* Fix a runtime on mecha syringe gun hitting that prevented reagent transfer (#42642)

* Reverted some hastily (and wrongly) made changes to prehit() procs
This commit is contained in:
Menshin
2019-02-04 22:06:15 +13:00
committed by oranges
parent 3304267330
commit 8d11af1748
4 changed files with 5 additions and 5 deletions
@@ -337,7 +337,7 @@
mechsyringe.icon_state = initial(mechsyringe.icon_state)
mechsyringe.icon = initial(mechsyringe.icon)
mechsyringe.reagents.reaction(M, INJECT)
mechsyringe.reagents.trans_to(M, mechsyringe.reagents.total_volume, transfered_by = chassis.occupant)
mechsyringe.reagents.trans_to(M, mechsyringe.reagents.total_volume, transfered_by = originaloccupant)
M.take_bodypart_damage(2)
log_combat(originaloccupant, M, "shot", "syringegun")
break