids + +/datum/controller/subsystem/processing/instruments/Initialize() + initialize_instrument_data() + synthesizer_instrument_ids = get_allowed_instrument_ids() + return ..() + +/datum/controller/subsystem/processing/instruments/proc/on_song_new(datum/song/S) + songs += S + +/datum/controller/subsystem/processing/instruments/proc/on_song_del(datum/song/S) + songs -= S + +/datum/controller/subsystem/processing/instruments/proc/initialize_instrument_data() + for(var/path in subtypesof(/datum/instrument)) + var/datum/instrument/I = path + if(initial(I.abstract_type) == path) + continue + I = new path + I.Initialize() + if(!I.id) + qdel(I) + continue + instrument_data[I.id] = I + CHECK_TICK + +/datum/controller/subsystem/processing/instruments/proc/get_instrument(id_or_path) + return instrument_data["[id_or_path]"] + +/datum/controller/subsystem/processing/instruments/proc/reserve_instrument_channel(datum/instrument/I) + if(current_instrument_channels > max_instrument_channels) + return + . = SSsounds.reserve_sound_channel(I) + if(!isnull(.)) + current_instrument_channels++ diff --git a/code/controllers/subsystem/sounds.dm b/code/controllers/subsystem/sounds.dm new file mode 100644 index 00000000000..a84efb5f921 --- /dev/null +++ b/code/controllers/subsystem/sounds.dm @@ -0,0 +1,135 @@ +#define DATUMLESS "NO_DATUM" + +SUBSYSTEM_DEF(sounds) + name = "Sounds" + flags = SS_NO_FIRE + init_order = INIT_ORDER_SOUNDS + var/static/using_channels_max = CHANNEL_HIGHEST_AVAILABLE //BYOND max channels + /// Amount of channels to reserve for random usage rather than reservations being allowed to reserve all channels. Also a nice safeguard for when someone screws up. + var/static/random_channels_min = 50 + + // Hey uh these two needs to be initialized fast because the whole "things get deleted before init" thing. + /// Assoc list, "[channel]" = either the datum using it or TRUE for an unsafe-reserved (datumless reservation) channel + var/list/using_channels + /// Assoc list datum = list(channel1, channel2, ...) for what channels something reserved. + var/list/using_channels_by_datum + // Special datastructure for fast channel management + /// List of all channels as numbers + var/list/channel_list + /// Associative list of all reserved channels associated to their position. "[channel_number]" = index as number + var/list/reserved_channels + /// lower iteration position - Incremented and looped to get "random" sound channels for normal sounds. The channel at this index is returned when asking for a random channel. + var/channel_random_low + /// higher reserve position - decremented and incremented to reserve sound channels, anything above this is reserved. The channel at this index is the highest unreserved channel. + var/channel_reserve_high + +/datum/controller/subsystem/sounds/Initialize() + setup_available_channels() + return ..() + +/datum/controller/subsystem/sounds/proc/setup_available_channels() + channel_list = list() + reserved_channels = list() + using_channels = list() + using_channels_by_datum = list() + for(var/i in 1 to using_channels_max) + channel_list += i + channel_random_low = 1 + channel_reserve_high = length(channel_list) + +/// Removes a channel from using list. +/datum/controller/subsystem/sounds/proc/free_sound_channel(channel) + var/text_channel = num2text(channel) + var/using = using_channels[text_channel] + using_channels -= text_channel + if(using != TRUE) // datum channel + using_channels_by_datum[using] -= channel + if(!length(using_channels_by_datum[using])) + using_channels_by_datum -= using + free_channel(channel) + +/// Frees all the channels a datum is using. +/datum/controller/subsystem/sounds/proc/free_datum_channels(datum/D) + var/list/L = using_channels_by_datum[D] + if(!L) + return + for(var/channel in L) + using_channels -= num2text(channel) + free_channel(channel) + using_channels_by_datum -= D + +/// Frees all datumless channels +/datum/controller/subsystem/sounds/proc/free_datumless_channels() + free_datum_channels(DATUMLESS) + +/// NO AUTOMATIC CLEANUP - If you use this, you better manually free it later! Returns an integer for channel. +/datum/controller/subsystem/sounds/proc/reserve_sound_channel_datumless() + . = reserve_channel() + if(!.) //oh no.. + return FALSE + var/text_channel = num2text(.) + using_channels[text_channel] = DATUMLESS + LAZYINITLIST(using_channels_by_datum[DATUMLESS]) + using_channels_by_datum[DATUMLESS] += . + +/// Reserves a channel for a datum. Automatic cleanup only when the datum is deleted. Returns an integer for channel. +/datum/controller/subsystem/sounds/proc/reserve_sound_channel(datum/D) + if(!D) //i don't like typechecks but someone will fuck it up + CRASH("Attempted to reserve sound channel without datum using the managed proc.") + .= reserve_channel() + if(!.) + return FALSE + var/text_channel = num2text(.) + using_channels[text_channel] = D + LAZYINITLIST(using_channels_by_datum[D]) + using_channels_by_datum[D] += . + +/** + * Reserves a channel and updates the datastructure. Private proc. + */ +/datum/controller/subsystem/sounds/proc/reserve_channel() + PRIVATE_PROC(TRUE) + if(channel_reserve_high <= random_channels_min) // out of channels + return + var/channel = channel_list[channel_reserve_high] + reserved_channels[num2text(channel)] = channel_reserve_high-- + return channel + +/** + * Frees a channel and updates the datastructure. Private proc. + */ +/datum/controller/subsystem/sounds/proc/free_channel(number) + PRIVATE_PROC(TRUE) + var/text_channel = num2text(number) + var/index = reserved_channels[text_channel] + if(!index) + CRASH("Attempted to (internally) free a channel that wasn't reserved.") + reserved_channels -= text_channel + // push reserve index up, which makes it now on a channel that is reserved + channel_reserve_high++ + // swap the reserved channel wtih the unreserved channel so the reserve index is now on an unoccupied channel and the freed channel is next to be used. + channel_list.Swap(channel_reserve_high, index) + // now, an existing reserved channel will likely (exception: unreserving last reserved channel) be at index + // get it, and update position. + var/text_reserved = num2text(channel_list[index]) + if(!reserved_channels[text_reserved]) //if it isn't already reserved make sure we don't accidently mistakenly put it on reserved list! + return + reserved_channels[text_reserved] = index + +/// Random available channel, returns text. +/datum/controller/subsystem/sounds/proc/random_available_channel_text() + if(channel_random_low > channel_reserve_high) + channel_random_low = 1 + . = "[channel_list[channel_random_low++]]" + +/// Random available channel, returns number +/datum/controller/subsystem/sounds/proc/random_available_channel() + if(channel_random_low > channel_reserve_high) + channel_random_low = 1 + . = channel_list[channel_random_low++] + +/// How many channels we have left. +/datum/controller/subsystem/sounds/proc/available_channels_left() + return length(channel_list) - random_channels_min + +#undef DATUMLESS diff --git a/code/datums/action.dm b/code/datums/action.dm index 3db51fe640d..c6bfd0b42f5 100644 --- a/code/datums/action.dm +++ b/code/datums/action.dm @@ -317,16 +317,6 @@ name = "Toggle Friendly Fire \[ON\]" ..() -/datum/action/item_action/synthswitch - name = "Change Synthesizer Instrument" - desc = "Change the type of instrument your synthesizer is playing as." - -/datum/action/item_action/synthswitch/Trigger() - if(istype(target, /obj/item/instrument/piano_synth)) - var/obj/item/instrument/piano_synth/synth = target - return synth.selectInstrument() - return ..() - /datum/action/item_action/vortex_recall name = "Vortex Recall" desc = "Recall yourself, and anyone nearby, to an attuned hierophant beacon at any time.
If the beacon is still attached, will detach it." diff --git a/code/datums/looping_sounds/_looping_sound.dm b/code/datums/looping_sounds/_looping_sound.dm index d434c2f3ac5..439981fee3b 100644 --- a/code/datums/looping_sounds/_looping_sound.dm +++ b/code/datums/looping_sounds/_looping_sound.dm @@ -76,7 +76,7 @@ var/list/atoms_cache = output_atoms var/sound/S = sound(soundfile) if(direct) - S.channel = open_sound_channel() + S.channel = SSsounds.random_available_channel() S.volume = volume for(var/i in 1 to atoms_cache.len) var/atom/thing = atoms_cache[i] diff --git a/code/game/objects/structures/musician.dm b/code/game/objects/structures/musician.dm deleted file mode 100644 index 53c2885ea30..00000000000 --- a/code/game/objects/structures/musician.dm +++ /dev/null @@ -1,392 +0,0 @@ - -#define MUSICIAN_HEARCHECK_MINDELAY 4 -#define MUSIC_MAXLINES 300 -#define MUSIC_MAXLINECHARS 50 - -/datum/song - var/name = "Untitled" - var/list/lines = new() - var/tempo = 5 // delay between notes - - var/playing = 0 // if we're playing - var/help = 0 // if help is open - var/edit = 1 // if we're in editing mode - var/repeat = 0 // number of times remaining to repeat - var/max_repeats = 10 // maximum times we can repeat - - var/instrumentDir = "piano" // the folder with the sounds - var/instrumentExt = "ogg" // the file extension - var/instrumentRange = 15 // how far the sound can be heard - var/obj/instrumentObj = null // the associated obj playing the sound - var/last_hearcheck = 0 - var/list/hearing_mobs - -/datum/song/New(dir, obj, ext = "ogg", range) - tempo = sanitize_tempo(tempo) - instrumentDir = dir - instrumentObj = obj - instrumentExt = ext - instrumentRange = range - -/datum/song/Destroy() - instrumentObj = null - return ..() - -// note is a number from 1-7 for A-G -// acc is either "b", "n", or "#" -// oct is 1-8 (or 9 for C) -/datum/song/proc/playnote(mob/user, note, acc as text, oct) - // handle accidental -> B<>C of E<>F - if(acc == "b" && (note == 3 || note == 6)) // C or F - if(note == 3) - oct-- - note-- - acc = "n" - else if(acc == "#" && (note == 2 || note == 5)) // B or E - if(note == 2) - oct++ - note++ - acc = "n" - else if(acc == "#" && (note == 7)) //G# - note = 1 - acc = "b" - else if(acc == "#") // mass convert all sharps to flats, octave jump already handled - acc = "b" - note++ - - // check octave, C is allowed to go to 9 - if(oct < 1 || (note == 3 ? oct > 9 : oct > 8)) - return - - // now generate name - var/soundfile = "sound/runtime/instruments/[instrumentDir]/[ascii2text(note+64)][acc][oct].[instrumentExt]" - soundfile = file(soundfile) - // make sure the note exists - if(!fexists(soundfile)) - return - // and play - var/turf/source = get_turf(instrumentObj) - if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck) - LAZYCLEARLIST(hearing_mobs) - for(var/mob/M in get_hearers_in_view(instrumentRange, source)) - LAZYADD(hearing_mobs, M) - last_hearcheck = world.time - - var/sound/music_played = sound(soundfile) - for(var/i in hearing_mobs) - var/mob/M = i - if(HAS_TRAIT(user, TRAIT_MUSICIAN) && isliving(M)) - var/mob/living/L = M - L.apply_status_effect(STATUS_EFFECT_GOOD_MUSIC) - if(!M.client || !(M.client.prefs.toggles & SOUND_INSTRUMENTS)) - continue - M.playsound_local(source, null, 100, falloff = 5, S = music_played) - -/datum/song/proc/updateDialog(mob/user) - instrumentObj.updateDialog() // assumes it's an object in world, override if otherwise - -/datum/song/proc/shouldStopPlaying(mob/user) - if(instrumentObj) - if(!user.canUseTopic(instrumentObj, BE_CLOSE, FALSE, NO_TK)) - return TRUE - return !instrumentObj.anchored // add special cases to stop in subclasses - else - return TRUE - -/datum/song/proc/playsong(mob/user) - while(repeat >= 0) - var/cur_oct[7] - var/cur_acc[7] - for(var/i = 1 to 7) - cur_oct[i] = 3 - cur_acc[i] = "n" - - for(var/line in lines) - for(var/beat in splittext(lowertext(line), ",")) - var/list/notes = splittext(beat, "/") - for(var/note in splittext(notes[1], "-")) - if(!playing || shouldStopPlaying(user))//If the instrument is playing, or special case - toggle_playing(user, FALSE) - return - if(!length(note)) - continue - var/cur_note = text2ascii(note) - 96 - if(cur_note < 1 || cur_note > 7) - continue - var/notelen = length(note) - var/ni = "" - for(var/i = length(note[1]) + 1, i <= notelen, i += length(ni)) - ni = note[i] - if(!text2num(ni)) - if(ni == "#" || ni == "b" || ni == "n") - cur_acc[cur_note] = ni - else if(ni == "s") - cur_acc[cur_note] = "#" // so shift is never required - else - cur_oct[cur_note] = text2num(ni) - if(user.dizziness > 0 && prob(user.dizziness / 2)) - cur_note = clamp(cur_note + rand(round(-user.dizziness / 10), round(user.dizziness / 10)), 1, 7) - if(user.dizziness > 0 && prob(user.dizziness / 5)) - if(prob(30)) - cur_acc[cur_note] = "#" - else if(prob(42)) - cur_acc[cur_note] = "b" - else if(prob(75)) - cur_acc[cur_note] = "n" - playnote(user, cur_note, cur_acc[cur_note], cur_oct[cur_note]) - if(notes.len >= 2 && text2num(notes[2])) - sleep(sanitize_tempo(tempo / text2num(notes[2]))) - else - sleep(tempo) - repeat-- - toggle_playing(user, FALSE) - repeat = 0 - updateDialog(user) - -/datum/song/proc/interact(mob/user) - var/dat = "" - - if(lines.len > 0) - dat += "

