diff --git a/code/game/objects/items/melee/misc.dm b/code/game/objects/items/melee/misc.dm index 0f38cf2d5de..6280dfb8853 100644 --- a/code/game/objects/items/melee/misc.dm +++ b/code/game/objects/items/melee/misc.dm @@ -164,6 +164,50 @@ user.death(FALSE) REMOVE_TRAIT(src, TRAIT_NODROP, SABRE_SUICIDE_TRAIT) +<<<<<<< HEAD +======= + +/obj/item/melee/parsnip_sabre + name = "parsnip sabre" + desc = "A weird, yet elegant weapon. Suprisingly sharp for something made from a parsnip." + icon = 'icons/obj/weapons/sword.dmi' + icon_state = "parsnip_sabre" + inhand_icon_state = "parsnip_sabre" + lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' + force = 15 + throwforce = 10 + demolition_mod = 0.3 + w_class = WEIGHT_CLASS_BULKY + block_chance = 40 + armour_penetration = 40 + sharpness = SHARP_EDGED + attack_verb_continuous = list("slashes", "cuts") + attack_verb_simple = list("slash", "cut") + block_sound = 'sound/weapons/parry.ogg' + hitsound = 'sound/weapons/rapierhit.ogg' + custom_materials = null + wound_bonus = 5 + bare_wound_bonus = 15 + +/obj/item/melee/sabre/Initialize(mapload) + . = ..() + AddComponent(/datum/component/jousting) + +/obj/item/melee/parsnip_sabre/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE) + if(attack_type == PROJECTILE_ATTACK || attack_type == LEAP_ATTACK) + final_block_chance = 0 //Don't bring a sword to a gunfight, and also you aren't going to really block someone full body tackling you with a sword + return ..() + +/obj/item/melee/parsnip_sabre/on_exit_storage(datum/storage/container) + . = ..() + playsound(container.parent, 'sound/items/unsheath.ogg', 25, TRUE) + +/obj/item/melee/parsnip_sabre/on_enter_storage(datum/storage/container) + . = ..() + playsound(container.parent, 'sound/items/sheath.ogg', 25, TRUE) + +>>>>>>> 7eb3e5bf0e75 (Grass sheath now holds parsnip sabres, fixed grammar for the latter (#85311)) /obj/item/melee/beesword name = "The Stinger" desc = "Taken from a giant bee and folded over one thousand times in pure honey. Can sting through anything." diff --git a/code/game/objects/items/storage/belt.dm b/code/game/objects/items/storage/belt.dm index de4d7506be3..59455d464c7 100644 --- a/code/game/objects/items/storage/belt.dm +++ b/code/game/objects/items/storage/belt.dm @@ -883,6 +883,53 @@ new /obj/item/melee/sabre(src) update_appearance() +<<<<<<< HEAD +======= +/obj/item/storage/belt/grass_sabre + name = "sabre sheath" + desc = "An simple grass sheath designed to hold a sabre of... some sort. Actual metal one might be too sharp, though..." + icon_state = "grass_sheath" + inhand_icon_state = "grass_sheath" + worn_icon_state = "grass_sheath" + w_class = WEIGHT_CLASS_BULKY + interaction_flags_click = parent_type::interaction_flags_click | NEED_DEXTERITY | NEED_HANDS + +/obj/item/storage/belt/grass_sabre/Initialize(mapload) + . = ..() + AddElement(/datum/element/update_icon_updates_onmob) + + atom_storage.max_slots = 1 + atom_storage.rustle_sound = FALSE + atom_storage.max_specific_storage = WEIGHT_CLASS_BULKY + atom_storage.set_holdable(/obj/item/melee/parsnip_sabre) + atom_storage.click_alt_open = FALSE + +/obj/item/storage/belt/grass_sabre/examine(mob/user) + . = ..() + if(length(contents)) + . += span_notice("Alt-click it to quickly draw the blade.") + +/obj/item/storage/belt/grass_sabre/click_alt(mob/user) + if(length(contents)) + var/obj/item/I = contents[1] + user.visible_message(span_notice("[user] takes [I] out of [src]."), span_notice("You take [I] out of [src].")) + user.put_in_hands(I) + update_appearance() + else + balloon_alert(user, "it's empty!") + return CLICK_ACTION_SUCCESS + +/obj/item/storage/belt/grass_sabre/update_icon_state() + icon_state = initial(inhand_icon_state) + inhand_icon_state = initial(inhand_icon_state) + worn_icon_state = initial(worn_icon_state) + if(contents.len) + icon_state += "-sabre" + inhand_icon_state += "-sabre" + worn_icon_state += "-sabre" + return ..() + +>>>>>>> 7eb3e5bf0e75 (Grass sheath now holds parsnip sabres, fixed grammar for the latter (#85311)) /obj/item/storage/belt/plant name = "botanical belt" desc = "A sturdy leather belt used to hold most hydroponics supplies."