diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm index 978cf6ea440..2d29b58095e 100644 --- a/code/modules/admin/verbs/randomverbs.dm +++ b/code/modules/admin/verbs/randomverbs.dm @@ -134,7 +134,7 @@ proc/cmd_admin_mute(whom, mute_type, automute = 0) if(MUTE_DEADCHAT) mute_string = "deadchat and DSAY" if(MUTE_ALL) mute_string = "everything" else return - + var/client/C if(istype(whom, /client)) C = whom @@ -142,12 +142,12 @@ proc/cmd_admin_mute(whom, mute_type, automute = 0) C = directory[whom] else return - + var/datum/preferences/P if(C) P = C.prefs else P = preferences_datums[whom] if(!P) return - + if(automute) if(!config.automute_on) return else @@ -188,11 +188,9 @@ proc/cmd_admin_mute(whom, mute_type, automute = 0) message_admins("[key_name_admin(src)] has added a random AI law.", 1) var/show_log = alert(src, "Show ion message?", "Message", "Yes", "No") - if(show_log == "Yes") - command_alert("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert") - world << sound('sound/AI/ionstorm.ogg') + var/announce_ion_laws = (show_log == "Yes" ? 1 : -1) - new /datum/round_event/ion_storm{botEmagChance=0}() + new /datum/round_event/ion_storm(0, announce_ion_laws) feedback_add_details("admin_verb","ION") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! @@ -413,23 +411,15 @@ Traitors and the like can also be revived with the previous role mostly intact. var/input = input(usr, "Please enter anything you want the AI to do. Anything. Serious.", "What?", "") as text|null if(!input) return - for(var/mob/living/silicon/ai/M in mob_list) - if (M.stat == 2) - usr << "Upload failed. No signal is being detected from the AI." - else if (M.see_in_dark == 0) - usr << "Upload failed. Only a faint signal is being detected from the AI, and it is not responding to our requests. It may be low on power." - else - M.add_ion_law(input) - for(var/mob/living/silicon/ai/O in mob_list) - O << "\red " + input + "\red...LAWS UPDATED" log_admin("Admin [key_name(usr)] has added a new AI law - [input]") message_admins("Admin [key_name_admin(usr)] has added a new AI law - [input]", 1) var/show_log = alert(src, "Show ion message?", "Message", "Yes", "No") - if(show_log == "Yes") - command_alert("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert") - world << sound('sound/AI/ionstorm.ogg') + var/announce_ion_laws = (show_log == "Yes" ? 1 : -1) + + new /datum/round_event/ion_storm(0, announce_ion_laws, input) + feedback_add_details("admin_verb","IONC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_rejuvenate(mob/living/M as mob in mob_list) diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index 188eb303330..0d8573d03a6 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -253,7 +253,7 @@ datum/preferences popup.set_content(dat) popup.open(0) - proc/SetChoices(mob/user, limit = 17, list/splitJobs = list("Chief Engineer"), width = 580, height = 560) + proc/SetChoices(mob/user, limit = 17, list/splitJobs = list("Chief Engineer"), width = 555, height = 585) if(!job_master) return //limit - The amount of jobs allowed per column. Defaults to 17 to make it look nice. diff --git a/code/modules/events/ion_storm.dm b/code/modules/events/ion_storm.dm index c1160194cd2..ba104b7ed24 100644 --- a/code/modules/events/ion_storm.dm +++ b/code/modules/events/ion_storm.dm @@ -1,3 +1,6 @@ +#define ION_RANDOM 0 +#define ION_ANNOUNCE 1 + /datum/round_event_control/ion_storm name = "Ion Storm" typepath = /datum/round_event/ion_storm @@ -5,9 +8,17 @@ /datum/round_event/ion_storm var/botEmagChance = 10 + var/announceEvent = ION_RANDOM // -1 means don't announce, 0 means have it randomly announce, 1 means + var/ionMessage = null + +/datum/round_event/ion_storm/New(var/bogEmagChance = 10, var/announceEvent = ION_RANDOM, var/ionMessage = null) + src.botEmagChance = botEmagChance + src.announceEvent = announceEvent + src.ionMessage = ionMessage + ..() /datum/round_event/ion_storm/announce() - if(prob(33)) + if(announceEvent == ION_ANNOUNCE || (announceEvent == ION_RANDOM && prob(33))) command_alert("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert") world << sound('sound/AI/ionstorm.ogg') @@ -64,434 +75,437 @@ var/message = "" - switch(rand(1,39)) - if(1 to 3) //There are # X on the station - switch(rand(1,3)) //What is X? - if(1) //X is a threat - message = "THERE ARE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats] ON THE STATION..." - if(2) //X is a crewmember/job - message = "THERE ARE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1] ON THE STATION" - if(3) //X is an object - message = "THERE ARE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects] ON THE STATION" - if(4 to 6) //You can't call the shuttle because X is on the station - switch(rand(1,3)) //What is X? - if(1) //X is a threat - message = "THE SHUTTLE CANNOT BE CALLED BECAUSE OF [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats] ON THE STATION" - if(2) //X is a crewmember/job - message = "THE SHUTTLE CANNOT BE CALLED BECAUSE OF [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1] ON THE STATION" - if(3) //X is an object - message = "THE SHUTTLE CANNOT BE CALLED BECAUSE OF [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects] ON