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Some occurance changes and new kit
Any with 27 tc or less are more occurring. Anything with 28 or more are somewhat occurring. Anything with an extreme amount or round ending occurs a lot less often. New sniper kit
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@@ -2,7 +2,7 @@
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/obj/item/weapon/storage/box/syndicate/New()
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..()
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switch (pickweight(list("bloodyspai" = 3, "stealth" = 3, "bond" = 1, "screwed" = 3, "sabotage" = 3, "guns" = 1, "murder" = 2, "implant" = 2, "hacker" = 2, "lordsingulo" = 2, "darklord" = 1)))
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switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "implant" = 1, "hacker" = 3, "lordsingulo" = 1, "darklord" = 1, "Sniper" = 1)))
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if("bloodyspai") // 27 tc now this is more right
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new /obj/item/clothing/under/chameleon(src) // 2 tc since it's not the full set
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new /obj/item/clothing/mask/chameleon(src) // Goes with above
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@@ -112,6 +112,15 @@
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new /obj/item/weapon/spellbook/oneuse/summonitem(src)
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return
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if("Sniper") //This shit is unique so can't really balance it around tc, also no silencer because getting killed without ANY indicator on what killed you sucks
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new /obj/item/weapon/gun/projectile/automatic/sniper_rifle(src)
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new /obj/item/ammo_box/magazine/sniper_rounds/penetrator(src)
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new /obj/item/clothing/glasses/thermal/syndi(src)
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new /obj/item/clothing/gloves/color/latex/nitrile(src)
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new /obj/item/clothing/mask/gas/clown_hat(src)
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new /obj/item/clothing/under/suit_jacket/really_black(src)
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return
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/obj/item/weapon/storage/box/syndie_kit
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name = "box"
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desc = "A sleek, sturdy box."
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