Some occurance changes and new kit

Any with 27 tc or less are more occurring.
Anything with 28 or more are somewhat occurring.
Anything with an extreme amount or round ending occurs a lot less often.
New sniper kit
This commit is contained in:
yackemflam
2016-08-24 06:47:39 +09:00
committed by GitHub
parent ad9dec941d
commit 8cecab7b9b
@@ -2,7 +2,7 @@
/obj/item/weapon/storage/box/syndicate/New()
..()
switch (pickweight(list("bloodyspai" = 3, "stealth" = 3, "bond" = 1, "screwed" = 3, "sabotage" = 3, "guns" = 1, "murder" = 2, "implant" = 2, "hacker" = 2, "lordsingulo" = 2, "darklord" = 1)))
switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "implant" = 1, "hacker" = 3, "lordsingulo" = 1, "darklord" = 1, "Sniper" = 1)))
if("bloodyspai") // 27 tc now this is more right
new /obj/item/clothing/under/chameleon(src) // 2 tc since it's not the full set
new /obj/item/clothing/mask/chameleon(src) // Goes with above
@@ -112,6 +112,15 @@
new /obj/item/weapon/spellbook/oneuse/summonitem(src)
return
if("Sniper") //This shit is unique so can't really balance it around tc, also no silencer because getting killed without ANY indicator on what killed you sucks
new /obj/item/weapon/gun/projectile/automatic/sniper_rifle(src)
new /obj/item/ammo_box/magazine/sniper_rounds/penetrator(src)
new /obj/item/clothing/glasses/thermal/syndi(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/clothing/mask/gas/clown_hat(src)
new /obj/item/clothing/under/suit_jacket/really_black(src)
return
/obj/item/weapon/storage/box/syndie_kit
name = "box"
desc = "A sleek, sturdy box."