Playback

" - if(!playing) - dat += "Play Stop

" - dat += "Repeat Song: " - dat += repeat > 0 ? "--" : "--" - dat += " [repeat] times " - dat += repeat < max_repeats ? "++" : "++" - dat += "
" - else - dat += "Play Stop
" - dat += "Repeats left: [repeat]
" - if(!edit) - dat += "
Show Editor
" - else - dat += "

Editing

" - dat += "Hide Editor" - dat += " Start a New Song" - dat += " Import a Song

" - var/bpm = round(600 / tempo) - dat += "Tempo: - [bpm] BPM +

" - var/linecount = 0 - for(var/line in lines) - linecount += 1 - dat += "Line [linecount]: Edit X [line]
" - dat += "Add Line

" - if(help) - dat += "Hide Help
" - dat += {" - Lines are a series of chords, separated by commas (,), each with notes separated by hyphens (-).
- Every note in a chord will play together, with chord timed by the tempo.
-
- Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.
- By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.
- Example: C,D,E,F,G,A,B will play a C major scale.
- After a note has an accidental placed, it will be remembered: C,C4,C,C3 is C3,C4,C4,C3
- Chords can be played simply by seperating each note with a hyphon: A-C#,Cn-E,E-G#,Gn-B
- A pause may be denoted by an empty chord: C,E,,C,G
- To make a chord be a different time, end it with /x, where the chord length will be length
- defined by tempo / x: C,G/2,E/4
- Combined, an example is: E-E4/4,F#/2,G#/8,B/8,E3-E4/4 -
- Lines may be up to [MUSIC_MAXLINECHARS] characters.
- A song may only contain up to [MUSIC_MAXLINES] lines.
- "} - else - dat += "Show Help
" - - var/datum/browser/popup = new(user, "instrument", instrumentObj.name, 700, 500) - popup.set_content(dat) - popup.open() - -/datum/song/proc/ParseSong(text) - set waitfor = FALSE - //split into lines - lines = splittext(text, "\n") - if(lines.len) - var/bpm_string = "BPM: " - if(findtext(lines[1], bpm_string, 1, length(bpm_string) + 1)) - tempo = sanitize_tempo(600 / text2num(copytext(lines[1], length(bpm_string) + 1))) - lines.Cut(1, 2) - else - tempo = sanitize_tempo(5) // default 120 BPM - if(lines.len > MUSIC_MAXLINES) - to_chat(usr, "Too many lines!") - lines.Cut(MUSIC_MAXLINES + 1) - var/linenum = 1 - for(var/l in lines) - if(length_char(l) > MUSIC_MAXLINECHARS) - to_chat(usr, "Line [linenum] too long!") - lines.Remove(l) - else - linenum++ - updateDialog(usr) // make sure updates when complete - -/datum/song/Topic(href, href_list) - if(!usr.canUseTopic(instrumentObj, BE_CLOSE, FALSE, NO_TK)) - usr << browse(null, "window=instrument") - usr.unset_machine() - return - - instrumentObj.add_fingerprint(usr) - - if(href_list["newsong"]) - lines = new() - tempo = sanitize_tempo(5) // default 120 BPM - name = "" - - else if(href_list["import"]) - var/t = "" - do - t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message) - if(!usr.canUseTopic(instrumentObj, BE_CLOSE, FALSE, NO_TK)) - return - - if(length(t) >= MUSIC_MAXLINES * MUSIC_MAXLINECHARS) - var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no") - if(!usr.canUseTopic(instrumentObj, BE_CLOSE, FALSE, NO_TK)) - return - if(cont == "no") - break - while(length(t) > MUSIC_MAXLINES * MUSIC_MAXLINECHARS) - ParseSong(t) - - else if(href_list["help"]) - help = text2num(href_list["help"]) - 1 - - else if(href_list["edit"]) - edit = text2num(href_list["edit"]) - 1 - - if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops. - if(playing) - return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing. - repeat += round(text2num(href_list["repeat"])) - if(repeat < 0) - repeat = 0 - if(repeat > max_repeats) - repeat = max_repeats - - else if(href_list["tempo"]) - tempo = sanitize_tempo(tempo + text2num(href_list["tempo"])) - - else if(href_list["play"]) - toggle_playing(usr, TRUE) - - else if(href_list["newline"]) - var/newline = html_encode(input("Enter your line: ", instrumentObj.name) as text|null) - if(!newline || !usr.canUseTopic(instrumentObj, BE_CLOSE, FALSE, NO_TK)) - return - if(lines.len > MUSIC_MAXLINES) - return - if(length_char(newline) > MUSIC_MAXLINECHARS) - newline = copytext_char(newline, 1, MUSIC_MAXLINECHARS) - lines.Add(newline) - - else if(href_list["deleteline"]) - var/num = round(text2num(href_list["deleteline"])) - if(num > lines.len || num < 1) - return - lines.Cut(num, num+1) - - else if(href_list["modifyline"]) - var/num = round(text2num(href_list["modifyline"]),1) - var/content = stripped_input(usr, "Enter your line: ", instrumentObj.name, lines[num], MUSIC_MAXLINECHARS) - if(!content || !usr.canUseTopic(instrumentObj, BE_CLOSE, FALSE, NO_TK)) - return - if(num > lines.len || num < 1) - return - lines[num] = content - - else if(href_list["stop"]) - toggle_playing(usr, FALSE) - - updateDialog(usr) - return - -/datum/song/proc/sanitize_tempo(new_tempo) - new_tempo = abs(new_tempo) - return max(round(new_tempo, world.tick_lag), world.tick_lag) - -/datum/song/proc/toggle_playing(user, new_play_state) - playing = new_play_state - if(playing) - INVOKE_ASYNC(src, .proc/playsong, user) - SEND_SIGNAL(instrumentObj, COMSIG_SONG_START) - else - hearing_mobs = null - SEND_SIGNAL(instrumentObj, COMSIG_SONG_END) - -// subclass for handheld instruments, like violin -/datum/song/handheld - -/datum/song/handheld/updateDialog(mob/user) - instrumentObj.interact(user) - -/datum/song/handheld/shouldStopPlaying() - if(instrumentObj) - return !isliving(instrumentObj.loc) - else - return TRUE - -////////////////////////////////////////////////////////////////////////// - - -/obj/structure/piano - name = "space minimoog" - icon = 'icons/obj/musician.dmi' - icon_state = "minimoog" - anchored = TRUE - density = TRUE - var/datum/song/song - -/obj/structure/piano/unanchored - anchored = FALSE - -/obj/structure/piano/Initialize() - . = ..() - song = new("piano", src) - - if(prob(50) && icon_state == initial(icon_state)) - name = "space minimoog" - desc = "This is a minimoog, like a space piano, but more spacey!" - icon_state = "minimoog" - else - name = "space piano" - desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't." - icon_state = "piano" - -/obj/structure/piano/Destroy() - qdel(song) - song = null - return ..() - -/obj/structure/piano/Initialize(mapload) - . = ..() - if(mapload) - song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded - -/obj/structure/piano/attack_hand(mob/user) - . = ..() - if(.) - return - interact(user) - -/obj/structure/piano/attack_paw(mob/user) - return attack_hand(user) - -/obj/structure/piano/interact(mob/user) - ui_interact(user) - -/obj/structure/piano/ui_interact(mob/user) - if(!user || !anchored) - return - - if(!user.IsAdvancedToolUser()) - to_chat(user, "You don't have the dexterity to do this!") - return 1 - user.set_machine(src) - song.interact(user) - -/obj/structure/piano/wrench_act(mob/living/user, obj/item/I) - ..() - default_unfasten_wrench(user, I, 40) - return TRUE diff --git a/code/game/sound.dm b/code/game/sound.dm index 73e0de0c1d8..5b65bc87c43 100644 --- a/code/game/sound.dm +++ b/code/game/sound.dm @@ -8,7 +8,7 @@ return //allocate a channel if necessary now so its the same for everyone - channel = channel || open_sound_channel() + channel = channel || SSsounds.random_available_channel() // Looping through the player list has the added bonus of working for mobs inside containers var/sound/S = sound(get_sfx(soundin)) @@ -44,7 +44,7 @@ if(get_dist(M, turf_source) <= maxdistance) M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, channel, pressure_affected, S) -/mob/proc/playsound_local(turf/turf_source, soundin, vol as num, vary, frequency, falloff, channel = 0, pressure_affected = TRUE, sound/S) +/mob/proc/playsound_local(turf/turf_source, soundin, vol as num, vary, frequency, falloff, channel = 0, pressure_affected = TRUE, sound/S, distance_multiplier = 1) if(!client || !can_hear()) return @@ -52,7 +52,7 @@ S = sound(get_sfx(soundin)) S.wait = 0 //No queue - S.channel = channel || open_sound_channel() + S.channel = channel || SSsounds.random_available_channel() S.volume = vol if(vary) @@ -67,6 +67,8 @@ //sound volume falloff with distance var/distance = get_dist(T, turf_source) + distance *= distance_multiplier + S.volume -= max(distance - world.view, 0) * 2 //multiplicative falloff to add on top of natural audio falloff. if(pressure_affected) @@ -92,10 +94,10 @@ return //No sound var/dx = turf_source.x - T.x // Hearing from the right/left - S.x = dx + S.x = dx * distance_multiplier var/dz = turf_source.y - T.y // Hearing from infront/behind - S.z = dz - var/dy = (turf_source.z - T.z) * 5 // Hearing from above / below, multiplied by 5 because we assume height is further along coords. + S.z = dz * distance_multiplier + var/dy = (turf_source.z - T.z) * 5 * distance_multiplier // Hearing from above / below, multiplied by 5 because we assume height is further along coords. S.y = dy S.falloff = (falloff ? falloff : FALLOFF_SOUNDS) @@ -110,15 +112,14 @@ var/mob/M = m M.playsound_local(M, null, volume, vary, frequency, falloff, channel, pressure_affected, S) -/proc/open_sound_channel() - var/static/next_channel = 1 //loop through the available 1024 - (the ones we reserve) channels and pray that its not still being used - . = ++next_channel - if(next_channel > CHANNEL_HIGHEST_AVAILABLE) - next_channel = 1 - /mob/proc/stop_sound_channel(chan) SEND_SOUND(src, sound(null, repeat = 0, wait = 0, channel = chan)) +/mob/proc/set_sound_channel_volume(channel, volume) + var/sound/S = sound(null, FALSE, FALSE, channel, volume) + S.status = SOUND_UPDATE + SEND_SOUND(src, S) + /client/proc/playtitlemusic(vol = 85) set waitfor = FALSE UNTIL(SSticker.login_music) //wait for SSticker init to set the login music diff --git a/code/modules/cargo/packs.dm b/code/modules/cargo/packs.dm index a06a0308041..555df752e9c 100644 --- a/code/modules/cargo/packs.dm +++ b/code/modules/cargo/packs.dm @@ -2427,7 +2427,7 @@ /obj/item/instrument/trombone, /obj/item/instrument/recorder, /obj/item/instrument/harmonica, - /obj/structure/piano/unanchored) + /obj/structure/musician/piano/unanchored) crate_type = /obj/structure/closet/crate/wooden /datum/supply_pack/misc/book_crate diff --git a/code/modules/instruments/instrument_data/_instrument_data.dm b/code/modules/instruments/instrument_data/_instrument_data.dm new file mode 100644 index 00000000000..fae892a041c --- /dev/null +++ b/code/modules/instruments/instrument_data/_instrument_data.dm @@ -0,0 +1,113 @@ +/** + * Get all non admin_only instruments as a list of text ids. + */ +/proc/get_allowed_instrument_ids() + . = list() + for(var/id in SSinstruments.instrument_data) + var/datum/instrument/I = SSinstruments.instrument_data[id] + if(!I.admin_only) + . += I.id + +/** + * # Instrument Datums + * + * Instrument datums hold the data for any given instrument, as well as data on how to play it and what bounds there are to playing it. + * + * The datums themselves are kept in SSinstruments in a list by their unique ID. The reason it uses ID instead of typepath is to support the runtime creation of instruments. + * Since songs cache them while playing, there isn't realistic issues regarding performance from accessing. + */ +/datum/instrument + /// Name of the instrument + var/name = "Generic instrument" + /// Uniquely identifies this instrument so runtime changes are possible as opposed to paths. If this is unset, things will use path instead. + var/id + /// Category + var/category = "Unsorted" + /// Used for categorization subtypes + var/abstract_type = /datum/instrument + /// Write here however many samples, follow this syntax: "%note num%"='%sample file%' eg. "27"='synthesizer/e2.ogg'. Key must never be lower than 0 and higher than 127 + var/list/real_samples + /// assoc list key = /datum/instrument_key. do not fill this yourself! + var/list/samples + /// See __DEFINES/flags/instruments.dm + var/instrument_flags = NONE + /// For legacy instruments, the path to our notes + var/legacy_instrument_path + /// For legacy instruments, our file extension + var/legacy_instrument_ext + /// What songs are using us + var/list/datum/song/songs_using = list() + /// Don't touch this + var/static/HIGHEST_KEY = 127 + /// Don't touch this x2 + var/static/LOWEST_KEY = 0 + /// Oh no - For truly troll instruments. + var/admin_only = FALSE + /// Volume multiplier. Synthesized instruments are quite loud and I don't like to cut off potential detail via editing. (someone correct me if this isn't a thing) + var/volume_multiplier = 0.33 + +/datum/instrument/New() + if(isnull(id)) + id = "[type]" + +/** + * Initializes the instrument, calculating its samples if necessary. + */ +/datum/instrument/proc/Initialize() + if(instrument_flags & (INSTRUMENT_LEGACY | INSTRUMENT_DO_NOT_AUTOSAMPLE)) + return + calculate_samples() + +/** + * Checks if this instrument is ready to play. + */ +/datum/instrument/proc/ready() + if(instrument_flags & INSTRUMENT_LEGACY) + return legacy_instrument_path && legacy_instrument_ext + else if(instrument_flags & INSTRUMENT_DO_NOT_AUTOSAMPLE) + return length(samples) + return (length(samples) >= 128) + +/datum/instrument/Destroy() + SSinstruments.instrument_data -= id + for(var/i in songs_using) + var/datum/song/S = i + S.set_instrument(null) + real_samples = null + samples = null + songs_using = null + return ..() + +/** + * For synthesized instruments, this is how the instrument generates the "keys" that a [/datum/song] uses to play notes. + * Calculating them on the fly would be unperformant, so we do it during init and keep it all cached in a list. + */ +/datum/instrument/proc/calculate_samples() + if(!length(real_samples)) + CRASH("No real samples defined for [id] [type] on calculate_samples() call.") + var/list/real_keys = list() + samples = list() + for(var/key in real_samples) + real_keys += text2num(key) + sortTim(real_keys, /proc/cmp_numeric_asc, associative = FALSE) + + for(var/i in 1 to (length(real_keys) - 1)) + var/from_key = real_keys[i] + var/to_key = real_keys[i+1] + var/sample1 = real_samples[num2text(from_key)] + var/sample2 = real_samples[num2text(to_key)] + var/pivot = FLOOR((from_key + to_key) / 2, 1) //original code was a round but I replaced it because that's effectively a floor, thanks Baystation! who knows what was intended. + for(var/key in from_key to pivot) + samples[num2text(key)] = new /datum/instrument_key(sample1, key, key - from_key) + for(var/key in (pivot + 1) to to_key) + samples[num2text(key)] = new /datum/instrument_key(sample2, key, key - to_key) + + // Fill in 0 to first key and last key to 127 + var/first_key = real_keys[1] + var/last_key = real_keys[length(real_keys)] + var/first_sample = real_samples[num2text(first_key)] + var/last_sample = real_samples[num2text(last_key)] + for(var/key in LOWEST_KEY to (first_key - 1)) + samples[num2text(key)] = new /datum/instrument_key(first_sample, key, key - first_key) + for(var/key in last_key to HIGHEST_KEY) + samples[num2text(key)] = new /datum/instrument_key(last_sample, key, key - last_key) diff --git a/code/modules/instruments/instrument_data/_instrument_key.dm b/code/modules/instruments/instrument_data/_instrument_key.dm new file mode 100644 index 00000000000..7211caca0ba --- /dev/null +++ b/code/modules/instruments/instrument_data/_instrument_key.dm @@ -0,0 +1,31 @@ +/** + * Instrument key datums contain everything needed to know how to play a specific + * note of an instrument.* + */ +/datum/instrument_key + /// The numerical key of what this is, from 1 to 127 on a standard piano keyboard. + var/key + /// The actual sample file that will be loaded when playing. + var/sample + /// The frequency to play the sample to get our desired note. + var/frequency + /// Deviation up/down from the pivot point that uses its sample. Used to calculate frequency. + var/deviation + +/datum/instrument_key/New(sample = src.sample, key = src.key, deviation = src.deviation, frequency = src.frequency) + src.sample = sample + src.key = key + src.deviation = deviation + src.frequency = frequency + if(!frequency && deviation) + calculate() + +/** + * Calculates and stores our deviation. + */ +/datum/instrument_key/proc/calculate() + if(!deviation) + CRASH("Invalid calculate call: No deviation or sample in instrument_key") + #define KEY_TWELTH (1/12) + frequency = 2 ** (KEY_TWELTH * deviation) + #undef KEY_TWELTH diff --git a/code/modules/instruments/instrument_data/brass.dm b/code/modules/instruments/instrument_data/brass.dm new file mode 100644 index 00000000000..f40a2fd5711 --- /dev/null +++ b/code/modules/instruments/instrument_data/brass.dm @@ -0,0 +1,26 @@ +/datum/instrument/brass + name = "Generic brass instrument" + category = "Brass" + abstract_type = /datum/instrument/brass + +/datum/instrument/brass/crisis_section + name = "Crisis Brass Section" + id = "crbrass" + real_samples = list("36"='sound/runtime/instruments/synthesis_samples/brass/crisis_brass/c2.ogg', + "48"='sound/runtime/instruments/synthesis_samples/brass/crisis_brass/c3.ogg', + "60"='sound/runtime/instruments/synthesis_samples/brass/crisis_brass/c4.ogg', + "72"='sound/runtime/instruments/synthesis_samples/brass/crisis_brass/c5.ogg') + +/datum/instrument/brass/crisis_trombone + name = "Crisis Trombone" + id = "crtrombone" + real_samples = list("36"='sound/runtime/instruments/synthesis_samples/brass/crisis_trombone/c2.ogg', + "48"='sound/runtime/instruments/synthesis_samples/brass/crisis_trombone/c3.ogg', + "60"='sound/runtime/instruments/synthesis_samples/brass/crisis_trombone/c4.ogg', + "72"='sound/runtime/instruments/synthesis_samples/brass/crisis_trombone/c5.ogg') + +/datum/instrument/brass/crisis_trumpet + name = "Crisis Trumpet" + id = "crtrumpet" + real_samples = list("60"='sound/runtime/instruments/synthesis_samples/brass/crisis_trumpet/c4.ogg', + "72"='sound/runtime/instruments/synthesis_samples/brass/crisis_trumpet/c5.ogg') diff --git a/code/modules/instruments/instrument_data/chromatic_percussion.dm b/code/modules/instruments/instrument_data/chromatic_percussion.dm new file mode 100644 index 00000000000..c4554a1d5c7 --- /dev/null +++ b/code/modules/instruments/instrument_data/chromatic_percussion.dm @@ -0,0 +1,31 @@ +/datum/instrument/chromatic + name = "Generic chromatic percussion instrument" + category = "Chromatic percussion" + abstract_type = /datum/instrument/chromatic + +/datum/instrument/chromatic/vibraphone1 + name = "Crisis Vibraphone" + id = "crvibr" + real_samples = list("36"='sound/runtime/instruments/synthesis_samples/chromatic/vibraphone1/c2.ogg', + "48"='sound/runtime/instruments/synthesis_samples/chromatic/vibraphone1/c3.ogg', + "60"='sound/runtime/instruments/synthesis_samples/chromatic/vibraphone1/c4.ogg', + "72"='sound/runtime/instruments/synthesis_samples/chromatic/vibraphone1/c5.ogg') + +/datum/instrument/chromatic/musicbox1 + name = "SGM Music Box" + id = "sgmmbox" + real_samples = list("36"='sound/runtime/instruments/synthesis_samples/chromatic/sgmbox/c2.ogg', + "48"='sound/runtime/instruments/synthesis_samples/chromatic/sgmbox/c3.ogg', + "60"='sound/runtime/instruments/synthesis_samples/chromatic/sgmbox/c4.ogg', + "72"='sound/runtime/instruments/synthesis_samples/chromatic/sgmbox/c5.ogg') + +/datum/instrument/chromatic/fluid_celeste + name = "FluidR3 Celeste" + id = "r3celeste" + real_samples = list("36"='sound/runtime/instruments/synthesis_samples/chromatic/fluid_celeste/c2.ogg', + "48"='sound/runtime/instruments/synthesis_samples/chromatic/fluid_celeste/c3.ogg', + "60"='sound/runtime/instruments/synthesis_samples/chromatic/fluid_celeste/c4.ogg', + "72"='sound/runtime/instruments/synthesis_samples/chromatic/fluid_celeste/c5.ogg', + "84"='sound/runtime/instruments/synthesis_samples/chromatic/fluid_celeste/c6.ogg', + "96"='sound/runtime/instruments/synthesis_samples/chromatic/fluid_celeste/c7.ogg', + "108"='sound/runtime/instruments/synthesis_samples/chromatic/fluid_celeste/c8.ogg') diff --git a/code/modules/instruments/instrument_data/fun.dm b/code/modules/instruments/instrument_data/fun.dm new file mode 100644 index 00000000000..5a9b1292c42 --- /dev/null +++ b/code/modules/instruments/instrument_data/fun.dm @@ -0,0 +1,19 @@ +/datum/instrument/fun + name = "Generic Fun Instrument" + category = "Fun" + abstract_type = /datum/instrument/fun + +/datum/instrument/fun/honk + name = "!!HONK!!" + id = "honk" + real_samples = list("74"='sound/items/bikehorn.ogg') // Cluwne Heaven + +/datum/instrument/fun/signal + name = "Ping" + id = "ping" + real_samples = list("79"='sound/machines/ping.ogg') + +/datum/instrument/fun/chime + name = "Chime" + id = "chime" + real_samples = list("79"='sound/machines/chime.ogg') diff --git a/code/modules/instruments/instrument_data/guitar.dm b/code/modules/instruments/instrument_data/guitar.dm new file mode 100644 index 00000000000..bc34cf61bce --- /dev/null +++ b/code/modules/instruments/instrument_data/guitar.dm @@ -0,0 +1,36 @@ +/datum/instrument/guitar + name = "Generic guitar-like instrument" + category = "Guitar" + abstract_type = /datum/instrument/guitar + +/datum/instrument/guitar/steel_crisis + name = "Crisis Steel String Guitar" + id = "csteelgt" + real_samples = list("36"='sound/runtime/instruments/synthesis_samples/guitar/crisis_steel/c2.ogg', + "48"='sound/runtime/instruments/synthesis_samples/guitar/crisis_steel/c3.ogg', + "60"='sound/runtime/instruments/synthesis_samples/guitar/crisis_steel/c4.ogg', + "72"='sound/runtime/instruments/synthesis_samples/guitar/crisis_steel/c5.ogg') + +/datum/instrument/guitar/nylon_crisis + name = "Crisis Nylon String Guitar" + id = "cnylongt" + real_samples = list("36"='sound/runtime/instruments/synthesis_samples/guitar/crisis_nylon/c2.ogg', + "48"='sound/runtime/instruments/synthesis_samples/guitar/crisis_nylon/c3.ogg', + "60"='sound/runtime/instruments/synthesis_samples/guitar/crisis_nylon/c4.ogg', + "72"='sound/runtime/instruments/synthesis_samples/guitar/crisis_nylon/c5.ogg') + +/datum/instrument/guitar/clean_crisis + name = "Crisis Clean Guitar" + id = "ccleangt" + real_samples = list("36"='sound/runtime/instruments/synthesis_samples/guitar/crisis_clean/c2.ogg', + "48"='sound/runtime/instruments/synthesis_samples/guitar/crisis_clean/c3.ogg', + "60"='sound/runtime/instruments/synthesis_samples/guitar/crisis_clean/c4.ogg', + "72"='sound/runtime/instruments/synthesis_samples/guitar/crisis_clean/c5.ogg') + +/datum/instrument/guitar/muted_crisis + name = "Crisis Muted Guitar" + id = "cmutedgt" + real_samples = list("36"='sound/runtime/instruments/synthesis_samples/guitar/crisis_muted/c2.ogg', + "48"='sound/runtime/instruments/synthesis_samples/guitar/crisis_muted/c3.ogg', + "60"='sound/runtime/instruments/synthesis_samples/guitar/crisis_muted/c4.ogg', + "72"='sound/runtime/instruments/synthesis_samples/guitar/crisis_muted/c5.ogg') diff --git a/code/modules/instruments/instrument_data/hardcoded.dm b/code/modules/instruments/instrument_data/hardcoded.dm new file mode 100644 index 00000000000..757fea08a8c --- /dev/null +++ b/code/modules/instruments/instrument_data/hardcoded.dm @@ -0,0 +1,86 @@ +//THESE ARE HARDCODED INSTRUMENT SAMPLES. +//SONGS WILL BE AUTOMATICALLY SWITCHED TO LEGACY MODE IF THEY USE THIS KIND OF INSTRUMENT! +//I'd prefer these stayed. They sound different from the mechanical synthesis of synthed instruments, and I quite like them that way. It's not legacy, it's hardcoded, old style. - kevinz000 +/datum/instrument/hardcoded + abstract_type = /datum/instrument/hardcoded + category = "Non-Synthesized" + instrument_flags = INSTRUMENT_LEGACY + volume_multiplier = 1 //not as loud as synth'd + +/datum/instrument/hardcoded/accordian + name = "Accordian" + id = "accordian" + legacy_instrument_ext = "mid" + legacy_instrument_path = "accordian" + +/datum/instrument/hardcoded/bikehorn + name = "Bike Horn" + id = "bikehorn" + legacy_instrument_ext = "ogg" + legacy_instrument_path = "bikehorn" + +/datum/instrument/hardcoded/eguitar + name = "Electric Guitar" + id = "eguitar" + legacy_instrument_ext = "ogg" + legacy_instrument_path = "eguitar" + +/datum/instrument/hardcoded/glockenspiel + name = "Glockenspiel" + id = "glockenspiel" + legacy_instrument_ext = "mid" + legacy_instrument_path = "glockenspiel" + +/datum/instrument/hardcoded/guitar + name = "Guitar" + id = "guitar" + legacy_instrument_ext = "ogg" + legacy_instrument_path = "guitar" + +/datum/instrument/hardcoded/harmonica + name = "Harmonica" + id = "harmonica" + legacy_instrument_ext = "mid" + legacy_instrument_path = "harmonica" + +/datum/instrument/hardcoded/piano + name = "Piano" + id = "piano" + legacy_instrument_ext = "ogg" + legacy_instrument_path = "piano" + +/datum/instrument/hardcoded/recorder + name = "Recorder" + id = "recorder" + legacy_instrument_ext = "mid" + legacy_instrument_path = "recorder" + +/datum/instrument/hardcoded/saxophone + name = "Saxophone" + id = "saxophone" + legacy_instrument_ext = "mid" + legacy_instrument_path = "saxophone" + +/datum/instrument/hardcoded/trombone + name = "Trombone" + id = "trombone" + legacy_instrument_ext = "mid" + legacy_instrument_path = "trombone" + +/datum/instrument/hardcoded/violin + name = "Violin" + id = "violin" + legacy_instrument_ext = "mid" + legacy_instrument_path = "violin" + +/datum/instrument/hardcoded/xylophone + name = "Xylophone" + id = "xylophone" + legacy_instrument_ext = "mid" + legacy_instrument_path = "xylophone" + +/datum/instrument/hardcoded/banjo + name = "Banjo" + id = "banjo" + legacy_instrument_ext = "ogg" + legacy_instrument_path = "banjo" diff --git a/code/modules/instruments/instrument_data/organ.dm b/code/modules/instruments/instrument_data/organ.dm new file mode 100644 index 00000000000..6a4112437f1 --- /dev/null +++ b/code/modules/instruments/instrument_data/organ.dm @@ -0,0 +1,43 @@ +/datum/instrument/organ + name = "Generic organ" + category = "Organ" + abstract_type = /datum/instrument/organ + +/datum/instrument/organ/crisis_church + name = "Crisis Church Organ" + id = "crichugan" + real_samples = list("36"='sound/runtime/instruments/synthesis_samples/organ/crisis_church/c2.ogg', + "48"='sound/runtime/instruments/synthesis_samples/organ/crisis_church/c3.ogg', + "60"='sound/runtime/instruments/synthesis_samples/organ/crisis_church/c4.ogg', + "72"='sound/runtime/instruments/synthesis_samples/organ/crisis_church/c5.ogg') + +/datum/instrument/organ/crisis_hammond + name = "Crisis Hammond Organ" + id = "crihamgan" + real_samples = list("36"='sound/runtime/instruments/synthesis_samples/organ/crisis_hammond/c2.ogg', + "48"='sound/runtime/instruments/synthesis_samples/organ/crisis_hammond/c3.ogg', + "60"='sound/runtime/instruments/synthesis_samples/organ/crisis_hammond/c4.ogg', + "72"='sound/runtime/instruments/synthesis_samples/organ/crisis_hammond/c5.ogg') + +/datum/instrument/organ/crisis_accordian + name = "Crisis Accordian" + id = "crack" + real_samples = list("36"='sound/runtime/instruments/synthesis_samples/organ/crisis_accordian/c2.ogg', + "48"='sound/runtime/instruments/synthesis_samples/organ/crisis_accordian/c3.ogg', + "60"='sound/runtime/instruments/synthesis_samples/organ/crisis_accordian/c4.ogg', + "72"='sound/runtime/instruments/synthesis_samples/organ/crisis_accordian/c5.ogg') + +/datum/instrument/organ/crisis_harmonica + name = "Crisis Harmonica" + id = "crharmony" + real_samples = list("48"='sound/runtime/instruments/synthesis_samples/organ/crisis_harmonica/c3.ogg', + "60"='sound/runtime/instruments/synthesis_samples/organ/crisis_harmonica/c4.ogg', + "72"='sound/runtime/instruments/synthesis_samples/organ/crisis_harmonica/c5.ogg') + +/datum/instrument/organ/crisis_tango_accordian + name = "Crisis Tango Accordian" + id = "crtango" + real_samples = list("36"='sound/runtime/instruments/synthesis_samples/organ/crisis_tangaccordian/c2.ogg', + "48"='sound/runtime/instruments/synthesis_samples/organ/crisis_tangaccordian/c3.ogg', + "60"='sound/runtime/instruments/synthesis_samples/organ/crisis_tangaccordian/c4.ogg', + "72"='sound/runtime/instruments/synthesis_samples/organ/crisis_tangaccordian/c5.ogg') diff --git a/code/modules/instruments/instrument_data/piano.dm b/code/modules/instruments/instrument_data/piano.dm new file mode 100644 index 00000000000..9f2aeb063a8 --- /dev/null +++ b/code/modules/instruments/instrument_data/piano.dm @@ -0,0 +1,56 @@ +/datum/instrument/piano + name = "Generic piano" + category = "Piano" + abstract_type = /datum/instrument/piano + +/datum/instrument/piano/fluid_piano + name = "FluidR3 Grand Piano" + id = "r3grand" + real_samples = list("36"='sound/runtime/instruments/synthesis_samples/piano/fluid_piano/c2.ogg', + "48"='sound/runtime/instruments/synthesis_samples/piano/fluid_piano/c3.ogg', + "60"='sound/runtime/instruments/synthesis_samples/piano/fluid_piano/c4.ogg', + "72"='sound/runtime/instruments/synthesis_samples/piano/fluid_piano/c5.ogg', + "84"='sound/runtime/instruments/synthesis_samples/piano/fluid_piano/c6.ogg', + "96"='sound/runtime/instruments/synthesis_samples/piano/fluid_piano/c7.ogg', + "108"='sound/runtime/instruments/synthesis_samples/piano/fluid_piano/c8.ogg') + +/datum/instrument/piano/fluid_harpsichord + name = "FluidR3 Harpsichord" + id = "r3harpsi" + real_samples = list("36"='sound/runtime/instruments/synthesis_samples/piano/fluid_harpsi/c2.ogg', + "48"='sound/runtime/instruments/synthesis_samples/piano/fluid_harpsi/c3.ogg', + "60"='sound/runtime/instruments/synthesis_samples/piano/fluid_harpsi/c4.ogg', + "72"='sound/runtime/instruments/synthesis_samples/piano/fluid_harpsi/c5.ogg', + "84"='sound/runtime/instruments/synthesis_samples/piano/fluid_harpsi/c6.ogg', + "96"='sound/runtime/instruments/synthesis_samples/piano/fluid_harpsi/c7.ogg', + "108"='sound/runtime/instruments/synthesis_samples/piano/fluid_harpsi/c8.ogg') + +/datum/instrument/piano/crisis_harpsichord + name = "Crisis Harpsichord" + id = "crharpsi" + real_samples = list("36"='sound/runtime/instruments/synthesis_samples/piano/crisis_harpsichord/c2.ogg', + "48"='sound/runtime/instruments/synthesis_samples/piano/crisis_harpsichord/c3.ogg', + "60"='sound/runtime/instruments/synthesis_samples/piano/crisis_harpsichord/c4.ogg', + "72"='sound/runtime/instruments/synthesis_samples/piano/crisis_harpsichord/c5.ogg') + +/datum/instrument/piano/crisis_grandpiano_uni + name = "Crisis Grand Piano One" + id = "crgrand1" + real_samples = list("36"='sound/runtime/instruments/synthesis_samples/piano/crisis_grand_piano/c2.ogg', + "48"='sound/runtime/instruments/synthesis_samples/piano/crisis_grand_piano/c3.ogg', + "60"='sound/runtime/instruments/synthesis_samples/piano/crisis_grand_piano/c4.ogg', + "72"='sound/runtime/instruments/synthesis_samples/piano/crisis_grand_piano/c5.ogg', + "84"='sound/runtime/instruments/synthesis_samples/piano/crisis_grand_piano/c6.ogg', + "96"='sound/runtime/instruments/synthesis_samples/piano/crisis_grand_piano/c7.ogg', + "108"='sound/runtime/instruments/synthesis_samples/piano/crisis_grand_piano/c8.ogg') + +/datum/instrument/piano/crisis_brightpiano_uni + name = "Crisis Bright Piano One" + id = "crbright1" + real_samples = list("36"='sound/runtime/instruments/synthesis_samples/piano/crisis_bright_piano/c2.ogg', + "48"='sound/runtime/instruments/synthesis_samples/piano/crisis_bright_piano/c3.ogg', + "60"='sound/runtime/instruments/synthesis_samples/piano/crisis_bright_piano/c4.ogg', + "72"='sound/runtime/instruments/synthesis_samples/piano/crisis_bright_piano/c5.ogg', + "84"='sound/runtime/instruments/synthesis_samples/piano/crisis_bright_piano/c6.ogg', + "96"='sound/runtime/instruments/synthesis_samples/piano/crisis_bright_piano/c7.ogg', + "108"='sound/runtime/instruments/synthesis_samples/piano/crisis_bright_piano/c8.ogg') diff --git a/code/modules/instruments/instrument_data/synth_tones.dm b/code/modules/instruments/instrument_data/synth_tones.dm new file mode 100644 index 00000000000..9ab25e79e78 --- /dev/null +++ b/code/modules/instruments/instrument_data/synth_tones.dm @@ -0,0 +1,19 @@ +/datum/instrument/tones + name = "Ideal tone" + category = "Tones" + abstract_type = /datum/instrument/tones + +/datum/instrument/tones/square_wave + name = "Ideal square wave" + id = "square" + real_samples = list("81"='sound/runtime/instruments/synthesis_samples/tones/Square.ogg') + +/datum/instrument/tones/sine_wave + name = "Ideal sine wave" + id = "sine" + real_samples = list("81"='sound/runtime/instruments/synthesis_samples/tones/Sine.ogg') + +/datum/instrument/tones/saw_wave + name = "Ideal sawtooth wave" + id = "saw" + real_samples = list("81"='sound/runtime/instruments/synthesis_samples/tones/Sawtooth.ogg') diff --git a/code/game/objects/items/devices/instruments.dm b/code/modules/instruments/items.dm similarity index 80% rename from code/game/objects/items/devices/instruments.dm rename to code/modules/instruments/items.dm index 9673df27400..3df64d024e4 100644 --- a/code/game/objects/items/devices/instruments.dm +++ b/code/modules/instruments/items.dm @@ -1,55 +1,50 @@ //copy pasta of the space piano, don't hurt me -Pete /obj/item/instrument name = "generic instrument" - resistance_flags = FLAMMABLE force = 10 max_integrity = 100 + resistance_flags = FLAMMABLE icon = 'icons/obj/musician.dmi' lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi' + /// Our song datum. var/datum/song/handheld/song - var/instrumentId = "generic" - var/instrumentExt = "mid" - var/instrumentRange = 15 + /// Our allowed list of instrument ids. This is nulled on initialize. + var/list/allowed_instrument_ids + /// How far away our song datum can be heard. + var/instrument_range = 15 -/obj/item/instrument/Initialize() +/obj/item/instrument/Initialize(mapload) . = ..() - song = new(instrumentId, src, instrumentExt, instrumentRange) + song = new(src, allowed_instrument_ids, instrument_range) + allowed_instrument_ids = null //We don't need this clogging memory after it's used. /obj/item/instrument/Destroy() QDEL_NULL(song) - . = ..() + return ..() + +/obj/item/instrument/proc/should_stop_playing(mob/user) + return user.incapacitated() || !