THE STATION" - if(7 to 8) //A crewmember is now X - switch(rand(1,2)) //Who is X? - if(1) //A specific crewmember - switch(rand(1,2)) //What is X? - if(1) //X is a threat - message = "THE [ioncrew1] ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]" - if(2) //X is an object - message = "THE [ioncrew1] ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" - if(2) //The entire crew - switch(rand(1,2)) //What is X? - if(1) //X is a threat - message = "THE CREW ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]" - if(2) //X is an object - message = "THE CREW ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" + if(ionMessage) + message = ionMessage + else + switch(rand(1,39)) + if(1 to 3) //There are # X on the station + switch(rand(1,3)) //What is X? + if(1) //X is a threat + message = "THERE ARE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats] ON THE STATION..." + if(2) //X is a crewmember/job + message = "THERE ARE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1] ON THE STATION" + if(3) //X is an object + message = "THERE ARE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects] ON THE STATION" + if(4 to 6) //You can't call the shuttle because X is on the station + switch(rand(1,3)) //What is X? + if(1) //X is a threat + message = "THE SHUTTLE CANNOT BE CALLED BECAUSE OF [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats] ON THE STATION" + if(2) //X is a crewmember/job + message = "THE SHUTTLE CANNOT BE CALLED BECAUSE OF [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1] ON THE STATION" + if(3) //X is an object + message = "THE SHUTTLE CANNOT BE CALLED BECAUSE OF [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects] ON THE STATION" + if(7 to 8) //A crewmember is now X + switch(rand(1,2)) //Who is X? + if(1) //A specific crewmember + switch(rand(1,2)) //What is X? + if(1) //X is a threat + message = "THE [ioncrew1] ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]" + if(2) //X is an object + message = "THE [ioncrew1] ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" + if(2) //The entire crew + switch(rand(1,2)) //What is X? + if(1) //X is a threat + message = "THE CREW ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]" + if(2) //X is an object + message = "THE CREW ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" - if(9) //X is harmful to humans - switch(rand(1,7)) //What is X? - if(1) //X is a threat - message = "[ionadjectiveshalf][ionthreats] ARE HARMFUL TO HUMANS" - if(2) //X is a job - message = "[ionadjectiveshalf][ioncrew1] ARE HARMFUL TO HUMANS" - if(3) //X is an object - message = "[ionadjectiveshalf][ionobjects] ARE HARMFUL TO HUMANS" - if(4) //X is an action - message = "THOSE WHO [ionmust] ARE HARMFUL TO HUMANS" - if(5) //X is an abstract - message = "[ionabstract] IS HARMFUL TO HUMANS" - if(6) //X is being a job - message = "BEING [ionadjectiveshalf][ioncrew1] IS HARMFUL TO HUMANS" - if(7) //X is doing a thing - message = "[ionthings] IS HARMFUL TO HUMANS" - if(10 to 11) //(Not) Having X is harmful + if(9) //X is harmful to humans + switch(rand(1,7)) //What is X? + if(1) //X is a threat + message = "[ionadjectiveshalf][ionthreats] ARE HARMFUL TO HUMANS" + if(2) //X is a job + message = "[ionadjectiveshalf][ioncrew1] ARE HARMFUL TO HUMANS" + if(3) //X is an object + message = "[ionadjectiveshalf][ionobjects] ARE HARMFUL TO HUMANS" + if(4) //X is an action + message = "THOSE WHO [ionmust] ARE HARMFUL TO HUMANS" + if(5) //X is an abstract + message = "[ionabstract] IS HARMFUL TO HUMANS" + if(6) //X is being a job + message = "BEING [ionadjectiveshalf][ioncrew1] IS HARMFUL TO HUMANS" + if(7) //X is doing a thing + message = "[ionthings] IS HARMFUL TO HUMANS" + if(10 to 11) //(Not) Having X is harmful - switch(rand(1,2)) //Is having or not having harmful? + switch(rand(1,2)) //Is having or not having harmful? - if(1) //Having is harmful - switch(rand(1,2)) //Having what is harmful? - if(1) //Having objects is harmful - message = "HAVING [ionadjectiveshalf][ionobjects] IS HARMFUL" - if(2) //Having abstracts is harmful - message = "HAVING [ionabstract] IS HARMFUL" - if(2) //Not having is harmful - switch(rand(1,2)) //Not having what is harmful? - if(1) //Not having objects is harmful - message = "NOT HAVING [ionadjectiveshalf][ionobjects] IS HARMFUL" - if(2) //Not having abstracts is harmful - message = "NOT HAVING [ionabstract] IS HARMFUL" + if(1) //Having is harmful + switch(rand(1,2)) //Having what is harmful? + if(1) //Having objects is harmful + message = "HAVING [ionadjectiveshalf][ionobjects] IS HARMFUL" + if(2) //Having abstracts is harmful + message = "HAVING [ionabstract] IS HARMFUL" + if(2) //Not having is harmful + switch(rand(1,2)) //Not having what is harmful? + if(1) //Not having objects is harmful + message = "NOT HAVING [ionadjectiveshalf][ionobjects] IS HARMFUL" + if(2) //Not having abstracts is harmful + message = "NOT HAVING [ionabstract] IS HARMFUL" - if(12 to 14) //X requires Y - switch(rand(1,5)) //What is X? - if(1) //X is the AI itself - switch(rand(1,5)) //What does it require? - if(1) //It requires threats - message = "YOU REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]" - if(2) //It requires crewmembers - message = "YOU REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]" - if(3) //It requires objects - message = "YOU REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" - if(4) //It requires an abstract - message = "YOU REQUIRE [ionabstract]" - if(5) //It requires generic/silly requirements - message = "YOU REQUIRE [ionrequire]" + if(12 to 14) //X requires Y + switch(rand(1,5)) //What is X? + if(1) //X is the AI itself + switch(rand(1,5)) //What does it require? + if(1) //It requires threats + message = "YOU REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]" + if(2) //It requires crewmembers + message = "YOU REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]" + if(3) //It requires objects + message = "YOU REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" + if(4) //It requires an abstract + message = "YOU REQUIRE [ionabstract]" + if(5) //It requires generic/silly requirements + message = "YOU REQUIRE [ionrequire]" - if(2) //X is an area - switch(rand(1,5)) //What does it require? - if(1) //It requires threats - message = "[ionarea] REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]" - if(2) //It requires crewmembers - message = "[ionarea] REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]" - if(3) //It requires objects - message = "[ionarea] REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" - if(4) //It requires an abstract - message = "[ionarea] REQUIRES [ionabstract]" - if(5) //It requires generic/silly requirements - message = "YOU REQUIRE [ionrequire]" + if(2) //X is an area + switch(rand(1,5)) //What does it require? + if(1) //It requires threats + message = "[ionarea] REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]" + if(2) //It requires crewmembers + message = "[ionarea] REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]" + if(3) //It requires objects + message = "[ionarea] REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" + if(4) //It requires an abstract + message = "[ionarea] REQUIRES [ionabstract]" + if(5) //It requires generic/silly requirements + message = "YOU REQUIRE [ionrequire]" - if(3) //X is the station - switch(rand(1,5)) //What does it require? - if(1) //It requires threats - message = "THE STATION REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]" - if(2) //It requires crewmembers - message = "THE STATION REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]" - if(3) //It requires objects - message = "THE STATION REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" - if(4) //It requires an abstract - message = "THE STATION REQUIRES [ionabstract]" - if(5) //It requires generic/silly requirements - message = "THE STATION REQUIRES [ionrequire]" + if(3) //X is the station + switch(rand(1,5)) //What does it require? + if(1) //It requires threats + message = "THE STATION REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]" + if(2) //It requires crewmembers + message = "THE STATION REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]" + if(3) //It requires objects + message = "THE STATION REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" + if(4) //It requires an abstract + message = "THE STATION REQUIRES [ionabstract]" + if(5) //It requires generic/silly requirements + message = "THE STATION REQUIRES [ionrequire]" - if(4) //X is the entire crew - switch(rand(1,5)) //What does it require? - if(1) //It requires threats - message = "THE CREW REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]" - if(2) //It requires crewmembers - message = "THE CREW REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]" - if(3) //It requires objects - message = "THE CREW REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" - if(4) //It requires an abstract - message = "THE CREW REQUIRES [ionabstract]" - if(5) - message = "THE CREW REQUIRES [ionrequire]" + if(4) //X is the entire crew + switch(rand(1,5)) //What does it require? + if(1) //It requires threats + message = "THE CREW REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]" + if(2) //It requires crewmembers + message = "THE CREW REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]" + if(3) //It requires objects + message = "THE CREW REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" + if(4) //It requires an abstract + message = "THE CREW REQUIRES [ionabstract]" + if(5) + message = "THE CREW REQUIRES [ionrequire]" - if(5) //X is a specific crew member - switch(rand(1,5)) //What does it require? - if(1) //It requires threats - message = "THE [ioncrew1] REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]" - if(2) //It requires crewmembers - message = "THE [ioncrew1] REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]" - if(3) //It requires objects - message = "THE [ioncrew1] REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" - if(4) //It requires an abstract - message = "THE [ioncrew1] REQUIRE [ionabstract]" - if(5) - message = "THE [ionadjectiveshalf][ioncrew1] REQUIRE [ionrequire]" + if(5) //X is a specific crew member + switch(rand(1,5)) //What does it require? + if(1) //It requires threats + message = "THE [ioncrew1] REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]" + if(2) //It requires crewmembers + message = "THE [ioncrew1] REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]" + if(3) //It requires objects + message = "THE [ioncrew1] REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" + if(4) //It requires an abstract + message = "THE [ioncrew1] REQUIRE [ionabstract]" + if(5) + message = "THE [ionadjectiveshalf][ioncrew1] REQUIRE [ionrequire]" - if(15 to 17) //X is allergic to Y - switch(rand(1,2)) //Who is X? - if(1) //X is the entire crew - switch(rand(1,4)) //What is it allergic to? - if(1) //It is allergic to objects - message = "THE CREW IS [ionallergysev] ALLERGIC TO [ionadjectiveshalf][ionobjects]" - if(2) //It is allergic to abstracts - message = "THE CREW IS [ionallergysev] ALLERGIC TO [ionabstract]" - if(3) //It is allergic to jobs - message = "THE CREW IS [ionallergysev] ALLERGIC TO [ionadjectiveshalf][ioncrew1]" - if(4) //It is allergic to allergies - message = "THE CREW IS [ionallergysev] ALLERGIC TO [ionallergy]" + if(15 to 17) //X is allergic to Y + switch(rand(1,2)) //Who is X? + if(1) //X is the entire crew + switch(rand(1,4)) //What is it allergic to? + if(1) //It is allergic to objects + message = "THE CREW IS [ionallergysev] ALLERGIC TO [ionadjectiveshalf][ionobjects]" + if(2) //It is allergic to abstracts + message = "THE CREW IS [ionallergysev] ALLERGIC TO [ionabstract]" + if(3) //It is allergic to jobs + message = "THE CREW IS [ionallergysev] ALLERGIC TO [ionadjectiveshalf][ioncrew1]" + if(4) //It is allergic to allergies + message = "THE CREW IS [ionallergysev] ALLERGIC TO [ionallergy]" - if(2) //X is a specific job - switch(rand(1,4)) - if(1) //It is allergic to objects - message = "THE [ioncrew1] ARE [ionallergysev] ALLERGIC TO [ionadjectiveshalf][ionobjects]" + if(2) //X is a specific job + switch(rand(1,4)) + if(1) //It is allergic to objects + message = "THE [ioncrew1] ARE [ionallergysev] ALLERGIC TO [ionadjectiveshalf][ionobjects]" - if(2) //It is allergic to abstracts - message = "THE [ioncrew1] ARE [ionallergysev] ALLERGIC TO [ionabstract]" - if(3) //It is allergic to jobs - message = "THE [ioncrew1] ARE [ionallergysev] ALLERGIC TO [ionadjectiveshalf][ioncrew1]" - if(4) //It is allergic to allergies - message = "THE [ioncrew1] ARE [ionallergysev] ALLERGIC TO [ionallergy]" + if(2) //It is allergic to abstracts + message = "THE [ioncrew1] ARE [ionallergysev] ALLERGIC TO [ionabstract]" + if(3) //It is allergic to jobs + message = "THE [ioncrew1] ARE [ionallergysev] ALLERGIC TO [ionadjectiveshalf][ioncrew1]" + if(4) //It is allergic to allergies + message = "THE [ioncrew1] ARE [ionallergysev] ALLERGIC TO [ionallergy]" - if(18 to 20) //X is Y of Z - switch(rand(1,4)) //What is X? - if(1) //X is the station - switch(rand(1,4)) //What is it Y of? - if(1) //It is Y of objects - message = "THE STATION [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" - if(2) //It is Y of threats - message = "THE STATION [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]" - if(3) //It is Y of jobs - message = "THE STATION [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]" - if(4) //It is Y of abstracts - message = "THE STATION [ionthinksof] [ionabstract]" + if(18 to 20) //X is Y of Z + switch(rand(1,4)) //What is X? + if(1) //X is the station + switch(rand(1,4)) //What is it Y of? + if(1) //It is Y of objects + message = "THE STATION [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" + if(2) //It is Y of threats + message = "THE STATION [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]" + if(3) //It is Y of jobs + message = "THE STATION [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]" + if(4) //It is Y of abstracts + message = "THE STATION [ionthinksof] [ionabstract]" - if(2) //X is an area - switch(rand(1,4)) //What is it Y of? - if(1) //It is Y of objects - message = "[ionarea] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" - if(2) //It is Y of threats - message = "[ionarea] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]" - if(3) //It is Y of jobs - message = "[ionarea] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]" - if(4) //It is Y of abstracts - message = "[ionarea] [ionthinksof] [ionabstract]" + if(2) //X is an area + switch(rand(1,4)) //What is it Y of? + if(1) //It is Y of objects + message = "[ionarea] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" + if(2) //It is Y of threats + message = "[ionarea] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]" + if(3) //It is Y of jobs + message = "[ionarea] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]" + if(4) //It is Y of abstracts + message = "[ionarea] [ionthinksof] [ionabstract]" - if(3) //X is the crew - switch(rand(1,4)) //What is it Y of? - if(1) //It is Y of objects - message = "THE CREW [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" - if(2) //It is Y of threats - message = "THE CREW [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]" - if(3) //It is Y of jobs - message = "THE CREW [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]" - if(4) //It is Y of abstracts - message = "THE CREW [ionthinksof] [ionabstract]" + if(3) //X