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[MIRROR] NukeOps Firebase Rework [MDB IGNORE] (#12861)
* NukeOps Firebase Rework (#66149) Attention Recruit: Welcome to Firebase Balthazord Here you will lean how to: -Kill corpo scum -Kill corpo scum -Kill corpo scu- This has been on my docket for months. Ever since gave the Holding Facility a much needed facelift. I have been eyeballing the nukie base, waiting for that stroke of inspiration to hit me. It finally did. Gone are the aging walls of the old encampment. Nukies finally have what well-funded corpo-terrorists always dream of- a home. It's more than a Home. This is a sweeping rework that is part of a series of reworks to revisit old locations and not only bring them up to date with our current asset roster, but to make them properly belong within the game world. The Nuke-Ops base may ultimately be a tiny chunk of the overall SS13 experience, but I'll be damned if it isn't a defining one. It's also a location that has the capacity to do one thing that I have always wanted to do. Purchase Property. You heard me right, you get to buy rooms now. The newly expanded Nuke-Ops base features, with @ Mothblocks blessing, further expansions that you can purchase from your local Syndicate Uplink. Spend your TC, expand your capabilities, and utilize your expertise in order to create the most mind-boggling disky heists there are. Possible expansions to your terrorism suite include: -Ordinance Lab -Bio-Terrorism Lab -Chemical Manufacturing Plant Definite expansions to your Nuke-Ops Firebase include: -Crew Bunks -Lab Wing -War Table -Upgraded "Disembarkment" Bay" * NukeOps Firebase Rework * Update CentCom_skyrat.dmm Co-authored-by: Zytolg <33048583+Zytolg@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
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co-authored by
Zytolg
Gandalf
parent
010748c674
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/obj/machinery/door/puzzle/keycard/library
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name = "wooden door"
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desc = "A dusty, scratched door with a thick lock attached."
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icon = 'icons/obj/doors/puzzledoor/wood.dmi'
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puzzle_id = "library"
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open_message = "The door opens with a loud creak."
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/obj/item/keycard/library
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name = "golden key"
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desc = "A dull, golden key."
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icon_state = "golden_key"
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puzzle_id = "library"
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/obj/item/paper/crumpled/bloody/fluff/stations/lavaland/library/warning
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name = "ancient note"
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info = "<b>Here lies the vast collection of He Who Knows Ten Thousand Things. Damned be those who seek its knowledge for power.</b>"
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/obj/item/paper/crumpled/fluff/stations/lavaland/library/diary
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name = "diary entry 13"
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info = "It has been a week since the library was buried, and I haven't seen the owl since. I am so hungry that I can barely muster the energy to think, let alone write. The knowledge seekers seem unaffected."
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/obj/item/paper/crumpled/fluff/stations/lavaland/library/diary2
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name = "diary entry 18"
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info = "I've lost track of time. I lack the strength to even pick up books off the shelves. To think, after all this time spent searching for the library, I will die before I can so much as graze the depths of its knowledge."
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/obj/item/feather
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name = "feather"
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desc = "A dark, wilting feather. It seems as old as time."
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icon = 'icons/obj/objects.dmi'
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icon_state = "feather"
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force = 0
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throwforce = 0
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w_class = WEIGHT_CLASS_TINY
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