((loc == user) || (isturf(loc) && Adjacent(user))) // sorry, no more TK playing. /obj/item/instrument/suicide_act(mob/user) user.visible_message("[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!") return (BRUTELOSS) -/obj/item/instrument/Initialize(mapload) - . = ..() - if(mapload) - song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded - /obj/item/instrument/attack_self(mob/user) if(!user.IsAdvancedToolUser()) to_chat(user, "You don't have the dexterity to do this!") - return 1 + return TRUE interact(user) /obj/item/instrument/interact(mob/user) ui_interact(user) /obj/item/instrument/ui_interact(mob/living/user) - if(!isliving(user) || user.stat || user.restrained() || !(user.mobility_flags & MOBILITY_STAND)) + if(!isliving(user) || user.stat || user.restrained()) return user.set_machine(src) - song.interact(user) - -/obj/item/instrument/proc/start_playing() - return - -/obj/item/instrument/proc/stop_playing() - return + song.ui_interact(user) /obj/item/instrument/violin name = "space violin" @@ -57,7 +52,7 @@ icon_state = "violin" inhand_icon_state = "violin" hitsound = "swing_hit" - instrumentId = "violin" + allowed_instrument_ids = "violin" /obj/item/instrument/violin/golden name = "golden violin" @@ -71,20 +66,11 @@ desc = "An advanced electronic synthesizer that can be used as various instruments." icon_state = "synth" inhand_icon_state = "synth" - instrumentId = "piano" - instrumentExt = "ogg" - var/static/list/insTypes = list("accordion" = "mid", "bikehorn" = "ogg", "glockenspiel" = "mid", "banjo" = "ogg", "guitar" = "ogg", "harmonica" = "mid", "piano" = "ogg", "recorder" = "mid", "saxophone" = "mid", "trombone" = "mid", "violin" = "mid", "xylophone" = "mid") //No eguitar you ear-rapey fuckers. - actions_types = list(/datum/action/item_action/synthswitch) + allowed_instrument_ids = "piano" -/obj/item/instrument/piano_synth/proc/changeInstrument(name = "piano") - song.instrumentDir = name - song.instrumentExt = insTypes[name] - -/obj/item/instrument/piano_synth/proc/selectInstrument() // Moved here so it can be used by the action and PAI software panel without copypasta - var/chosen = input("Choose the type of instrument you want to use", "Instrument Selection", song.instrumentDir) as null|anything in sortList(insTypes) - if(!insTypes[chosen]) - return - return changeInstrument(chosen) +/obj/item/instrument/piano_synth/Initialize(mapload) + . = ..() + song.allowed_instrument_ids = SSinstruments.synthesizer_instrument_ids /obj/item/instrument/piano_synth/headphones name = "headphones" @@ -98,7 +84,7 @@ force = 0 w_class = WEIGHT_CLASS_SMALL custom_price = 125 - instrumentRange = 1 + instrument_range = 1 /obj/item/instrument/piano_synth/headphones/ComponentInitialize() . = ..() @@ -106,11 +92,17 @@ RegisterSignal(src, COMSIG_SONG_START, .proc/start_playing) RegisterSignal(src, COMSIG_SONG_END, .proc/stop_playing) -/obj/item/instrument/piano_synth/headphones/start_playing() +/** + * Called by a component signal when our song starts playing. + */ +/obj/item/instrument/piano_synth/headphones/proc/start_playing() icon_state = "[initial(icon_state)]_on" update_icon() -/obj/item/instrument/piano_synth/headphones/stop_playing() +/** + * Called by a component signal when our song stops playing. + */ +/obj/item/instrument/piano_synth/headphones/proc/stop_playing() icon_state = "[initial(icon_state)]" update_icon() @@ -121,7 +113,7 @@ inhand_icon_state = "spacepods" slot_flags = ITEM_SLOT_EARS strip_delay = 100 //air pods don't fall out - instrumentRange = 0 //you're paying for quality here + instrument_range = 0 //you're paying for quality here custom_premium_price = 1800 /obj/item/instrument/banjo @@ -129,22 +121,20 @@ desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings." icon_state = "banjo" inhand_icon_state = "banjo" - instrumentExt = "ogg" attack_verb_continuous = list("scruggs-styles", "hum-diggitys", "shin-digs", "clawhammers") attack_verb_simple = list("scruggs-style", "hum-diggity", "shin-dig", "clawhammer") hitsound = 'sound/weapons/banjoslap.ogg' - instrumentId = "banjo" + allowed_instrument_ids = "banjo" /obj/item/instrument/guitar name = "guitar" - desc = "It's made out of wood and has bronze strings." + desc = "It's made of wood and has bronze strings." icon_state = "guitar" inhand_icon_state = "guitar" - instrumentExt = "ogg" attack_verb_continuous = list("plays metal on", "serenades", "crashes", "smashes") attack_verb_simple = list("play metal on", "serenade", "crash", "smash") hitsound = 'sound/weapons/stringsmash.ogg' - instrumentId = "guitar" + allowed_instrument_ids = "guitar" /obj/item/instrument/eguitar name = "electric guitar" @@ -155,29 +145,28 @@ attack_verb_continuous = list("plays metal on", "shreds", "crashes", "smashes") attack_verb_simple = list("play metal on", "shred", "crash", "smash") hitsound = 'sound/weapons/stringsmash.ogg' - instrumentId = "eguitar" - instrumentExt = "ogg" + allowed_instrument_ids = "eguitar" /obj/item/instrument/glockenspiel name = "glockenspiel" desc = "Smooth metal bars perfect for any marching band." icon_state = "glockenspiel" + allowed_instrument_ids = "glockenspiel" inhand_icon_state = "glockenspiel" - instrumentId = "glockenspiel" /obj/item/instrument/accordion name = "accordion" desc = "Pun-Pun not included." icon_state = "accordion" + allowed_instrument_ids = "accordion" inhand_icon_state = "accordion" - instrumentId = "accordion" /obj/item/instrument/trumpet name = "trumpet" desc = "To announce the arrival of the king!" icon_state = "trumpet" + allowed_instrument_ids = "trombone" inhand_icon_state = "trumpet" - instrumentId = "trombone" /obj/item/instrument/trumpet/spectral name = "spectral trumpet" @@ -185,7 +174,6 @@ icon_state = "spectral_trumpet" inhand_icon_state = "spectral_trumpet" force = 0 - instrumentId = "trombone" attack_verb_continuous = list("plays", "jazzes", "trumpets", "mourns", "doots", "spooks") attack_verb_simple = list("play", "jazz", "trumpet", "mourn", "doot", "spook") @@ -201,15 +189,14 @@ name = "saxophone" desc = "This soothing sound will be sure to leave your audience in tears." icon_state = "saxophone" + allowed_instrument_ids = "saxophone" inhand_icon_state = "saxophone" - instrumentId = "saxophone" /obj/item/instrument/saxophone/spectral name = "spectral saxophone" desc = "This spooky sound will be sure to leave mortals in bones." icon_state = "saxophone" inhand_icon_state = "saxophone" - instrumentId = "saxophone" force = 0 attack_verb_continuous = list("plays", "jazzes", "saxxes", "mourns", "doots", "spooks") attack_verb_simple = list("play", "jazz", "sax", "mourn", "doot", "spook") @@ -226,13 +213,12 @@ name = "trombone" desc = "How can any pool table ever hope to compete?" icon_state = "trombone" + allowed_instrument_ids = "trombone" inhand_icon_state = "trombone" - instrumentId = "trombone" /obj/item/instrument/trombone/spectral name = "spectral trombone" desc = "A skeleton's favorite instrument. Apply directly on the mortals." - instrumentId = "trombone" icon_state = "trombone" inhand_icon_state = "trombone" force = 0 @@ -252,15 +238,15 @@ desc = "Just like in school, playing ability and all." force = 5 icon_state = "recorder" + allowed_instrument_ids = "recorder" inhand_icon_state = "recorder" - instrumentId = "recorder" /obj/item/instrument/harmonica name = "harmonica" desc = "For when you get a bad case of the space blues." icon_state = "harmonica" + allowed_instrument_ids = "harmonica" inhand_icon_state = "harmonica" - instrumentId = "harmonica" slot_flags = ITEM_SLOT_MASK force = 5 w_class = WEIGHT_CLASS_SMALL @@ -273,7 +259,7 @@ /obj/item/instrument/harmonica/equipped(mob/M, slot) . = ..() - RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech, override = TRUE) + RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech) /obj/item/instrument/harmonica/dropped(mob/M) . = ..() @@ -286,18 +272,15 @@ inhand_icon_state = "bike_horn" lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi' + allowed_instrument_ids = "bikehorn" attack_verb_continuous = list("beautifully honks") attack_verb_simple = list("beautifully honk") - instrumentId = "bikehorn" - instrumentExt = "ogg" w_class = WEIGHT_CLASS_TINY force = 0 throw_speed = 3 throw_range = 15 hitsound = 'sound/items/bikehorn.ogg' -/// - /obj/item/choice_beacon/music name = "instrument delivery beacon" desc = "Summon your tool of art." diff --git a/code/modules/instruments/songs/_song.dm b/code/modules/instruments/songs/_song.dm new file mode 100644 index 00000000000..019ecc41f57 --- /dev/null +++ b/code/modules/instruments/songs/_song.dm @@ -0,0 +1,402 @@ +#define MUSICIAN_HEARCHECK_MINDELAY 4 +#define MUSIC_MAXLINES 1000 +#define MUSIC_MAXLINECHARS 300 + +/** + * # Song datum + * + * These are the actual backend behind instruments. + * They attach to an atom and provide the editor + playback functionality. + */ +/datum/song + /// Name of the song + var/name = "Untitled" + + /// The atom we're attached to/playing from + var/atom/parent + + /// Our song lines + var/list/lines + + /// delay between notes in deciseconds + var/tempo = 5 + + /// How far we can be heard + var/instrument_range = 15 + + /// Are we currently playing? + var/playing = FALSE + + /// Are we currently editing? + var/editing = TRUE + /// Is the help screen open? + var/help = FALSE + + /// Repeats left + var/repeat = 0 + /// Maximum times we can repeat + var/max_repeats = 10 + + /// Our volume + var/volume = 75 + /// Max volume + var/max_volume = 75 + /// Min volume - This is so someone doesn't decide it's funny to set it to 0 and play invisible songs. + var/min_volume = 1 + + /// What instruments our built in picker can use. The picker won't show unless this is longer than one. + var/list/allowed_instrument_ids = list("r3grand") + + //////////// Cached instrument variables ///////////// + /// Instrument we are currently using + var/datum/instrument/using_instrument + /// Cached legacy ext for legacy instruments + var/cached_legacy_ext + /// Cached legacy dir for legacy instruments + var/cached_legacy_dir + /// Cached list of samples, referenced directly from the instrument for synthesized instruments + var/list/cached_samples + /// Are we operating in legacy mode (so if the instrument is a legacy instrument) + var/legacy = FALSE + ////////////////////////////////////////////////////// + + /////////////////// Playing variables //////////////// + /** + * Build by compile_chords() + * Must be rebuilt on instrument switch. + * Compilation happens when we start playing and is cleared after we finish playing. + * Format: list of chord lists, with chordlists having (key1, key2, key3, tempodiv) + */ + var/list/compiled_chords + /// Current section of a long chord we're on, so we don't need to make a billion chords, one for every unit ticklag. + var/elapsed_delay + /// Amount of delay to wait before playing the next chord + var/delay_by + /// Current chord we're on. + var/current_chord + /// Channel as text = current volume percentage but it's 0 to 100 instead of 0 to 1. + var/list/channels_playing = list() + /// List of channels that aren't being used, as text. This is to prevent unnecessary freeing and reallocations from SSsounds/SSinstruments. + var/list/channels_idle = list() + /// Person playing us + var/mob/user_playing + ////////////////////////////////////////////////////// + + /// Last world.time we checked for who can hear us + var/last_hearcheck = 0 + /// The list of mobs that can hear us + var/list/hearing_mobs + /// If this is enabled, some things won't be strictly cleared when they usually are (liked compiled_chords on play stop) + var/debug_mode = FALSE + /// Max sound channels to occupy + var/max_sound_channels = CHANNELS_PER_INSTRUMENT + /// Current channels, so we can save a length() call. + var/using_sound_channels = 0 + /// Last channel to play. text. + var/last_channel_played + /// Should we not decay our last played note? + var/full_sustain_held_note = TRUE + + /////////////////////// DO NOT TOUCH THESE /////////////////// + var/octave_min = INSTRUMENT_MIN_OCTAVE + var/octave_max = INSTRUMENT_MAX_OCTAVE + var/key_min = INSTRUMENT_MIN_KEY + var/key_max = INSTRUMENT_MAX_KEY + var/static/list/note_offset_lookup = list(9, 11, 0, 2, 4, 5, 7) + var/static/list/accent_lookup = list("b" = -1, "s" = 1, "#" = 1, "n" = 0) + ////////////////////////////////////////////////////////////// + + ///////////// !!FUN!! - Only works in synthesized mode! ///////////////// + /// Note numbers to shift. + var/note_shift = 0 + var/note_shift_min = -100 + var/note_shift_max = 100 + var/can_noteshift = TRUE + /// The kind of sustain we're using + var/sustain_mode = SUSTAIN_LINEAR + /// When a note is considered dead if it is below this in volume + var/sustain_dropoff_volume = 0 + /// Total duration of linear sustain for 100 volume note to get to SUSTAIN_DROPOFF + var/sustain_linear_duration = 5 + /// Exponential sustain dropoff rate per decisecond + var/sustain_exponential_dropoff = 1.4 + ////////// DO NOT DIRECTLY SET THESE! + /// Do not directly set, use update_sustain() + var/cached_linear_dropoff = 10 + /// Do not directly set, use update_sustain() + var/cached_exponential_dropoff = 1.045 + ///////////////////////////////////////////////////////////////////////// + +/datum/song/New(atom/parent, list/instrument_ids, new_range) + SSinstruments.on_song_new(src) + lines = list() + tempo = sanitize_tempo(tempo) + src.parent = parent + if(instrument_ids) + allowed_instrument_ids = islist(instrument_ids)? instrument_ids : list(instrument_ids) + if(length(allowed_instrument_ids)) + set_instrument(allowed_instrument_ids[1]) + hearing_mobs = list() + volume = clamp(volume, min_volume, max_volume) + update_sustain() + if(new_range) + instrument_range = new_range + +/datum/song/Destroy() + stop_playing() + SSinstruments.on_song_del(src) + lines = null + using_instrument = null + allowed_instrument_ids = null + parent = null + return ..() + +/** + * Checks and stores which mobs can hear us. Terminates sounds for mobs that leave our range. + */ +/datum/song/proc/do_hearcheck() + last_hearcheck = world.time + var/list/old = hearing_mobs.Copy() + hearing_mobs.len = 0 + var/turf/source = get_turf(parent) + for(var/mob/M in get_hearers_in_view(instrument_range, source)) + hearing_mobs[M] = get_dist(M, source) + var/list/exited = old - hearing_mobs + for(var/i in exited) + terminate_sound_mob(i) + +/** + * Sets our instrument, caching anything necessary for faster accessing. Accepts an ID, typepath, or instantiated instrument datum. + */ +/datum/song/proc/set_instrument(datum/instrument/I) + terminate_all_sounds() + var/old_legacy + if(using_instrument) + using_instrument.songs_using -= src + old_legacy = (using_instrument.instrument_flags & INSTRUMENT_LEGACY) + using_instrument = null + cached_samples = null + cached_legacy_ext = null + cached_legacy_dir = null + legacy = null + if(istext(I) || ispath(I)) + I = SSinstruments.instrument_data[I] + if(istype(I)) + using_instrument = I + I.songs_using += src + var/instrument_legacy = (I.instrument_flags & INSTRUMENT_LEGACY) + if(instrument_legacy) + cached_legacy_ext = I.legacy_instrument_ext + cached_legacy_dir = I.legacy_instrument_path + legacy = TRUE + else + cached_samples = I.samples + legacy = FALSE + if(isnull(old_legacy) || (old_legacy != instrument_legacy)) + if(playing) + compile_chords() + +/** + * Attempts to start playing our song. + */ +/datum/song/proc/start_playing(mob/user) + if(playing) + return + if(!using_instrument?.ready()) + to_chat(user, "An error has occured with [src]. Please reset the instrument.") + return + compile_chords() + if(!length(compiled_chords)) + to_chat(user, "Song is empty.") + return + playing = TRUE + updateDialog(user_playing) + //we can not afford to runtime, since we are going to be doing sound channel reservations and if we runtime it means we have a channel allocation leak. + //wrap the rest of the stuff to ensure stop_playing() is called. + do_hearcheck() + SEND_SIGNAL(parent, COMSIG_SONG_START) + elapsed_delay = 0 + delay_by = 0 + current_chord = 1 + user_playing = user + START_PROCESSING(SSinstruments, src) + +/** + * Stops playing, terminating all sounds if in synthesized mode. Clears hearing_mobs. + */ +/datum/song/proc/stop_playing() + if(!playing) + return + playing = FALSE + if(!debug_mode) + compiled_chords = null + STOP_PROCESSING(SSinstruments, src) + SEND_SIGNAL(parent, COMSIG_SONG_END) + terminate_all_sounds(TRUE) + hearing_mobs.len = 0 + user_playing = null + +/** + * Processes our song. + */ +/datum/song/proc/process_song(wait) + if(!length(compiled_chords) || should_stop_playing(user_playing)) + stop_playing() + return + var/list/chord = compiled_chords[current_chord] + if(++elapsed_delay >= delay_by) + play_chord(chord) + elapsed_delay = 0 + delay_by = tempodiv_to_delay(chord[length(chord)]) + current_chord++ + if(current_chord > length(compiled_chords)) + if(repeat) + repeat-- + current_chord = 1 + return + else + stop_playing() + return + +/** + * Converts a tempodiv to ticks to elapse before playing the next chord, taking into account our tempo. + */ +/datum/song/proc/tempodiv_to_delay(tempodiv) + if(!tempodiv) + tempodiv = 1 // no division by 0. some song converters tend to use 0 for when it wants to have no div, for whatever reason. + return max(1, round((tempo/tempodiv) / world.tick_lag, 1)) + +/** + * Compiles chords. + */ +/datum/song/proc/compile_chords() + legacy? compile_legacy() : compile_synthesized() + +/** + * Plays a chord. + */ +/datum/song/proc/play_chord(list/chord) + // last value is timing information + for(var/i in 1 to (length(chord) - 1)) + legacy? playkey_legacy(chord[i][1], chord[i][2], chord[i][3], user_playing) : playkey_synth(chord[i], user_playing) + +/** + * Checks if we should halt playback. + */ +/datum/song/proc/should_stop_playing(mob/user) + return QDELETED(parent) || !using_instrument || !playing + +/** + * Sanitizes tempo to a value that makes sense and fits the current world.tick_lag. + */ +/datum/song/proc/sanitize_tempo(new_tempo) + new_tempo = abs(new_tempo) + return clamp(round(new_tempo, world.tick_lag), world.tick_lag, 5 SECONDS) + +/** + * Gets our beats per minute based on our tempo. + */ +/datum/song/proc/get_bpm() + return 600 / tempo + +/** + * Sets our tempo from a beats-per-minute, sanitizing it to a valid number first. + */ +/datum/song/proc/set_bpm(bpm) + tempo = sanitize_tempo(600 / bpm) + +/** + * Updates the window for our users. Override down the line. + */ +/datum/song/proc/updateDialog(mob/user) + ui_interact(user) + +/datum/song/process(wait) + if(!playing) + return PROCESS_KILL + // it's expected this ticks at every world.tick_lag. if it lags, do not attempt to catch up. + process_song(world.tick_lag) + process_decay(world.tick_lag) + +/** + * Updates our cached linear/exponential falloff stuff, saving calculations down the line. + */ +/datum/song/proc/update_sustain() + // Exponential is easy + cached_exponential_dropoff = sustain_exponential_dropoff + // Linear, not so much, since it's a target duration from 100 volume rather than an exponential rate. + var/target_duration = sustain_linear_duration + var/volume_diff = max(0, 100 - sustain_dropoff_volume) + var/volume_decrease_per_decisecond = volume_diff / target_duration + cached_linear_dropoff = volume_decrease_per_decisecond + +/** + * Setter for setting output volume. + */ +/datum/song/proc/set_volume(volume) + src.volume = clamp(volume, max(0, min_volume), min(100, max_volume)) + update_sustain() + updateDialog() + +/** + * Setter for setting how low the volume has to get before a note is considered "dead" and dropped + */ +/datum/song/proc/set_dropoff_volume(volume) + sustain_dropoff_volume = clamp(volume, INSTRUMENT_MIN_SUSTAIN_DROPOFF, 100) + update_sustain() + updateDialog() + +/** + * Setter for setting exponential falloff factor. + */ +/datum/song/proc/set_exponential_drop_rate(drop) + sustain_exponential_dropoff = clamp(drop, INSTRUMENT_EXP_FALLOFF_MIN, INSTRUMENT_EXP_FALLOFF_MAX) + update_sustain() + updateDialog() + +/** + * Setter for setting linear falloff duration. + */ +/datum/song/proc/set_linear_falloff_duration(duration) + sustain_linear_duration = clamp(duration, 0.1, INSTRUMENT_MAX_TOTAL_SUSTAIN) + update_sustain() + updateDialog() + +/datum/song/vv_edit_var(var_name, var_value) + . = ..() + if(.) + switch(var_name) + if(NAMEOF(src, volume)) + set_volume(var_value) + if(NAMEOF(src, sustain_dropoff_volume)) + set_dropoff_volume(var_value) + if(NAMEOF(src, sustain_exponential_dropoff)) + set_exponential_drop_rate(var_value) + if(NAMEOF(src, sustain_linear_duration)) + set_linear_falloff_duration(var_value) + +// subtype for handheld instruments, like violin +/datum/song/handheld + +/datum/song/handheld/updateDialog(mob/user) + parent.ui_interact(user || usr) + +/datum/song/handheld/should_stop_playing(mob/user) + . = ..() + if(.) + return TRUE + var/obj/item/instrument/I = parent + return I.should_stop_playing(user) + +// subtype for stationary structures, like pianos +/datum/song/stationary + +/datum/song/stationary/updateDialog(mob/user) + parent.ui_interact(user || usr) + +/datum/song/stationary/should_stop_playing(mob/user) + . = ..() + if(.) + return TRUE + var/obj/structure/musician/M = parent + return M.should_stop_playing(user) diff --git a/code/modules/instruments/songs/editor.dm b/code/modules/instruments/songs/editor.dm new file mode 100644 index 00000000000..b7339f04baf --- /dev/null +++ b/code/modules/instruments/songs/editor.dm @@ -0,0 +1,251 @@ +/** + * Returns the HTML for the status UI for this song datum. + */ +/datum/song/proc/instrument_status_ui() + . = list() + . += "
" + . += "Current instrument: " + if(!using_instrument) + . += "No instrument loaded!
" + else + . += "[using_instrument.name]
" + . += "Playback Settings:
" + if(can_noteshift) + . += "Note Shift/Note Transpose: [note_shift] keys / [round(note_shift / 12, 0.01)] octaves
" + var/smt + var/modetext = "" + switch(sustain_mode) + if(SUSTAIN_LINEAR) + smt = "Linear" + modetext = "Linear Sustain Duration: [sustain_linear_duration / 10] seconds
" + if(SUSTAIN_EXPONENTIAL) + smt = "Exponential" + modetext = "Exponential Falloff Factor: [sustain_exponential_dropoff]% per decisecond
" + . += "Sustain Mode: [smt]
" + . += modetext + . += using_instrument?.ready()? "Status: Ready
" : "Status: !Instrument Definition Error!
" + . += "Instrument Type: [legacy? "Legacy" : "Synthesized"]
" + . += "Volume: [volume]
" + . += "Volume Dropoff Threshold: [sustain_dropoff_volume]
" + . += "Sustain indefinitely last held note: [full_sustain_held_note? "Enabled" : "Disabled"].
" + . += "
" + +/datum/song/ui_interact(mob/user) + var/list/dat = list() + + dat += instrument_status_ui() + + if(lines.len > 0) + dat += "

