From 8c8a07c6fba5266157c78dcc7be430d3ceeb91c0 Mon Sep 17 00:00:00 2001 From: oranges Date: Mon, 10 Jan 2022 17:39:28 +1300 Subject: [PATCH] Rebalances the stun arm for the engineering borg (#63917) This hasn't been touched in a number of years, and has drifted over time out of sync with battery values, this aligns it to the stunbaton cost Engineering borgs would do well to avoid spamming this at risk of ending up out of power and dead in the water. Also incentivises malfunctioning AI's to stay under the radar until they have better batteries in their borgs --- code/game/objects/items/robot/robot_items.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm index 22d13cc562f..598a45817a9 100644 --- a/code/game/objects/items/robot/robot_items.dm +++ b/code/game/objects/items/robot/robot_items.dm @@ -8,7 +8,7 @@ /obj/item/borg/stun name = "electrically-charged arm" icon_state = "elecarm" - var/charge_cost = 30 + var/charge_cost = 1000 /obj/item/borg/stun/attack(mob/living/M, mob/living/user) if(ishuman(M))