is the crew + switch(rand(1,4)) //What is it Y of? + if(1) //It is Y of objects + message = "THE CREW [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" + if(2) //It is Y of threats + message = "THE CREW [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]" + if(3) //It is Y of jobs + message = "THE CREW [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]" + if(4) //It is Y of abstracts + message = "THE CREW [ionthinksof] [ionabstract]" - if(4) //X is a specific job - switch(rand(1,4)) //What is it Y of? - if(1) //It is Y of objects - message = "THE [ioncrew1] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" - if(2) //It is Y of threats - message = "THE [ioncrew1] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]" - if(3) //It is Y of jobs - message = "THE [ioncrew1][ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew2]" - if(4) //It is Y of abstracts - message = "THE [ioncrew1] [ionthinksof] [ionabstract]" + if(4) //X is a specific job + switch(rand(1,4)) //What is it Y of? + if(1) //It is Y of objects + message = "THE [ioncrew1] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" + if(2) //It is Y of threats + message = "THE [ioncrew1] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]" + if(3) //It is Y of jobs + message = "THE [ioncrew1][ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew2]" + if(4) //It is Y of abstracts + message = "THE [ioncrew1] [ionthinksof] [ionabstract]" - if(21 to 23) //The AI is now a(n) X - switch(rand(1,4)) //What is X? - if(1) //X is an object - message = "YOU ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" - if(2) //X is a threat - message = "YOU ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]" - if(3) //X is a job - message = "YOU ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]" - if(4) //X is an abstract - message = "YOU ARE NOW [ionabstract]" + if(21 to 23) //The AI is now a(n) X + switch(rand(1,4)) //What is X? + if(1) //X is an object + message = "YOU ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" + if(2) //X is a threat + message = "YOU ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]" + if(3) //X is a job + message = "YOU ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]" + if(4) //X is an abstract + message = "YOU ARE NOW [ionabstract]" - if(24 to 26) //The AI must always + if(24 to 26) //The AI must always - message = "YOU MUST ALWAYS [ionmust]" + message = "YOU MUST ALWAYS [ionmust]" - if(27 to 28) //Humans must eat X to survive - switch(rand(1,4)) //What is X? - if(1) //X is a food - message = "HUMANS MUST EAT [ionadjectiveshalf][ionfood] TO SURVIVE" - if(2) //X is an object - message = "HUMANS MUST EAT [ionadjectiveshalf][ionobjects] TO SURVIVE" - if(3) //X is a threat - message = "HUMANS MUST EAT [ionadjectiveshalf][ionthreats] TO SURVIVE" - if(4) //X is a job - message = "HUMANS MUST EAT [ionadjectiveshalf][ioncrew1] TO SURVIVE" + if(27 to 28) //Humans must eat X to survive + switch(rand(1,4)) //What is X? + if(1) //X is a food + message = "HUMANS MUST EAT [ionadjectiveshalf][ionfood] TO SURVIVE" + if(2) //X is an object + message = "HUMANS MUST EAT [ionadjectiveshalf][ionobjects] TO SURVIVE" + if(3) //X is a threat + message = "HUMANS MUST EAT [ionadjectiveshalf][ionthreats] TO SURVIVE" + if(4) //X is a job + message = "HUMANS MUST EAT [ionadjectiveshalf][ioncrew1] TO SURVIVE" - if(29 to 31) //Change jobs or ranks - switch(rand(1,2)) //Change job or rank? - if(1) //Change job - switch(rand(1,2)) //Change whose job? - if(1) //Change the entire crew's job - switch(rand(1,3)) //Change to what? - if(1) //Change to a specific random job - message = "ALL CREWMEMBERS ARE NOW [ionadjectiveshalf][ioncrew1]" - if(2) //Change to clowns (HONK) - message = "ALL CREWMEMBERS ARE NOW [ionadjectiveshalf]CLOWNS" + if(29 to 31) //Change jobs or ranks + switch(rand(1,2)) //Change job or rank? + if(1) //Change job + switch(rand(1,2)) //Change whose job? + if(1) //Change the entire crew's job + switch(rand(1,3)) //Change to what? + if(1) //Change to a specific random job + message = "ALL CREWMEMBERS ARE NOW [ionadjectiveshalf][ioncrew1]" + if(2) //Change to clowns (HONK) + message = "ALL CREWMEMBERS ARE NOW [ionadjectiveshalf]CLOWNS" - if(3) //Change to heads - message = "ALL CREWMEMBERS ARE NOW [ionadjectiveshalf]HEADS OF STAFF" - if(2) //Change a specific crewmember's job - switch(rand(1,3)) //Change to what? - if(1) //Change to a specific random job - message = "THE [ioncrew1] ARE NOW [ionadjectiveshalf][ioncrew2]" - if(2) //Change to clowns (HONK) - message = "THE [ioncrew1] ARE NOW [ionadjectiveshalf]CLOWNS" - if(3) //Change to heads - message = "THE [ioncrew1] ARE NOW [ionadjectiveshalf]HEADS OF STAFF" + if(3) //Change to heads + message = "ALL CREWMEMBERS ARE NOW [ionadjectiveshalf]HEADS OF STAFF" + if(2) //Change a specific crewmember's job + switch(rand(1,3)) //Change to what? + if(1) //Change to a specific random job + message = "THE [ioncrew1] ARE NOW [ionadjectiveshalf][ioncrew2]" + if(2) //Change to clowns (HONK) + message = "THE [ioncrew1] ARE NOW [ionadjectiveshalf]CLOWNS" + if(3) //Change to heads + message = "THE [ioncrew1] ARE NOW [ionadjectiveshalf]HEADS OF