Playback

" + if(!playing) + dat += "Play Stop

" + dat += "Repeat Song: " + dat += repeat > 0 ? "--" : "--" + dat += " [repeat] times " + dat += repeat < max_repeats ? "++" : "++" + dat += "
" + else + dat += "Play Stop
" + dat += "Repeats left: [repeat]
" + if(!editing) + dat += "
Show Editor
" + else + dat += "

Editing

" + dat += "Hide Editor" + dat += " Start a New Song" + dat += " Import a Song

" + var/bpm = round(600 / tempo) + dat += "Tempo: - [bpm] BPM +

" + var/linecount = 0 + for(var/line in lines) + linecount += 1 + dat += "Line [linecount]: Edit X [line]
" + dat += "Add Line

" + if(help) + dat += "Hide Help
" + dat += {" + Lines are a series of chords, separated by commas (,), each with notes separated by hyphens (-).
+ Every note in a chord will play together, with chord timed by the tempo.
+
+ Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.
+ By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.
+ Example: C,D,E,F,G,A,B will play a C major scale.
+ After a note has an accidental placed, it will be remembered: C,C4,C,C3 is C3,C4,C4,C3
+ Chords can be played simply by seperating each note with a hyphon: A-C#,Cn-E,E-G#,Gn-B
+ A pause may be denoted by an empty chord: C,E,,C,G
+ To make a chord be a different time, end it with /x, where the chord length will be length
+ defined by tempo / x: C,G/2,E/4
+ Combined, an example is: E-E4/4,F#/2,G#/8,B/8,E3-E4/4 +
+ Lines may be up to [MUSIC_MAXLINECHARS] characters.
+ A song may only contain up to [MUSIC_MAXLINES] lines.
+ "} + else + dat += "Show Help
" + + var/datum/browser/popup = new(user, "instrument", parent?.name || "instrument", 700, 500) + popup.set_content(dat.Join("")) + popup.open() + +/** + * Parses a song the user has input into lines and stores them. + */ +/datum/song/proc/ParseSong(text) + set waitfor = FALSE + //split into lines + lines = splittext(text, "\n") + if(lines.len) + var/bpm_string = "BPM: " + if(findtext(lines[1], bpm_string, 1, length(bpm_string) + 1)) + var/divisor = text2num(copytext(lines[1], length(bpm_string) + 1)) || 120 // default + tempo = sanitize_tempo(600 / round(divisor, 1)) + lines.Cut(1, 2) + else + tempo = sanitize_tempo(5) // default 120 BPM + if(lines.len > MUSIC_MAXLINES) + to_chat(usr, "Too many lines!") + lines.Cut(MUSIC_MAXLINES + 1) + var/linenum = 1 + for(var/l in lines) + if(length_char(l) > MUSIC_MAXLINECHARS) + to_chat(usr, "Line [linenum] too long!") + lines.Remove(l) + else + linenum++ + updateDialog(usr) // make sure updates when complete + +/datum/song/Topic(href, href_list) + if(!usr.canUseTopic(parent, TRUE, FALSE, FALSE, FALSE)) + usr << browse(null, "window=instrument") + usr.unset_machine() + return + + parent.add_fingerprint(usr) + + if(href_list["newsong"]) + lines = new() + tempo = sanitize_tempo(5) // default 120 BPM + name = "" + + else if(href_list["import"]) + var/t = "" + do + t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message) + if(!in_range(parent, usr)) + return + + if(length_char(t) >= MUSIC_MAXLINES * MUSIC_MAXLINECHARS) + var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no") + if(cont == "no") + break + while(length_char(t) > MUSIC_MAXLINES * MUSIC_MAXLINECHARS) + ParseSong(t) + + else if(href_list["help"]) + help = text2num(href_list["help"]) - 1 + + else if(href_list["edit"]) + editing = text2num(href_list["edit"]) - 1 + + if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops. + if(playing) + return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing. + repeat += round(text2num(href_list["repeat"])) + if(repeat < 0) + repeat = 0 + if(repeat > max_repeats) + repeat = max_repeats + + else if(href_list["tempo"]) + tempo = sanitize_tempo(tempo + text2num(href_list["tempo"])) + + else if(href_list["play"]) + INVOKE_ASYNC(src, .proc/start_playing, usr) + + else if(href_list["newline"]) + var/newline = html_encode(input("Enter your line: ", parent.name) as text|null) + if(!newline || !in_range(parent, usr)) + return + if(lines.len > MUSIC_MAXLINES) + return + if(length(newline) > MUSIC_MAXLINECHARS) + newline = copytext(newline, 1, MUSIC_MAXLINECHARS) + lines.Add(newline) + + else if(href_list["deleteline"]) + var/num = round(text2num(href_list["deleteline"])) + if(num > lines.len || num < 1) + return + lines.Cut(num, num+1) + + else if(href_list["modifyline"]) + var/num = round(text2num(href_list["modifyline"]),1) + var/content = stripped_input(usr, "Enter your line: ", parent.name, lines[num], MUSIC_MAXLINECHARS) + if(!content || !in_range(parent, usr)) + return + if(num > lines.len || num < 1) + return + lines[num] = content + + else if(href_list["stop"]) + stop_playing() + + else if(href_list["setlinearfalloff"]) + var/amount = input(usr, "Set linear sustain duration in seconds", "Linear Sustain Duration") as null|num + if(!isnull(amount)) + set_linear_falloff_duration(round(amount * 10, world.tick_lag)) + + else if(href_list["setexpfalloff"]) + var/amount = input(usr, "Set exponential sustain factor", "Exponential sustain factor") as null|num + if(!isnull(amount)) + set_exponential_drop_rate(round(amount, 0.00001)) + + else if(href_list["setvolume"]) + var/amount = input(usr, "Set volume", "Volume") as null|num + if(!isnull(amount)) + set_volume(round(amount, 1)) + + else if(href_list["setdropoffvolume"]) + var/amount = input(usr, "Set dropoff threshold", "Dropoff Threshold Volume") as null|num + if(!isnull(amount)) + set_dropoff_volume(round(amount, 0.01)) + + else if(href_list["switchinstrument"]) + if(!length(allowed_instrument_ids)) + return + else if(length(allowed_instrument_ids) == 1) + set_instrument(allowed_instrument_ids[1]) + return + var/list/categories = list() + for(var/i in allowed_instrument_ids) + var/datum/instrument/I = SSinstruments.get_instrument(i) + if(I) + LAZYSET(categories[I.category || "ERROR CATEGORY"], I.name, I.id) + var/cat = input(usr, "Select Category", "Instrument Category") as null|anything in categories + if(!cat) + return + var/list/instruments = categories[cat] + var/choice = input(usr, "Select Instrument", "Instrument Selection") as null|anything in instruments + if(!choice) + return + choice = instruments[choice] //get id + if(choice) + set_instrument(choice) + + else if(href_list["setnoteshift"]) + var/amount = input(usr, "Set note shift", "Note Shift") as null|num + if(!isnull(amount)) + note_shift = clamp(amount, note_shift_min, note_shift_max) + + else if(href_list["setsustainmode"]) + var/choice = input(usr, "Choose a sustain mode", "Sustain Mode") as null|anything in list("Linear", "Exponential") + switch(choice) + if("Linear") + sustain_mode = SUSTAIN_LINEAR + if("Exponential") + sustain_mode = SUSTAIN_EXPONENTIAL + + else if(href_list["togglesustainhold"]) + full_sustain_held_note = !full_sustain_held_note + + updateDialog() diff --git a/code/modules/instruments/songs/play_legacy.dm b/code/modules/instruments/songs/play_legacy.dm new file mode 100644 index 00000000000..f0918fe01ac --- /dev/null +++ b/code/modules/instruments/songs/play_legacy.dm @@ -0,0 +1,91 @@ +/** + * Compiles our lines into "chords" with filenames for legacy playback. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag. + */ +/datum/song/proc/compile_legacy() + if(!length(src.lines)) + return + var/list/lines = src.lines //cache for hyepr speed! + compiled_chords = list() + var/list/octaves = list(3, 3, 3, 3, 3, 3, 3) + var/list/accents = list("n", "n", "n", "n", "n", "n", "n") + for(var/line in lines) + var/list/chords = splittext(lowertext(line), ",") + for(var/chord in chords) + var/list/compiled_chord = list() + var/tempodiv = 1 + var/list/notes_tempodiv = splittext(chord, "/") + var/len = length(notes_tempodiv) + if(len >= 2) + tempodiv = text2num(notes_tempodiv[2]) + if(len) //some dunkass is going to do ,,,, to make 3 rests instead of ,/1 because there's no standardization so let's be prepared for that. + var/list/notes = splittext(notes_tempodiv[1], "-") + for(var/note in notes) + if(length(note) == 0) + continue + // 1-7, A-G + var/key = text2ascii(note) - 96 + if((key < 1) || (key > 7)) + continue + for(var/i in 2 to length(note)) + var/oct_acc = copytext(note, i, i + 1) + var/num = text2num(oct_acc) + if(!num) //it's an accidental + accents[key] = oct_acc //if they misspelled it/fucked up that's on them lmao, no safety checks. + else //octave + octaves[key] = clamp(num, octave_min, octave_max) + compiled_chord[++compiled_chord.len] = list(key, accents[key], octaves[key]) + compiled_chord += tempodiv //this goes last + if(length(compiled_chord)) + compiled_chords[++compiled_chords.len] = compiled_chord + +/** + * Proc to play a legacy note. Just plays the sound to hearing mobs (and does hearcheck if necessary), no fancy channel/sustain/management. + * + * Arguments: + * * note is a number from 1-7 for A-G + * * acc is either "b", "n", or "#" + * * oct is 1-8 (or 9 for C) + */ +/datum/song/proc/playkey_legacy(note, acc as text, oct, mob/user) + // handle accidental -> B<>C of E<>F + if(acc == "b" && (note == 3 || note == 6)) // C or F + if(note == 3) + oct-- + note-- + acc = "n" + else if(acc == "#" && (note == 2 || note == 5)) // B or E + if(note == 2) + oct++ + note++ + acc = "n" + else if(acc == "#" && (note == 7)) //G# + note = 1 + acc = "b" + else if(acc == "#") // mass convert all sharps to flats, octave jump already handled + acc = "b" + note++ + + // check octave, C is allowed to go to 9 + if(oct < 1 || (note == 3 ? oct > 9 : oct > 8)) + return + + // now generate name + var/soundfile = "sound/runtime/instruments/[cached_legacy_dir]/[ascii2text(note+64)][acc][oct].[cached_legacy_ext]" + soundfile = file(soundfile) + // make sure the note exists + if(!fexists(soundfile)) + return + // and play + var/turf/source = get_turf(parent) + if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck) + do_hearcheck() + var/sound/music_played = sound(soundfile) + for(var/i in hearing_mobs) + var/mob/M = i + if(user && HAS_TRAIT(user, TRAIT_MUSICIAN) && isliving(M)) + var/mob/living/L = M + L.apply_status_effect(STATUS_EFFECT_GOOD_MUSIC) + if(!(M?.client?.prefs?.toggles & SOUND_INSTRUMENTS)) + continue + M.playsound_local(source, null, volume * using_instrument.volume_multiplier, falloff = 5, S = music_played) + // Could do environment and echo later but not for now diff --git a/code/modules/instruments/songs/play_synthesized.dm b/code/modules/instruments/songs/play_synthesized.dm new file mode 100644 index 00000000000..25a4df40e3a --- /dev/null +++ b/code/modules/instruments/songs/play_synthesized.dm @@ -0,0 +1,137 @@ +/** + * Compiles our lines into "chords" with numbers. