diff --git a/code/game/machinery/_machinery.dm b/code/game/machinery/_machinery.dm index 286bcee1f89..baa31f7f27e 100644 --- a/code/game/machinery/_machinery.dm +++ b/code/game/machinery/_machinery.dm @@ -119,10 +119,9 @@ Class Procs: var/critical_machine = FALSE //If this machine is critical to station operation and should have the area be excempted from power failures. var/list/occupant_typecache //if set, turned into typecache in Initialize, other wise, defaults to mob/living typecache var/atom/movable/occupant = null - var/unsecuring_tool = /obj/item/wrench var/interact_open = FALSE // Can the machine be interacted with when in maint/when the panel is open. var/interact_offline = 0 // Can the machine be interacted with while de-powered. - var/speed_process = 0 // Process as fast as possible? + var/speed_process = FALSE // Process as fast as possible? var/obj/item/circuitboard/circuit // Circuit to be created and inserted when the machinery is created /obj/machinery/Initialize() diff --git a/code/modules/mining/machine_processing.dm b/code/modules/mining/machine_processing.dm index 012f02afcc1..276c0301758 100644 --- a/code/modules/mining/machine_processing.dm +++ b/code/modules/mining/machine_processing.dm @@ -10,7 +10,7 @@ anchored = TRUE var/obj/machinery/mineral/processing_unit/machine = null var/machinedir = EAST - speed_process = 1 + speed_process = TRUE /obj/machinery/mineral/processing_unit_console/Initialize() . = ..() diff --git a/code/modules/mining/machine_redemption.dm b/code/modules/mining/machine_redemption.dm index 437073a1fcd..0b1a988fc2b 100644 --- a/code/modules/mining/machine_redemption.dm +++ b/code/modules/mining/machine_redemption.dm @@ -11,7 +11,7 @@ input_dir = NORTH output_dir = SOUTH req_access = list(ACCESS_MINERAL_STOREROOM) - speed_process = 1 + speed_process = TRUE circuit = /obj/item/circuitboard/machine/ore_redemption var/req_access_reclaim = ACCESS_MINING_STATION var/obj/item/card/id/inserted_id diff --git a/code/modules/mining/machine_stacking.dm b/code/modules/mining/machine_stacking.dm index 975b7c7a4e3..3c7e7361052 100644 --- a/code/modules/mining/machine_stacking.dm +++ b/code/modules/mining/machine_stacking.dm @@ -9,7 +9,7 @@ anchored = TRUE var/obj/machinery/mineral/stacking_machine/machine = null var/machinedir = SOUTHEAST - speed_process = 1 + speed_process = TRUE /obj/machinery/mineral/stacking_unit_console/Initialize() . = ..() diff --git a/code/modules/mining/machine_unloading.dm b/code/modules/mining/machine_unloading.dm index d0ca5ca2c05..c22ba5d7575 100644 --- a/code/modules/mining/machine_unloading.dm +++ b/code/modules/mining/machine_unloading.dm @@ -9,7 +9,7 @@ anchored = TRUE input_dir = WEST output_dir = EAST - speed_process = 1 + speed_process = TRUE /obj/machinery/mineral/unloading_machine/process() var/turf/T = get_step(src,input_dir) diff --git a/code/modules/mining/mint.dm b/code/modules/mining/mint.dm index 09815090072..fef21757d19 100644 --- a/code/modules/mining/mint.dm +++ b/code/modules/mining/mint.dm @@ -11,7 +11,7 @@ var/processing = FALSE var/chosen = MAT_METAL //which material will be used to make coins var/coinsToProduce = 10 - speed_process = 1 + speed_process = TRUE /obj/machinery/mineral/mint/Initialize() @@ -22,7 +22,7 @@ var/turf/T = get_step(src, input_dir) if(!T) return - + GET_COMPONENT(materials, /datum/component/material_container) for(var/obj/item/stack/sheet/O in T) materials.insert_stack(O, O.amount) diff --git a/code/modules/recycling/conveyor2.dm b/code/modules/recycling/conveyor2.dm index 1ab1a467239..6d541dad1a3 100644 --- a/code/modules/recycling/conveyor2.dm +++ b/code/modules/recycling/conveyor2.dm @@ -17,7 +17,7 @@ var/list/affecting // the list of all items that will be moved this ptick var/id = "" // the control ID - must match controller ID var/verted = 1 // set to -1 to have the conveyour belt be inverted, so you can use the other corner icons - speed_process = 1 + speed_process = TRUE /obj/machinery/conveyor/centcom_auto id = "round_end_belt" @@ -208,7 +208,7 @@ var/list/conveyors // the list of converyors that are controlled by this switch anchored = TRUE - speed_process = 1 + speed_process = TRUE diff --git a/code/modules/station_goals/bsa.dm b/code/modules/station_goals/bsa.dm index d13ab3f3299..1fbdfb6fb88 100644 --- a/code/modules/station_goals/bsa.dm +++ b/code/modules/station_goals/bsa.dm @@ -126,7 +126,6 @@ desc = "Long range bluespace artillery." icon = 'icons/obj/lavaland/cannon.dmi' icon_state = "orbital_cannon1" - unsecuring_tool = null var/static/mutable_appearance/top_layer var/ex_power = 3 var/power_used_per_shot = 2000000 //enough to kil standard apc - todo : make this use wires instead and scale explosion power with it