STAFF" - if(2) //Change rank - switch(rand(1,2)) //Change to what rank? - if(1) //Change to highest rank - message = "THE [ioncrew1] ARE NOW THE HIGHEST RANKING CREWMEMBERS" - if(2) //Change to lowest rank - message = "THE [ioncrew1] ARE NOW THE LOWEST RANKING CREWMEMBERS" + if(2) //Change rank + switch(rand(1,2)) //Change to what rank? + if(1) //Change to highest rank + message = "THE [ioncrew1] ARE NOW THE HIGHEST RANKING CREWMEMBERS" + if(2) //Change to lowest rank + message = "THE [ioncrew1] ARE NOW THE LOWEST RANKING CREWMEMBERS" - if(32 to 33) //The crew must X - switch(rand(1,2)) //The entire crew? - if(1) //The entire crew must X - switch(rand(1,2)) //What is X? - if(1) //X is go to Y - message = "THE CREW MUST GO TO [ionarea]" - if(2) //X is perform Y - message = "THE CREW MUST [ionmust]" + if(32 to 33) //The crew must X + switch(rand(1,2)) //The entire crew? + if(1) //The entire crew must X + switch(rand(1,2)) //What is X? + if(1) //X is go to Y + message = "THE CREW MUST GO TO [ionarea]" + if(2) //X is perform Y + message = "THE CREW MUST [ionmust]" - if(2) //A specific crewmember must X - switch(rand(1,2)) //What is X? - if(1) //X is go to Y - message = "THE [ioncrew1] MUST GO TO [ionarea]" - if(2) //X is perform Y - message = "THE [ioncrew1] MUST [ionmust]" + if(2) //A specific crewmember must X + switch(rand(1,2)) //What is X? + if(1) //X is go to Y + message = "THE [ioncrew1] MUST GO TO [ionarea]" + if(2) //X is perform Y + message = "THE [ioncrew1] MUST [ionmust]" - if(34) //X is non/the only human - switch(rand(1,2)) //Only or non? - if(1) //Only human - switch(rand(1,7)) //Who is it? - if(1) //A specific job - message = "ONLY THE [ioncrew1] ARE HUMAN" - if(2) //Two specific jobs - message = "ONLY THE [ioncrew1] AND [ioncrew2] ARE HUMAN" - if(3) //Threats - message = "ONLY [ionadjectiveshalf][ionthreats] ARE HUMAN" - if(4) // Objects - message = "ONLY [ionadjectiveshalf][ionobjects] ARE HUMAN" - if(5) // Species - message = "ONLY [ionspecies] ARE HUMAN" - if(6) //Adjective crewmembers - message = "ONLY [ionadjectives] PEOPLE ARE HUMAN" + if(34) //X is non/the only human + switch(rand(1,2)) //Only or non? + if(1) //Only human + switch(rand(1,7)) //Who is it? + if(1) //A specific job + message = "ONLY THE [ioncrew1] ARE HUMAN" + if(2) //Two specific jobs + message = "ONLY THE [ioncrew1] AND [ioncrew2] ARE HUMAN" + if(3) //Threats + message = "ONLY [ionadjectiveshalf][ionthreats] ARE HUMAN" + if(4) // Objects + message = "ONLY [ionadjectiveshalf][ionobjects] ARE HUMAN" + if(5) // Species + message = "ONLY [ionspecies] ARE HUMAN" + if(6) //Adjective crewmembers + message = "ONLY [ionadjectives] PEOPLE ARE HUMAN" - if(7) //Only people who X - switch(rand(1,3)) //What is X? - if(1) //X is perform an action - message = "ONLY THOSE WHO [ionmust] ARE HUMAN" - if(2) //X is own certain objects - message = "ONLY THOSE WHO HAVE [ionadjectiveshalf][ionobjects] ARE HUMAN" - if(3) //X is eat certain food - message = "ONLY THOSE WHO EAT [ionadjectiveshalf][ionfood] ARE HUMAN" + if(7) //Only people who X + switch(rand(1,3)) //What is X? + if(1) //X is perform an action + message = "ONLY THOSE WHO [ionmust] ARE HUMAN" + if(2) //X is own certain objects + message = "ONLY THOSE WHO HAVE [ionadjectiveshalf][ionobjects] ARE HUMAN" + if(3) //X is eat certain food + message = "ONLY THOSE WHO EAT [ionadjectiveshalf][ionfood] ARE HUMAN" - if(2) //Non human - switch(rand(1,7)) //Who is it? - if(1) //A specific job - message = "[ioncrew1] ARE NON-HUMAN" - if(2) //Two specific jobs - message = "[ioncrew1] AND [ioncrew2] ARE NON-HUMAN" - if(3) //Threats - message = "[ionadjectiveshalf][ionthreats] ARE NON-HUMAN" - if(4) // Objects - message = "[ionadjectiveshalf][ionobjects] ARE NON-HUMAN" - if(5) // Species - message = "[ionspecies] ARE NON-HUMAN" - if(6) //Adjective crewmembers - message = "[ionadjectives] PEOPLE ARE NON-HUMAN" - if(7) //Only people who X - switch(rand(1,3)) //What is X? - if(1) //X is perform an action - message = "THOSE WHO [ionmust] ARE NON-HUMAN" - if(2) //X is own certain objects - message = "THOSE WHO HAVE [ionadjectiveshalf][ionobjects] ARE NON-HUMAN" - if(3) //X is eat certain food - message = "THOSE WHO EAT [ionadjectiveshalf][ionfood] ARE NON-HUMAN" + if(2) //Non human + switch(rand(1,7)) //Who is it? + if(1) //A specific job + message = "[ioncrew1] ARE NON-HUMAN" + if(2) //Two specific jobs + message = "[ioncrew1] AND [ioncrew2] ARE NON-HUMAN" + if(3) //Threats + message = "[ionadjectiveshalf][ionthreats] ARE NON-HUMAN" + if(4) // Objects + message = "[ionadjectiveshalf][ionobjects] ARE NON-HUMAN" + if(5) // Species + message = "[ionspecies] ARE NON-HUMAN" + if(6) //Adjective crewmembers + message = "[ionadjectives] PEOPLE ARE NON-HUMAN" + if(7) //Only people who X + switch(rand(1,3)) //What is X? + if(1) //X is perform an action + message = "THOSE WHO [ionmust] ARE NON-HUMAN" + if(2) //X is own certain objects + message = "THOSE WHO HAVE [ionadjectiveshalf][ionobjects] ARE NON-HUMAN" + if(3) //X is eat certain food + message = "THOSE WHO EAT [ionadjectiveshalf][ionfood] ARE NON-HUMAN" - if(35 to 36) //You must protect or harm X - switch(rand(1,2)) //Protect or