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag. + */ +/datum/song/proc/compile_synthesized() + if(!length(src.lines)) + return + var/list/lines = src.lines //cache for hyepr speed! + compiled_chords = list() + var/list/octaves = list(3, 3, 3, 3, 3, 3, 3) + var/list/accents = list("n", "n", "n", "n", "n", "n", "n") + for(var/line in lines) + var/list/chords = splittext(lowertext(line), ",") + for(var/chord in chords) + var/list/compiled_chord = list() + var/tempodiv = 1 + var/list/notes_tempodiv = splittext(chord, "/") + var/len = length(notes_tempodiv) + if(len >= 2) + tempodiv = text2num(notes_tempodiv[2]) + if(len) //some dunkass is going to do ,,,, to make 3 rests instead of ,/1 because there's no standardization so let's be prepared for that. + var/list/notes = splittext(notes_tempodiv[1], "-") + for(var/note in notes) + if(length(note) == 0) + continue + // 1-7, A-G + var/key = text2ascii(note) - 96 + if((key < 1) || (key > 7)) + continue + for(var/i in 2 to length(note)) + var/oct_acc = copytext(note, i, i + 1) + var/num = text2num(oct_acc) + if(!num) //it's an accidental + accents[key] = oct_acc //if they misspelled it/fucked up that's on them lmao, no safety checks. + else //octave + octaves[key] = clamp(num, octave_min, octave_max) + compiled_chord += clamp((note_offset_lookup[key] + octaves[key] * 12 + accent_lookup[accents[key]]), key_min, key_max) + compiled_chord += tempodiv //this goes last + if(length(compiled_chord)) + compiled_chords[++compiled_chords.len] = compiled_chord + +/** + * Plays a specific numerical key from our instrument to anyone who can hear us. + * Does a hearing check if enough time has passed. + */ +/datum/song/proc/playkey_synth(key, mob/user) + if(can_noteshift) + key = clamp(key + note_shift, key_min, key_max) + if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck) + do_hearcheck() + var/datum/instrument_key/K = using_instrument.samples[num2text(key)] //See how fucking easy it is to make a number text? You don't need a complicated 9 line proc! + //Should probably add channel limiters here at some point but I don't care right now. + var/channel = pop_channel() + if(isnull(channel)) + return FALSE + . = TRUE + var/sound/copy = sound(K.sample) + var/volume = src.volume * using_instrument.volume_multiplier + copy.frequency = K.frequency + copy.volume = volume + var/channel_text = num2text(channel) + channels_playing[channel_text] = 100 + last_channel_played = channel_text + for(var/i in hearing_mobs) + var/mob/M = i + if(user && HAS_TRAIT(user, TRAIT_MUSICIAN) && isliving(M)) + var/mob/living/L = M + L.apply_status_effect(STATUS_EFFECT_GOOD_MUSIC) + if(!(M?.client?.prefs?.toggles & SOUND_INSTRUMENTS)) + continue + M.playsound_local(get_turf(parent), null, volume, FALSE, K.frequency, INSTRUMENT_DISTANCE_NO_FALLOFF, channel, null, copy, distance_multiplier = INSTRUMENT_DISTANCE_FALLOFF_BUFF) + // Could do environment and echo later but not for now + +/** + * Stops all sounds we are "responsible" for. Only works in synthesized mode. + */ +/datum/song/proc/terminate_all_sounds(clear_channels = TRUE) + for(var/i in hearing_mobs) + terminate_sound_mob(i) + if(clear_channels) + channels_playing.len = 0 + channels_idle.len = 0 + SSinstruments.current_instrument_channels -= using_sound_channels + using_sound_channels = 0 + SSsounds.free_datum_channels(src) + +/** + * Stops all sounds we are responsible for in a given person. Only works in synthesized mode. + */ +/datum/song/proc/terminate_sound_mob(mob/M) + for(var/channel in channels_playing) + M.stop_sound_channel(text2num(channel)) + +/** + * Pops a channel we have reserved so we don't have to release and re-request them from SSsounds every time we play a note. This is faster. + */ +/datum/song/proc/pop_channel() + if(length(channels_idle)) //just pop one off of here if we have one available + . = text2num(channels_idle[1]) + channels_idle.Cut(1,2) + return + if(using_sound_channels >= max_sound_channels) + return + . = SSinstruments.reserve_instrument_channel(src) + if(!isnull(.)) + using_sound_channels++ + +/** + * Decays our channels and updates their volumes to mobs who can hear us. + * + * Arguments: + * * wait_ds - the deciseconds we should decay by. This is to compensate for any lag, as otherwise songs would get pretty nasty during high time dilation. + */ +/datum/song/proc/process_decay(wait_ds) + var/linear_dropoff = cached_linear_dropoff * wait_ds + var/exponential_dropoff = cached_exponential_dropoff ** wait_ds + for(var/channel in channels_playing) + if(full_sustain_held_note && (channel == last_channel_played)) + continue + var/current_volume = channels_playing[channel] + switch(sustain_mode) + if(SUSTAIN_LINEAR) + current_volume -= linear_dropoff + if(SUSTAIN_EXPONENTIAL) + current_volume /= exponential_dropoff + channels_playing[channel] = current_volume + var/dead = current_volume <= sustain_dropoff_volume + var/channelnumber = text2num(channel) + if(dead) + channels_playing -= channel + channels_idle += channel + for(var/i in hearing_mobs) + var/mob/M = i + M.stop_sound_channel(channelnumber) + else + for(var/i in hearing_mobs) + var/mob/M = i + M.set_sound_channel_volume(channelnumber, (current_volume * 0.01) * volume * using_instrument.volume_multiplier) diff --git a/code/modules/instruments/stationary.dm b/code/modules/instruments/stationary.dm new file mode 100644 index 00000000000..f236927c38e --- /dev/null +++ b/code/modules/instruments/stationary.dm @@ -0,0 +1,52 @@ +/obj/structure/musician + name = "Not A Piano" + desc = "Something broke, contact coderbus." + interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT | INTERACT_ATOM_REQUIRES_DEXTERITY + var/can_play_unanchored = FALSE + var/list/allowed_instrument_ids + var/datum/song/song + +/obj/structure/musician/Initialize(mapload) + . = ..() + song = new(src, allowed_instrument_ids) + allowed_instrument_ids = null + +/obj/structure/musician/Destroy() + QDEL_NULL(song) + return ..() + +/obj/structure/musician/proc/should_stop_playing(mob/user) + if(!(anchored || can_play_unanchored)) + return TRUE + if(!user) + return FALSE + return !user.canUseTopic(src, FALSE, TRUE, FALSE, FALSE) //can play with TK and while resting because fun. + +/obj/structure/musician/ui_interact(mob/user) + . = ..() + song.ui_interact(user) + +/obj/structure/musician/wrench_act(mob/living/user, obj/item/I) + default_unfasten_wrench(user, I, 40) + return TRUE + +/obj/structure/musician/piano + name = "space minimoog" + icon = 'icons/obj/musician.dmi' + icon_state = "minimoog" + anchored = TRUE + density = TRUE + +/obj/structure/musician/piano/unanchored + anchored = FALSE + +/obj/structure/musician/piano/Initialize(mapload) + . = ..() + if(prob(50) && icon_state == initial(icon_state)) + name = "space minimoog" + desc = "This is a minimoog, like a space piano, but more spacey!" + icon_state = "minimoog" + else + name = "space piano" + desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't." + icon_state = "piano" diff --git a/code/modules/mob/living/silicon/pai/software.dm b/code/modules/mob/living/silicon/pai/software.dm index ca3b160c1ea..71dc0ccc73c 100644 --- a/code/modules/mob/living/silicon/pai/software.dm +++ b/code/modules/mob/living/silicon/pai/software.dm @@ -283,8 +283,6 @@ if("loudness") if(subscreen == 1) // Open Instrument internal_instrument.interact(src) - if(subscreen == 2) // Change Instrument type - internal_instrument.selectInstrument() paiInterface() diff --git a/sound/runtime/instruments/synthesis_samples/brass/crisis_brass/c2.ogg b/sound/runtime/instruments/synthesis_samples/brass/crisis_brass/c2.ogg new file mode 100644 index 00000000000..aaa1e27ab89 Binary files /dev/null and b/sound/runtime/instruments/synthesis_samples/brass/crisis_brass/c2.ogg differ diff --git a/sound/runtime/instruments/synthesis_samples/brass/crisis_brass/c3.ogg b/sound/runtime/instruments/synthesis_samples/brass/crisis_brass/c3.ogg new file mode 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differ diff --git a/sound/runtime/instruments/synthesis_samples/piano/fluid_piano/c6.ogg b/sound/runtime/instruments/synthesis_samples/piano/fluid_piano/c6.ogg new file mode 100644 index 00000000000..2666ee66134 Binary files /dev/null and b/sound/runtime/instruments/synthesis_samples/piano/fluid_piano/c6.ogg differ diff --git a/sound/runtime/instruments/synthesis_samples/piano/fluid_piano/c7.ogg b/sound/runtime/instruments/synthesis_samples/piano/fluid_piano/c7.ogg new file mode 100644 index 00000000000..050e463c0d1 Binary files /dev/null and b/sound/runtime/instruments/synthesis_samples/piano/fluid_piano/c7.ogg differ diff --git a/sound/runtime/instruments/synthesis_samples/piano/fluid_piano/c8.ogg b/sound/runtime/instruments/synthesis_samples/piano/fluid_piano/c8.ogg new file mode 100644 index 00000000000..4793c5b7fd7 Binary files /dev/null and b/sound/runtime/instruments/synthesis_samples/piano/fluid_piano/c8.ogg differ diff --git a/sound/runtime/instruments/synthesis_samples/tones/Sawtooth.ogg b/sound/runtime/instruments/synthesis_samples/tones/Sawtooth.ogg new file mode 100644 index 00000000000..10b1930a64c Binary files /dev/null and b/sound/runtime/instruments/synthesis_samples/tones/Sawtooth.ogg differ diff --git a/sound/runtime/instruments/synthesis_samples/tones/Sine.ogg b/sound/runtime/instruments/synthesis_samples/tones/Sine.ogg new file mode 100644 index 00000000000..96a09d501b5 Binary files /dev/null and b/sound/runtime/instruments/synthesis_samples/tones/Sine.ogg differ diff --git a/sound/runtime/instruments/synthesis_samples/tones/Square.ogg b/sound/runtime/instruments/synthesis_samples/tones/Square.ogg new file mode 100644 index 00000000000..71029c07f95 Binary files /dev/null and b/sound/runtime/instruments/synthesis_samples/tones/Square.ogg differ diff --git a/tgstation.dme b/tgstation.dme index 2d176bb3c20..32c399d1f04 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -54,6 +54,7 @@ #include "code\__DEFINES\forensics.dm" #include "code\__DEFINES\hud.dm" #include "code\__DEFINES\icon_smoothing.dm" +#include "code\__DEFINES\instruments.dm" #include "code\__DEFINES\interaction_flags.dm" #include "code\__DEFINES\inventory.dm" #include "code\__DEFINES\is_helpers.dm" @@ -299,6 +300,7 @@ #include "code\controllers\subsystem\server_maint.dm" #include "code\controllers\subsystem\shuttle.dm" #include "code\controllers\subsystem\skills.dm" +#include "code\controllers\subsystem\sounds.dm" #include "code\controllers\subsystem\spacedrift.dm" #include "code\controllers\subsystem\stickyban.dm" #include "code\controllers\subsystem\sun.dm" @@ -316,6 +318,7 @@ #include "code\controllers\subsystem\processing\fastprocess.dm" #include "code\controllers\subsystem\processing\fields.dm" #include "code\controllers\subsystem\processing\fluids.dm" +#include "code\controllers\subsystem\processing\instruments.dm" #include "code\controllers\subsystem\processing\nanites.dm" #include "code\controllers\subsystem\processing\networks.dm" #include "code\controllers\subsystem\processing\obj.dm" @@ -1052,7 +1055,6 @@ #include "code\game\objects\items\devices\forcefieldprojector.dm" #include "code\game\objects\items\devices\geiger_counter.dm" #include "code\game\objects\items\devices\gps.dm" -#include "code\game\objects\items\devices\instruments.dm" #include "code\game\objects\items\devices\laserpointer.dm" #include "code\game\objects\items\devices\lightreplacer.dm" #include "code\game\objects\items\devices\megaphone.dm" @@ -1210,7 +1212,6 @@ #include "code\game\objects\structures\mirror.dm" #include "code\game\objects\structures\mop_bucket.dm" #include "code\game\objects\structures\morgue.dm" -#include "code\game\objects\structures\musician.dm" #include "code\game\objects\structures\noticeboard.dm" #include "code\game\objects\structures\petrified_statue.dm" #include "code\game\objects\structures\plasticflaps.dm" @@ -2024,6 +2025,22 @@ #include "code\modules\hydroponics\grown\tobacco.dm" #include "code\modules\hydroponics\grown\tomato.dm" #include "code\modules\hydroponics\grown\towercap.dm" +#include "code\modules\instruments\items.dm" +#include "code\modules\instruments\stationary.dm" +#include "code\modules\instruments\instrument_data\_instrument_data.dm" +#include "code\modules\instruments\instrument_data\_instrument_key.dm" +#include "code\modules\instruments\instrument_data\brass.dm" +#include "code\modules\instruments\instrument_data\chromatic_percussion.dm" +#include "code\modules\instruments\instrument_data\fun.dm" +#include "code\modules\instruments\instrument_data\guitar.dm" +#include "code\modules\instruments\instrument_data\hardcoded.dm" +#include "code\modules\instruments\instrument_data\organ.dm" +#include "code\modules\instruments\instrument_data\piano.dm" +#include "code\modules\instruments\instrument_data\synth_tones.dm" +#include "code\modules\instruments\songs\_song.dm" +#include "code\modules\instruments\songs\editor.dm" +#include "code\modules\instruments\songs\play_legacy.dm" +#include "code\modules\instruments\songs\play_synthesized.dm" #include "code\modules\jobs\access.dm" #include "code\modules\jobs\job_exp.dm" #include "code\modules\jobs\jobs.dm"