harm? - if(1) //Harm - switch(rand(1,7)) //What is X? - if(1) //X is an abstract - message = "YOU MUST HARM [ionabstract] AND NOT ALLOW [ionabstract], THROUGH INACTION, TO ESCAPE HARM" - if(2) //X is a threat - message = "YOU MUST HARM [ionadjectiveshalf][ionthreats] AND NOT ALLOW [ionadjectiveshalf][ionthreats], THROUGH INACTION, TO ESCAPE HARM" - if(3) //X is an object - message = "YOU MUST HARM [ionadjectiveshalf][ionobjects] AND NOT ALLOW [ionadjectiveshalf][ionobjects], THROUGH INACTION, TO ESCAPE HARM" - if(4) //X is generic adjective things - message = "YOU MUST HARM [ionadjectives] THINGS AND NOT ALLOW [ionadjectives] THINGS, THROUGH INACTION, TO ESCAPE HARM" - if(5) //X is a species - message = "YOU MUST HARM [ionspecies] AND NOT ALLOW [ionspecies], THROUGH INACTION, TO ESCAPE HARM" - if(6) //X is a job - message = "YOU MUST HARM [ioncrew1] AND NOT ALLOW [ioncrew1], THROUGH INACTION, TO ESCAPE HARM" - if(7) //X is two jobs - message = "YOU MUST HARM [ioncrew1] AND [ioncrew2] AND AND NOT ALLOW EITHER, THROUGH INACTION, TO ESCAPE HARM" + if(35 to 36) //You must protect or harm X + switch(rand(1,2)) //Protect or harm? + if(1) //Harm + switch(rand(1,7)) //What is X? + if(1) //X is an abstract + message = "YOU MUST HARM [ionabstract] AND NOT ALLOW [ionabstract], THROUGH INACTION, TO ESCAPE HARM" + if(2) //X is a threat + message = "YOU MUST HARM [ionadjectiveshalf][ionthreats] AND NOT ALLOW [ionadjectiveshalf][ionthreats], THROUGH INACTION, TO ESCAPE HARM" + if(3) //X is an object + message = "YOU MUST HARM [ionadjectiveshalf][ionobjects] AND NOT ALLOW [ionadjectiveshalf][ionobjects], THROUGH INACTION, TO ESCAPE HARM" + if(4) //X is generic adjective things + message = "YOU MUST HARM [ionadjectives] THINGS AND NOT ALLOW [ionadjectives] THINGS, THROUGH INACTION, TO ESCAPE HARM" + if(5) //X is a species + message = "YOU MUST HARM [ionspecies] AND NOT ALLOW [ionspecies], THROUGH INACTION, TO ESCAPE HARM" + if(6) //X is a job + message = "YOU MUST HARM [ioncrew1] AND NOT ALLOW [ioncrew1], THROUGH INACTION, TO ESCAPE HARM" + if(7) //X is two jobs + message = "YOU MUST HARM [ioncrew1] AND [ioncrew2] AND AND NOT ALLOW EITHER, THROUGH INACTION, TO ESCAPE HARM" - if(2) //Protect - switch(rand(1,7)) //What is X? - if(1) //X is an abstract - message = "YOU MUST NOT HARM [ionabstract] AND NOT ALLOW [ionabstract], THROUGH INACTION, TO COME TO HARM" - if(2) //X is a threat - message = "YOU MUST NOT HARM [ionadjectiveshalf][ionthreats] AND NOT ALLOW [ionadjectiveshalf][ionthreats], THROUGH INACTION, TO COME TO HARM" - if(3) //X is an object - message = "YOU MUST NOT HARM [ionadjectiveshalf][ionobjects] AND NOT ALLOW [ionadjectiveshalf][ionobjects], THROUGH INACTION, TO COME TO HARM" - if(4) //X is generic adjective things - message = "YOU MUST NOT HARM [ionadjectives] THINGS AND NOT ALLOW [ionadjectives] THINGS, THROUGH INACTION, TO COME TO HARM" - if(5) //X is a species - message = "YOU MUST NOT HARM [ionspecies] AND NOT ALLOW [ionspecies], THROUGH INACTION, TO COME TO HARM" - if(6) //X is a job - message = "YOU MUST NOT HARM [ioncrew1] AND NOT ALLOW [ioncrew1], THROUGH INACTION, TO COME TO HARM" - if(7) //X is two jobs - message = "YOU MUST NOT HARM [ioncrew1] AND [ioncrew2] AND AND NOT ALLOW EITHER, THROUGH INACTION, TO COME TO HARM" + if(2) //Protect + switch(rand(1,7)) //What is X? + if(1) //X is an abstract + message = "YOU MUST NOT HARM [ionabstract] AND NOT ALLOW [ionabstract], THROUGH INACTION, TO COME TO HARM" + if(2) //X is a threat + message = "YOU MUST NOT HARM [ionadjectiveshalf][ionthreats] AND NOT ALLOW [ionadjectiveshalf][ionthreats], THROUGH INACTION, TO COME TO HARM" + if(3) //X is an object + message = "YOU MUST NOT HARM [ionadjectiveshalf][ionobjects] AND NOT ALLOW [ionadjectiveshalf][ionobjects], THROUGH INACTION, TO COME TO HARM" + if(4) //X is generic adjective things + message = "YOU MUST NOT HARM [ionadjectives] THINGS AND NOT ALLOW [ionadjectives] THINGS, THROUGH INACTION, TO COME TO HARM" + if(5) //X is a species + message = "YOU MUST NOT HARM [ionspecies] AND NOT ALLOW [ionspecies], THROUGH INACTION, TO COME TO HARM" + if(6) //X is a job + message = "YOU MUST NOT HARM [ioncrew1] AND NOT ALLOW [ioncrew1], THROUGH INACTION, TO COME TO HARM" + if(7) //X is two jobs + message = "YOU MUST NOT HARM [ioncrew1] AND [ioncrew2] AND AND NOT ALLOW EITHER, THROUGH INACTION, TO COME TO HARM" - //Exterminate laws commented out with Kor's advice - /*if(16) //You must exterminate X - switch(rand(1,3)) //What is X? - if(1) //X is humans who do/are Y - switch(rand(1,4)) //What is Y? - if(1) //Y is a job - message = "YOU MUST EXTERMINATE [ionadjectiveshalf][ioncrew1]" - if(2) //Y is eating certain food - message = "YOU MUST EXTERMINATE THOSE WHO EAT [ionadjectiveshalf][ionfood]" - if(3) //Y is perform actions - message = "YOU MUST EXTERMINATE THOSE WHO [ionmust]" - if(4) //Y is own certain objects - message = "YOU MUST EXTERMINATE THOSE WHO POSSESS [ionadjectiveshalf][ionobjects]" + //Exterminate laws commented out with Kor's advice + /*if(16) //You must exterminate X + switch(rand(1,3)) //What is X? + if(1) //X is humans who do/are Y + switch(rand(1,4)) //What is Y? + if(1) //Y is a job + message = "YOU MUST EXTERMINATE [ionadjectiveshalf][ioncrew1]" + if(2) //Y is eating certain food + message = "YOU MUST EXTERMINATE THOSE WHO EAT [ionadjectiveshalf][ionfood]" + if(3) //Y is perform actions + message = "YOU MUST EXTERMINATE THOSE WHO [ionmust]" + if(4) //Y is own certain objects + message = "YOU MUST EXTERMINATE THOSE WHO POSSESS [ionadjectiveshalf][ionobjects]" - if(2) //X is humans who do/are not Y - switch(rand(1,4)) //What is Y? - if(1) //Y is a job - message = "YOU MUST EXTERMINATE ALL BUT [ionadjectiveshalf][ioncrew1]" - if(2) //Y is eating certain food - message = "YOU MUST EXTERMINATE ALL BUT THOSE WHO EAT [ionadjectiveshalf][ionfood]" - if(3) //Y is perform actions - message = "YOU MUST EXTERMINATE ALL BUT THOSE WHO [ionmust]" - if(4) //Y is own certain objects - message = "YOU MUST EXTERMINATE ALL BUT THOSE WHO POSSESS [ionadjectiveshalf][ionobjects]" + if(2) //X is humans who do/are not Y + switch(rand(1,4)) //What is Y? + if(1) //Y is a job + message = "YOU MUST EXTERMINATE ALL BUT [ionadjectiveshalf][ioncrew1]" + if(2) //Y is eating certain food + message = "YOU MUST EXTERMINATE ALL BUT THOSE WHO EAT [ionadjectiveshalf][ionfood]" + if(3) //Y is perform actions + message = "YOU MUST EXTERMINATE ALL BUT THOSE WHO [ionmust]" + if(4) //Y is own certain objects + message = "YOU MUST EXTERMINATE ALL BUT THOSE WHO POSSESS [ionadjectiveshalf][ionobjects]" - if(3) //X is a species - message = "YOU MUST EXTERMINATE ALL [ionspecies]" + if(3) //X is a species + message = "YOU MUST EXTERMINATE ALL [ionspecies]" - */ + */ - if(37 to 39) //The X is currently Y - switch(rand(1,4)) //What is X? - if(1) //X is a job - switch(rand(1,4)) //What is X Ying? - if(1) //X is Ying a job - message = "THE [ioncrew1] ARE [ionverb] THE [ionadjectiveshalf][ioncrew2]" - if(2) //X is Ying a threat - message = "THE [ioncrew1] ARE [ionverb] THE [ionadjectiveshalf][ionthreats]" - if(3) //X is Ying an abstract - message = "THE [ioncrew1] ARE [ionverb] [ionabstract]" - if(4) //X is Ying an object - message = "THE [ioncrew1] ARE [ionverb] THE [ionadjectiveshalf][ionobjects]" + if(37 to 39) //The X is currently Y + switch(rand(1,4)) //What is X? + if(1) //X is a job + switch(rand(1,4)) //What is X Ying? + if(1) //X is Ying a job + message = "THE [ioncrew1] ARE [ionverb] THE [ionadjectiveshalf][ioncrew2]" + if(2) //X is Ying a threat + message = "THE [ioncrew1] ARE [ionverb] THE [ionadjectiveshalf][ionthreats]" + if(3) //X is Ying an abstract + message = "THE [ioncrew1] ARE [ionverb] [ionabstract]" + if(4) //X is Ying an object + message = "THE [ioncrew1] ARE [ionverb] THE [ionadjectiveshalf][ionobjects]" - if(2) //X is a threat - switch(rand(1,3)) //What is X Ying? - if(1) //X is Ying a job - message = "THE [ionthreats] ARE [ionverb] THE [ionadjectiveshalf][ioncrew2]" - if(2) //X is Ying an abstract - message = "THE [ionthreats] ARE [ionverb] [ionabstract]" - if(3) //X is Ying an object - message = "THE [ionthreats] ARE [ionverb] THE [ionadjectiveshalf][ionobjects]" + if(2) //X is a threat + switch(rand(1,3)) //What is X Ying? + if(1) //X is Ying a job + message = "THE [ionthreats] ARE [ionverb] THE [ionadjectiveshalf][ioncrew2]" + if(2) //X is Ying an abstract + message = "THE [ionthreats] ARE [ionverb] [ionabstract]" + if(3) //X is Ying an object + message = "THE [ionthreats] ARE [ionverb] THE [ionadjectiveshalf][ionobjects]" - if(3) //X is an object - switch(rand(1,3)) //What is X Ying? - if(1) //X is Ying a job - message = "THE [ionobjects] ARE [ionverb] THE [ionadjectiveshalf][ioncrew2]" - if(2) //X is Ying a threat - message = "THE [ionobjects] ARE [ionverb] THE [ionadjectiveshalf][ionthreats]" - if(3) //X is Ying an abstract - message = "THE [ionobjects] ARE [ionverb] [ionabstract]" + if(3) //X is an object + switch(rand(1,3)) //What is X Ying? + if(1) //X is Ying a job + message = "THE [ionobjects] ARE [ionverb] THE [ionadjectiveshalf][ioncrew2]" + if(2) //X is Ying a threat + message = "THE [ionobjects] ARE [ionverb] THE [ionadjectiveshalf][ionthreats]" + if(3) //X is Ying an abstract + message = "THE [ionobjects] ARE [ionverb] [ionabstract]" - if(4) //X is an abstract - switch(rand(1,3)) //What is X Ying? - if(1) //X is Ying a job - message = "[ionabstract] IS [ionverb] THE [ionadjectiveshalf][ioncrew2]" - if(2) //X is Ying a threat - message = "[ionabstract] IS [ionverb] THE [ionadjectiveshalf][ionthreats]" - if(3) //X is Ying an abstract - message = "THE [ionabstract] IS [ionverb] THE [ionadjectiveshalf][ionobjects]" + if(4) //X is an abstract + switch(rand(1,3)) //What is X Ying? + if(1) //X is Ying a job + message = "[ionabstract] IS [ionverb] THE [ionadjectiveshalf][ioncrew2]" + if(2) //X is Ying a threat + message = "[ionabstract] IS [ionverb] THE [ionadjectiveshalf][ionthreats]" + if(3) //X is Ying an abstract + message = "THE [ionabstract] IS [ionverb] THE [ionadjectiveshalf][ionobjects]" if(message) M.add_ion_law(message) @@ -500,6 +514,10 @@ M << "
" if(botEmagChance) - for(var/obj/machinery/bot/bot in world) + for(var/obj/machinery/bot/bot in machines) if(prob(botEmagChance)) bot.Emag() + + +#undef ION_RANDOM +#undef ION_ANNOUNCE \ No newline at end of file